Well backed it!
Looks interesting enough. They have done some good things with cRPG over the years I think and stuck to it, which I think is a good enough demonstration of work ethic such that they will complete and deliver something playable. cRPG might have started out a bit lopsided with big problems, but I think it sort of morphed into something good, though I haven't played it in forever, and that is another +1 for the devs to be able to recognize problems in their gameplay and correct it.
I'm not sure i'm sold on 360 combat, but may be interesting. I am going to guess they will use the same idea kingdom's rise was going for with how close you were to the swing direction will determine the 'level' of the block, the imperfect, perfect, and fail.
It seems interesting on the surface, but I wonder when players manage to perfectly align their blocks (in the video they said players wouldn't, which I don't believe, players they will, we are all nuts) if the game will give enough tools to fool people. I'd hate it to just be a stamina bar that determines it rather than actual player input failure.
I also remember when a lot of m&b servers switched to 100+ player counts the smooth gameplay I remember disappeared because of server lag. It was playable, but felt a bit sluggish and unresponsive at times. The game worked 'fine' but wasn't 'great'. I hope they are able to test their servers and combat under this kind of load in alpha/beta to ensure the combat feels right.
Anyway, I like the competition here, something for taleworlds to think about for real, and hopefully both can learn from one another so we have more and more great medieval melee games.