PCDug
Recruit
Talking about cataphracts and other non-couch/glaive cavalry.
They are very talented in the art of missing their swings by about 10 meters
Talking about swings, why do they insist on randomly switching to their swords if they have a perfectly good lance?
Why do they always manage to converge onto the same enemy guy bumping and shoving eachother into missing their attacks ? (not that they need further help in missing)
1/3 of the times they'll just get confused and swing/thrust on the wrong side of the horse.
After missing they'll go to the other side of trhe map in order to attempt another useless charge.
in the end the battle is reduced to accumulate enough charge damage on the enemies since these guys just can't hit the broad side of a roman circus.
There's nothing less satisfying that watching 20 cataphracts charging into 5 looters without getting a single kill.
I personally believe heavy cavalry needs their charge damage substantially increased or to be less reliant on charges and stick to the melee a bit longer.
Or even better, fix their targeting and attacking performance, but that may be asking too much .
They are very talented in the art of missing their swings by about 10 meters
Talking about swings, why do they insist on randomly switching to their swords if they have a perfectly good lance?
Why do they always manage to converge onto the same enemy guy bumping and shoving eachother into missing their attacks ? (not that they need further help in missing)
1/3 of the times they'll just get confused and swing/thrust on the wrong side of the horse.
After missing they'll go to the other side of trhe map in order to attempt another useless charge.
in the end the battle is reduced to accumulate enough charge damage on the enemies since these guys just can't hit the broad side of a roman circus.
There's nothing less satisfying that watching 20 cataphracts charging into 5 looters without getting a single kill.
I personally believe heavy cavalry needs their charge damage substantially increased or to be less reliant on charges and stick to the melee a bit longer.
Or even better, fix their targeting and attacking performance, but that may be asking too much .