Jeffrey_Mckill
Regular

I was doing a field battle double outnumbered and i saw some things that made me go "bruh". First off we won so stfu however we did encounter bruh moments along the way.
First bruh moment was when i tried to position my doods on a hill behind our starting position to mitigate the enemy cav units. This had the effect of making my reinforcement spawn right next to the human wave of enemy units coming in to get us and many of them died. Without a doubt this made me guy "bruh" and then a started cutting my own wrists because i was so overwhelmed by the stress of being absolutely cheated by bad game mechanics.
The second "bruh" moment happened after the first clash of infantry vs my 100% fian champion comp (obviously but just in case). After the infantry units died there were about 40 cav units remaining who were running around all over the place and 250 crossbowmen shooting at us. You may think this wouldnt be an issue since feline champions can machinegun anything in the game easily but that's when we were struck with a second "bruh" moment. Instead of shooting the crossbowmen the feline champions decided to shoot the 40 random cav units still wandering around and my guys going down at a rate that i could only describe as being "terminally bruh"
At this point in the fight i thought i was going to die irl and i passed out from blood loss and dmt released from my brain that thought it was going to imminently die. Miraculously i survived irl and in the game as the last thing i did was hit f1+f3 and they killed the enemy.
Preposed Fixes
Everyone knows the reinforcements system is broken and it has given me multiple psychotic episodes since the launch of the beta. I propose that the player be allowed to simply chose a spot behind the line for their men to spawn in at.
This is another thing which has really annoyed me but only after this near death experience have i bothered to make a post about it. There really needs to be a way to tell your units which group on enemies you want them to charge/focus on. This would be extremely helpful to all units and maybe make cav usable again if their ai also gets fixed. Throwing gave especially needs this so they dont run around all over the place lobbing grenades in every direction before dying. Obviously would help archers to not have any of the aforementioned bruh moments.
These are my proposed changes, very poggers, very sensible, the end.
First bruh moment was when i tried to position my doods on a hill behind our starting position to mitigate the enemy cav units. This had the effect of making my reinforcement spawn right next to the human wave of enemy units coming in to get us and many of them died. Without a doubt this made me guy "bruh" and then a started cutting my own wrists because i was so overwhelmed by the stress of being absolutely cheated by bad game mechanics.
The second "bruh" moment happened after the first clash of infantry vs my 100% fian champion comp (obviously but just in case). After the infantry units died there were about 40 cav units remaining who were running around all over the place and 250 crossbowmen shooting at us. You may think this wouldnt be an issue since feline champions can machinegun anything in the game easily but that's when we were struck with a second "bruh" moment. Instead of shooting the crossbowmen the feline champions decided to shoot the 40 random cav units still wandering around and my guys going down at a rate that i could only describe as being "terminally bruh"
At this point in the fight i thought i was going to die irl and i passed out from blood loss and dmt released from my brain that thought it was going to imminently die. Miraculously i survived irl and in the game as the last thing i did was hit f1+f3 and they killed the enemy.
Preposed Fixes
Everyone knows the reinforcements system is broken and it has given me multiple psychotic episodes since the launch of the beta. I propose that the player be allowed to simply chose a spot behind the line for their men to spawn in at.
This is another thing which has really annoyed me but only after this near death experience have i bothered to make a post about it. There really needs to be a way to tell your units which group on enemies you want them to charge/focus on. This would be extremely helpful to all units and maybe make cav usable again if their ai also gets fixed. Throwing gave especially needs this so they dont run around all over the place lobbing grenades in every direction before dying. Obviously would help archers to not have any of the aforementioned bruh moments.
These are my proposed changes, very poggers, very sensible, the end.




