I am part way through the development of a medieval Scotland Mod for bannerlord: I know a lot about Scots history, and when I saw the base game it was easily the best game, with the mechanics the Taleworlds team have put in place, to mod into medieval Scotland. The world map is about the size of Scotland, and seems about the right size for a decent game. And I was right, the playthroughs I've had so far are about right.
I reverse engineered a lot of Bannerlord mods, and got some idea what could be done with wordpad, and got writing during lockdown.
The stuff I've done to date is up on Nexus under Scotland 1269, https://www.nexusmods.com/mountandblade2bannerlord/mods/2081 , but I am at the limit of what I can do with my modding skills.
My plans at the moment are as follows:
If you're able to help, please let me know. Better still, go download the mod from Nexus, & go and improve it. At the moment its very much open source!
I'm not proud. The last thing I modded was Rfactor 2 a long time back, and Bannerlord is difficult.
I reverse engineered a lot of Bannerlord mods, and got some idea what could be done with wordpad, and got writing during lockdown.
The stuff I've done to date is up on Nexus under Scotland 1269, https://www.nexusmods.com/mountandblade2bannerlord/mods/2081 , but I am at the limit of what I can do with my modding skills.
My plans at the moment are as follows:
- Find the bugs. - There's a crash when you walk around a village or get a mission from a village; also sometimes when you speak to a new companion in the taverns. Not sure why!
- Take out the Aserai - currently I've changed the culture to be more European, but left them in as Europeans This is because I don't want to take out Settlements, Lords, clans etc as I don't know what effect this will have on the game
- Seek a modder who can put a functioning Scotland map into the game - I was very excited to see the release of the modding kit this week, as I'd like to see a map of Scotland in there, but having tried to start using it for scene generation, realised its beyond me to put a functioning campaign map in game, then move the settlements to be in the proper places.
- Design the proper castles in the proper places. Stirling Castle should be the pivot of Scotland. At the moment its in the wrong place, there's no marshland or Stirling Bridge.
- Amend the timescale to place this as the Scottish Wars of Independence from 1296, with changes to ownership, clans etc, and include some of the Lords of the era
- More rain. (Though a mod came out today which I think does this, will need to check it out).
If you're able to help, please let me know. Better still, go download the mod from Nexus, & go and improve it. At the moment its very much open source!
I'm not proud. The last thing I modded was Rfactor 2 a long time back, and Bannerlord is difficult.