SP Other Medieval Love, the Mod

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ttsec

Sergeant
This is a followup to my "Medieval Love" thread.

About:
I am in the concept stage of making a mod that allows you and NPC's to marry.  You can have children, and when the come of age, can become another lord or a companion in your party. When you die, you play as your heir, inheriting property.  The mod will also let you have vassals and alow you to be an armchair commander so you can sit in your castle all day and not fight, if you want. The inspiration behind this mod is Paradox's Crusader Kings.  Below is a tentative features list. The list will change if features are deemed impractical or new features are appropriate.

Features:
  • Much faster time. Time speed can be adjuastable by user via hotkeys. (Can go from native M&B speed to much faster speeds).
  • All NPC's will age and die and be replaced by new generations.
  • All NPC's in villages and towns will have names and act like real NPC's (not just background random people).
  • NPC's will marry each other as time progresses. This will try to be realistic. People will marry only people in or near their village.  People will marry within their class with small exceptions.
  • Married people will have children. When the child comes of age (random between 15 and 1:cool:, the child becomes a real NPC and can marry.
  • Political implications for marrying between different Lords and factions.
  • Realistic child mortatlity rate. (Following the stats of real-life middle ages). Mortality rate changes based on the wealth of parents.
  • When child comes of age, his/her stats are based on stats of parents. This includes their face appearance too.
  • You can had things down to your heir before you die. (You become your heir, and the previosu character will be confined to life of retirement).
  • Realistic aging effects on stats. (Example: If you're 60 years old, you can no longer increase your strength.) (This discourages people to play their 75 year-old character when their 40 year old heir is waiting to be played).
  • You can have vassals.
  • You can be a king.
  • Automatic tax collection. (No more need to tour the map for taxes).
  • You can manage your lands from user interface. (No need to actually have to go there).
  • You can recruit from lands you own w/o having to go there.
  • Many more ladies (for realistic ratio between lord and ladies).
  • Inheritance through marriage. (You can inherit someone's property when he dies if you're first in line of inheritence, through marriage or otherwise).
  • You can send your vassals on missions. (Like, go conquer X castle. Go patrol around X village).
  • You can try to flirt with married people, but will gain negative relations to everyone that's positive w/ the married person. (Because villagers act like real NPC's, they all individually have relations to the players and each other).
  • You can marry your children off  to others.
  • Multiple ways of getting married:
    • If you are male, good relations with a lord allows you to request his daughter. (This doesn't count as a forced marriage, see below).
    • If you are female, high charisma and good relations with a single man gives chance he will offer to marry you.
    • If you are nobility, you can force a vassal (including villagers) to marry you, but if that person doesn't have positve relation with you, all their friends will hate you. Forced marriages also decrease the fertility of the marriage.
    • Non-forced or non-arranged marriage: For males, you have to have high relations with the single female and with her guardians.
    • Non-forced or non-arranged marriage: For females, you need only to have high relations with the male you want to marry.
  • If you want to marry above your rank or class, you need significantly higher relations than marrying equal or lower class.
  • Marrying below your class will create temporary morale problems for your army.
  • Non-forced and non-arranged marriages get fertility bonus. Fertility stat affects chance of conceiving a child when you're not traveling (stationary in city/castle/village or camping) and also the stats the child has when he/she comes of age.

There is alot of ambition in this mod. I will not start working on it until module system is released.

As of now, this mod will not contain new models, sounds, or graphics. (See http://forums.taleworlds.com/index.php/topic,47151.msg1227564.html#msg1227564)

What do you guys think of the concept so far?
 
I was thinking someone would eventually do this... I'm glad that you seem to have a well developed idea in mind.  I was also hoping to incorporate marriage into a mod I'm working on, since suggestions of the idea have been floating around the forums.

The best I can say is good luck, the concept is very interesting. 
 
You know how to implement all this stuff?
(Some of that stuff seems impossable to me, other too hard/time consuming to do)
 
That sounds like it would be very interesting to play. Another thing you could add could be if a king has 2 or more children he would have to choose the heir and the others if they don't accept it they could start a rebellion or just become a claimant. Although their could be a lot of civil wars this way.  :twisted:
 
well I'd love for this mod to become a reality, seems very ambitious though -- not that it's a bad thing
 
I’ll think this: You must work whit the guys who do that: http://forums.taleworlds.com/index.php/topic,42331.0.html

Your mod in addition to his mod can became the most powerful and beautiful mod that never been release, all game include! If the idea is not good or you two can’t work together, we will have to play with the two different mod at the same time. Well it is just an idea but your “npc interaction, love, marriage and heir idea” is a very good one and in complementary whit the realism mod just makes me dream.  Sorry for the bad English, I’m a damn French Canadian.
 
Gadadngor 说:
I’ll think this: You must work whit the guys who do that: http://forums.taleworlds.com/index.php/topic,42331.0.html

Your mod in addition to his mod can became the most powerful and beautiful mod that never been release, all game include! If the idea is not good or you two can’t work together, we will have to play with the two different mod at the same time. Well it is just an idea but your “npc interaction, love, marriage and heir idea” is a very good one and in complementary whit the realism mod just makes me dream.  Sorry for the bad English, I’m a damn French Canadian.

I will first make the mod. I will make it in a most modular way so that it is easy to be integrated into other mods. Then I will cross the other bridges when I get there.
 
Sounds fun. Will the kids be smaller? or will you not see them ontill they get older.
 
For now, the children won't show up until they come of age. Before they come of age, they will just show up as some stat or something on your profile or another page in the UI.

If someone makes children models and graphics, I may consider putting it into the mod. My background is in programming so I don't know anything about 3D modeling or graphic design. I know how to make pimples dissapear using the blur tool, but that's pretty much the extent of my graphic design skills. The problem is children grow and change shape, so you will constantly need to be changing the model of the child year by year. You would need a baby model, a todler model, etc... For adults, their bodily changes with age are already modeled by the native game engine.

Re: Sims,

This mod is inspired by Crusader Kings. If you play that game you will understand the premise of the mod. Crusader Kings is nothing like Sims.

http://www.paradoxplaza.com/index.php?option=com_content&task=view&id=52&Itemid=140

And, obviously, you can't hack people to death while riding a horse in Sims.
 
This sounds really awesome! :smile: Now I dont have to make new characters when I want an heir (I used to have like Dandyr Samuelson >Taegir Dandyrson > Olof Taegirson.)



A little question, could you make it so that when you recruit people from villages, that there's also a small chance of getting a female recruit? No battle sister or such, just a female version of it (say you recruit a Nord. 1 out of 8 is a female Nord recruit.)

 
ttsec 说:
And, obviously, you can't hack people to death while riding a horse in Sims.

True :smile:

ANy way what i care make mod then we will see im mostly interested in controling my own faction the love thing comes secound...
 
gregor_y 说:
ttsec 说:
And, obviously, you can't hack people to death while riding a horse in Sims.

True :smile:

ANy way what i care make mod then we will see im mostly interested in controling my own faction the love thing comes secound...

Savage 说:
A little question, could you make it so that when you recruit people from villages, that there's also a small chance of getting a female recruit? No battle sister or such, just a female version of it (say you recruit a Nord. 1 out of 8 is a female Nord recruit.)

Hm...bad idea i couldent just kill cute blonde nord girl with 2 handed axe running at me  :lol:

About battle sisters i thing there should be churches where you can recruit and train them its anoying to get them only as prisoners...
 
Savage 说:
A little question, could you make it so that when you recruit people from villages, that there's also a small chance of getting a female recruit? No battle sister or such, just a female version of it (say you recruit a Nord. 1 out of 8 is a female Nord recruit.)

Sorry, the purposes of the mod wouldn't include such a feature.

Re: Help.

Since I won't adding graphics, I won't really need help in that area. (for now).

I won't really know what help I'll need until I actually start working on it.

Right now, I can think of preliminary stuff that could be done:

Research on infant mortality rate in middle ages.
Research on average lifespan in middle ages.
Research into the age range that someone usually comes of age (considered an "adult").

Also, I'll need some dialogue. I don't know how they talk in the middle ages, so if I write some stuff myself, it'll probably just be some corny stupid stuff ("Hey babe, wanna ride my horse? Will you marry me?"). Dialogue choices and responses by NPC should vary depending on NPC's gender, your gender, relation with NPC, and social class relation to the NPC.

If you want to submit a dialogue the NPC could say, make sure next to it you include the conditions you'd expect the NPC to say it to you.

Quest ideas: Some quests that NPC's can give you to gain positive relation with them. Specifically quests with villager NPC's because there are no villager NPC's in the game except the elder (not counting the random people in the background).
 
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