About as clownish as someone who gets zero views on their livestreams.
I'm struggling to imagine what could possibly make you this angry.Whatever you have to tell yourself to stroke your own ego. Loser.
About as clownish as someone who gets zero views on their livestreams.
I'm struggling to imagine what could possibly make you this angry.Whatever you have to tell yourself to stroke your own ego. Loser.
I don't lose 25% of my troops every battle, not even close to that amount. What I gave was a range depending on the difficulty of the battle/siege. Troops are easy to come by don't use that as an excuse. And I'm definitely not going to settlement to settlement after every battle as you claim. It doesn't take you any less in game time or precious out of game time to get to clan tier 4 than it does me. You're reaching for an excuse to justify you being wrong and not being able to make medicine work for you.It isn't a skill thing. It's me not wasting my own time running around getting more cavalry. I'm pretty much agnostic on troop types (Are you riding a horse? Yes? You're in!) but it isn't really fun going around from settlement to settlement. That's why I was skeptical you could get to Medicine 275 without taking big (25% of your party or more) losses in every fight.
Call it a matter of different playstyles. You enjoy a playing safe numbers game to get to clan tier 4. While I enjoy more of a challenge that reaps bigger rewards.I usually run an all-mounted party (solo), deaths in battles amount to around 2-5, generally, against lord parties in size from 60-120.
I don't lose 25% of my troops every battle, not even close to that amount.
Your numbers. 35-170 losses (not necessarily dead) against a party size of about 120-250 during the first two years, without Stewardship racked up.To answer you question about losses. From battles I'll lose around 5-20 troops to deaths mostly infantry and depending on the size of the battle/siege 30-150 injuries.
In my party? Generally 3-5 dead and 10-25 wounded. I almost always take the time to build four trebs and knock down the walls on top of knocking out all the enemy siege engines. Since build time is correlated with party/army size, I usually call in a huge army around my party. Total army losses generally under 50 dead.How many deaths/injuries during sieges? Mass horse archers? What mods do you use?
Your numbers. 35-170 losses (not necessarily dead) against a party size of about 120-250 during the first two years, without Stewardship racked up.
That's why I was skeptical you could get to Medicine 275 without taking big (25% of your party or more) losses in every fight.
I don't lose 25% of my troops every battle, not even close to that amount. What I gave was a range depending on the difficulty of the battle/siege.
Except your numbers are misleading and your leaving out the fact that I'm accomplishing the same goal as you with about the same amount of deaths just with less total numbers. Which means I personally get all the rewards. Also, pay attention to key words, I said not EVERY fight am I losing 35-170 troops but that it was a range depending on how difficult the fight. You conveniently left that part out too. The fights that I lose 20 men to deaths are very rare. And 20 troops is very easy to recoup without going from settlement to settlement recruiting wasting time. That's a bit of an over dramatic claim. Injuries don't matter and don't slow down the player when taking numerous fiefs.In my party? Generally 3-5 dead and 10-25 wounded. I almost always take the time to build four trebs and knock down the walls on top of knocking out all the enemy siege engines. Since build time is correlated with party/army size, I usually call in a huge army around my party. Total army losses generally under 50 dead.
I'm not talking about gaining renown or anything other than reaching Medicine 275.Like I was saying we both get to the same place in about the same amount of time with different strategies. If anything I might get there quicker because of my increased renown gain per fight on average is higher since I'm fighting bigger parties/armies. Medicine is viable without sacrificing troops because they're not sacrificed their just injured. Big difference.
You opened the door to talking about renown gain with your poor attempt at critiquing a playstyle that's different from your own and calling it a waste of time. Now that I've dismantled every piece of your argument your trying to walk back your comments because your too cowardly to admit you were wrong.I'm not talking about gaining renown or anything other than reaching Medicine 275.
Like, I don't think anyone was saying Medicine wasn't viable. The only question I had was how you were getting to Medicine 275 in 168 days or less. And clearly, you're invested in that method, considering how mad you got about Ananda and I making a joke.
Sounds like a cowardly attempt to trash people while clinging to the excuse that your only half kidding. If you were a real destroyer you'd own your thoughts and say what you truly mean. Ananda_The_Coward more like it.Some people just hate clowns. I blame that Joker. It's funny because I adopt the clown emoji to let people know it's at least 1/2 a joke, don't get too mad. But they get even madder! Then I adopt the Pills, to remind everyone to take thier schizophrenia medication. But you know, some people like to get mad online and some people just won't take their meds.
Sure.Own what you say or don't say anything at all.
If you can't find your mop maybe it's time to resign. Some posts violate a TOS and some don't. You just need to clean up threads.Well isn't this just the pettiest thing I've seen in a while. Quit your little slap fight, or go hard in the paint and simplify this situation for me. In either case, stop taking potshots at each other and commit to being decent or not.
different game styles my friend. Its not an exploit doing this if you want it, I'd personally hate to lose even a single one of my soldiers, due to me being this awesome, worthy of admirations and honorable commander. But seriously it who gets to 275 in day 168, you monster!Sure.
There's no way to reach Medicine 275 in 168 days without taking big losses regularly or mild exploiting in some way. If you ask them how they'll do it, they'll come up with something about how these outsized losses are typical or a method of deliberately cheesing to take dozens of wounded then claim it is normal.
The normal range of losses for a typical BL player is much lower and that can be verified by watching about 10 or 15 minutes of any of the ongoing streams up at top.
Just losing guys on the regular isn't an exploit. To be clear, the "mildly exploiting" part I'm referring to is this:different game styles my friend. Its not an exploit doing this if you want it, I'd personally hate to lose even a single one of my soldiers, due to me being this awesome, worthy of admirations and honorable commander. But seriously it who gets to 275 in day 168, you monster!
It isn't as bad as some others but if you're deliberate trying to face a rack of catapults for the sake of maximizing wounded, that falls somewhere on the same spectrum as the old blunt arrow friendly fire trick.Sieges are great because you can force the enemy town/castle into using catapults which helps get you a lot of high tier troop injuries and few deaths.
Yeah, there should be an additional way of levelling medicine. Out of all the skills, medicine is the most counterintuitive one to level. It essentially requires you to play the game worse to level faster.It's astonishing to me that intentionally taking casualties is still a viable way of levelling medicine. There has to be a better way of designing that mechanic. It might make more sense for surgeons to gain levels just from overall damage taken after a battle, even for guys who don't get knocked out. Then they use the skill to prevent wounded's from dying.
This is where you are wrong. You make assumptions and nit pick peoples words to get the worst possible meaning just so you can justify your own flawed opinions. Your problem is can't make it work for you so you have to **** all over someone else who was able to make it work and be efficient for them.Sure.
There's no way to reach Medicine 275 in 168 days without taking big losses regularly or mild exploiting in some way. If you ask them how they'll do it, they'll come up with something about how these outsized losses are typical or a method of deliberately cheesing to take dozens of wounded then claim it is normal.
The normal range of losses for a typical BL player is much lower and that can be verified by watching about 10 or 15 minutes of any of the ongoing streams up at top.
I've seen your videos along with many others. You occasionally say something smart but all you do is complain about every little tiny thing that doesn't suite your OCD singular playstyle. This game has plenty of flaws and issues but you take it way too far. No wonder the devs don't listen to people in the forums.@ Timmy13 You have to at least post something interesting to be worth trashing. Or enough giant schitzo post to make it actually annoying to read a thread.
That's the problem, the only way to really train medicine is to be '****ty' at the game (ie more losses/casualties). Then those that exploit it get the higher medicine skills quicker and reaps substantial perks more than a player that maybe tactfully plays the game to suffer the least amount of casualties and only get to ~140 medicine at that same 'pace' of playthrough.It's astonishing to me that intentionally taking casualties is still a viable way of levelling medicine. There has to be a better way of designing that mechanic. It might make more sense for surgeons to gain levels just from overall damage taken after a battle, even for guys who don't get knocked out. Then they use the skill to prevent wounded's from dying.
Except that's not true. There is more than one way to play this game well and efficiently. You have flawed opinions about a medicine build because you haven't found creative ways to play it well. That's not medicines fault that is your own.That's the problem, the only way to really train medicine is to be '****ty' at the game (ie more losses/casualties). Then those that exploit it get the higher medicine skills quicker and reaps substantial perks more than a player that maybe tactfully plays the game to suffer the least amount of casualties and only get to ~140 medicine at that same 'pace' of playthrough.
They need to add more avenues besides 'usage' to gain skills. Why should assigning a companion to surgeon role immediately mean I can't also gain some minute amount of XP in it.
Its not really an exploit since it comes at a high price in terms of lost progression. Though, I do agree that it still need to level a bit faster to really be of interest.That's the problem, the only way to really train medicine is to be '****ty' at the game (ie more losses/casualties). Then those that exploit it get the higher medicine skills quicker and reaps substantial perks more than a player that maybe tactfully plays the game to suffer the least amount of casualties and only get to ~140 medicine at that same 'pace' of playthrough.