Suppose so for battles, really same effect is playing Easy/Very Easy
But I hate leveling medicine, or at least it was atrocious to level up in the pre1.8 era. Does food variety or something help level Medicine now?
Not going to club all my troops or start starving them so I can level up Medicine like was common before. Again as far as I know hasn't changed, though Doctor's Oath has always been important as I recall for leveling Medicine regardless.
This too
I mean it's nice you get these big rewards for reaching the end of a skill tree, but by the time you reach that skill level you'll likely be on easy street anyways from tons of cash + big party.
It'd be far more sensible if a Level 25, 50, 100 perk say granted extra HP. Like every 10 skill granted your troops gained an extra 1 hitpoint. So say it was a Level 50 perk that means at 100 you'd have a decent extra 5 HP for troops, which most players could benefit from without having to "power game" as it were. Then at level 300 you'd still have a substantial extra 25 HP for troops. But you benefit from it earlier in the game when you realistically need it - or would a hire a Surgeon for your party. Could still have the final 300 perk grant an extra 5-10 HP just to make it worth the grind.
Same deal for Athletics, like I got 300ish Athletics on my Battanian footman character and the 50 extra hitpoints is great... but I really don't need it when I got 50+ Armor all around. Not that being able to take extra hits isn't nice, just be a lot more helpful earlier in the game when I was trying to level up Athletics to begin with.
Another +1
Yeah I'd say that this is more broken, literal free troops everywhere you go. Damn near invincible on the campaign map since if you need more troops just hit up one of the blobs of Bandits/Looters. So stupid you just roll up to one of those 100 man Looter bands and they all join; there you go free army! Yet another reason why they should cap the Looter/Bandit party size to say 30-50 troops at the most.
I mean Level 275 Medicine perk is stupidly powerful, but 98% of players will never ever get there - so what does it matter really?
I'd rather time and effort be spent on making useless perks like Level 50 Swift Strike actually good for something. Game would be better having 1/3rd the current perks and you know actually have them provide a real tangible benefit to the PC/NPC with it, rather then all underwhelming if not entirely useless ones.
Surprised they nerfed Steward 275 perk, but that's always been easy to get.