I'm saying that they both level at relatively the same pace. One might be a little bit faster or slower than the other but they level relatively the same if you tailor your playstyle to one or the other. You're still not getting either until late game. For example if I want to level charm but I don't like smithing or catching and releasing prisoners, charm will take awhile. But regardless of leveling speed the rewards from 275 medicine by far outweigh level 275 charm.
They do not level at the same rate.
I dont smith, I dont trade. Basically I dont do any active that isnt, atleast, indirectly related to fighting battles. Tournaments, sure when selling loot, and a few quests that can be solved without hassle; notably gangleader needs weapons.
The source of Medicine and Charm XP both come from battle and the former clearly level faster. And why the f... would you not use catch and releash... Makes no sense.
275 charm is only valuable if you're merc otherwise that extra influence is meaningless.
Clearly a difference of opinion. Influence is extreemly useful lategame. Medicine 275 is not; the amount of casualties you actually take relative to the attrition your armies take from leaving behind garissons is just trivial.
They do not level at the same rate.
I dont smith, I dont trade. Basically I dont do any active that isnt, atleast, indirectly related to fighting battles. Tournaments, sure when selling loot, and a few quests that can be solved without hassle; notably gangleader needs weapons.
The source of Medicine and Charm XP both come from battle and the former clearly level faster. And why the f... would you not use catch and releash... Makes no sense.
Clearly a difference of opinion. Influence is extreemly useful lategame. Medicine 275 is not.
So it's not a matter of playstyle then? Because if your goal is too level a certain skill you have to tailor your playstyle to prioritize leveling that skill. And if you're doing that they both level relatively the same in the end. Maybe your playstyle isn't tailored for leveling medicine. Doesn't change that fact that when utilized it's extremely powerful.
I don't trade much because I find it boring but I can still admit level 275 trade is a powerful without arguing semantics.
It was just an example of someone who might have a different playstyle. Since you argued that everyone has a different playstyle. And some playstyles might not fit with certain skills. I personally always catch and release for that exact reason. It works.
Clearly. I don't find influence useful in late game cause I normally have an overabundance of it without 275 charm. So I only put 3 attribute points into social because with that I get everything I need out of that attribute. Which leaves you with enough attribute points left over to max out both intelligence and endurance. Because I enjoy maxed out athletics just like you. And for me leveling medicine I get it to 275 just in time for the beginning of late game or creating a kingdom.