Melee

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siprus

Knight
I have small suggestion for melee fights.

When you someone is running towards and striking stationary opponent and the stationary one blocks, moving attacker would be knocked back a bit. (this wouldn't effect swings any more than blocking effects now just speed) amount of knock back would be calculated from strength of blocker compared to strength of attacker.

when somebody who is running back wards is attacked by someone (who is running toward him) same thing would happen in a smaller scale.

side way running wouldn't be affected.

point is to make fighting multiple opponents bit more easier because in current system it is annoying when you have two enemies just running towards you and attacking without slowing and all you can do is to hope that one of them slows down a bit.(or position them so that other blocks otherones attacks with his body)

this would make fights also a bit more realistic.
 
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