Thanks robertdaniel. And there's already a Pendor submod dev team that contacted me. So, just be patient .robertidaniel said:I on the other hand, love your work Dare2Die. Not everything may be exactly for my taste but subtle changes to Knights of Lion armor (beautiful work), Knights of the Falcon (double shoulderpads - magnificent idea) or spikes for Eventide armor are absolutely great. I am also a great fan of your Pendor ghost army. Can't wait when a submod with your retextures will come out .
But, I kinda agree with sher. A lot of assets from that KHO project that I don't like. A lot. And that's why I have a plan to remake them when I'm in the mood.
Thanks for the feedback. And I agree with you. some of it is unnecessary and insignificant. Damn, Konrad Armor is already great as it is. But, I really like some of it especially the Kraken Armor, my fav KHO and I have a plan to actually remake some of it. And what are your feedback for other project? The Rune Project? The Heraldic Project? The Heretic Project? The Old Pendor Ghost Project? The Random Project?sher said:Don't take my words as insult or complaint - you don't do rubbish, at first glance, and there is some quality in your work so take it just as feedback, even if kinda unfavorable one. I cannot see direction in your work and there is certain harmful tendency in your changes that you may not be aware of. First part is the reason while there is no point in applying your changes atop what Konrad is doing in the mod - who cares about recolored arm guard to bother?
Second part may be a tricky one and first time I've noticed it in Skyrim with some of very quality armor mods - abundance of details. It exists even with very quality models which look absolutely stunning on screenshots with right angle, scale and lightning but turn whole thing into a complete mess on the move. On the move in battle, especially with large number of soldiers around, eyes cannot register large number of tiny details and final impression is drastically different from static. At best you'll remember color while in case of model with absence of unnecessary (and sometime unreasonable) additional details you'll register whole picture. So such things like only one pauldron for sword arm can be registered and add to experience but tripple pauldrons make them unnoticeable instead of something like "pauldrons made of steel". So when you add numerous decorations on top of Konrad's work you actually mess with structural information that can be registered in a fight. There should be balance and purpose in adding details to prevent this and I dare to say that Konrad's approach is very close to optimum already so it's a hard task to beat it or at least to not mess things up.
To not sound like "total negativity": I actually liked new Kraken Armor much (both heraldic torso and metal breast plate), just not sure if it's authentic to have such plate for order which uses heavy mail but it sure looks good. That's an example of changes worthy to bother with.
In your feedback, it only focused on KHO project. what about the other?