Mechanics in field battles that made me go "bruh" i believe need to be changed

Bruh

  • yes

    选票: 17 81.0%
  • yes

    选票: 4 19.0%

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I was doing a field battle double outnumbered and i saw some things that made me go "bruh". First off we won so stfu however we did encounter bruh moments along the way.
First bruh moment was when i tried to position my doods on a hill behind our starting position to mitigate the enemy cav units. This had the effect of making my reinforcement spawn right next to the human wave of enemy units coming in to get us and many of them died. Without a doubt this made me guy "bruh" and then a started cutting my own wrists because i was so overwhelmed by the stress of being absolutely cheated by bad game mechanics.

The second "bruh" moment happened after the first clash of infantry vs my 100% fian champion comp (obviously but just in case). After the infantry units died there were about 40 cav units remaining who were running around all over the place and 250 crossbowmen shooting at us. You may think this wouldnt be an issue since feline champions can machinegun anything in the game easily but that's when we were struck with a second "bruh" moment. Instead of shooting the crossbowmen the feline champions decided to shoot the 40 random cav units still wandering around and my guys going down at a rate that i could only describe as being "terminally bruh"

At this point in the fight i thought i was going to die irl and i passed out from blood loss and dmt released from my brain that thought it was going to imminently die. Miraculously i survived irl and in the game as the last thing i did was hit f1+f3 and they killed the enemy.

Preposed Fixes

Everyone knows the reinforcements system is broken and it has given me multiple psychotic episodes since the launch of the beta. I propose that the player be allowed to simply chose a spot behind the line for their men to spawn in at.


This is another thing which has really annoyed me but only after this near death experience have i bothered to make a post about it. There really needs to be a way to tell your units which group on enemies you want them to charge/focus on. This would be extremely helpful to all units and maybe make cav usable again if their ai also gets fixed. Throwing gave especially needs this so they dont run around all over the place lobbing grenades in every direction before dying. Obviously would help archers to not have any of the aforementioned bruh moments.

These are my proposed changes, very poggers, very sensible, the end.
 
At the very least, reinforcement should spawn in as their own formation so that you can manoeuvre them without moving your main force.
 
First off, "W" post as the zoomers would say.

tried to position my doods on a hill behind our starting position to mitigate the enemy cav units.
Defilading, nice. Unless you defilade too much then cav charges down hill.

This is rife with "Bruh-ness" since the AI and you always know where each other are. Terrain does not really play a factor except for when the enemy donut formation's on top of it and even then I think that is circumstantial. Lastly, your archers need full LOS despite magically knowing where everyone is. Wish we could fire from behind a slope.

feline champions
Going to rename them this now.
Instead of shooting the crossbowmen the feline champions decided to shoot the 40 random cav units
Make this the 1141049193840th time someone has ask - indirectly or directly - to have the ability to set formations to target or at least set a target prioritization. Also why you need cav because at least they'll rub up on the other cav.
"terminally bruh"
Poetry. Laughed out loud and may have busted a load because of this one.
the player be allowed to simply chose a spot behind the line for their men to spawn in at.
Hell yes. With the OOB screen no excuse - just make it another feature.
Throwing gave especially needs this so they dont run around all over the place lobbing grenades in every direction before dying
Not only did they take away the "skirmisher" AI profile there is no uniformity if they're assigned as Archer or Infantry - neither of which has good AI. I know that wasn't your point, but skirmisher needs to come back and have its own distinct UI. A skirmish line is possible in the AI they just only use it for delegated command archers when they're pretty far off.
 
I was doing a field battle double outnumbered and i saw some things that made me go "bruh". First off we won so stfu however we did encounter bruh moments along the way.
First bruh moment was when i tried to position my doods on a hill behind our starting position to mitigate the enemy cav units. This had the effect of making my reinforcement spawn right next to the human wave of enemy units coming in to get us and many of them died. Without a doubt this made me guy "bruh" and then a started cutting my own wrists because i was so overwhelmed by the stress of being absolutely cheated by bad game mechanics.

The second "bruh" moment happened after the first clash of infantry vs my 100% fian champion comp (obviously but just in case). After the infantry units died there were about 40 cav units remaining who were running around all over the place and 250 crossbowmen shooting at us. You may think this wouldnt be an issue since feline champions can machinegun anything in the game easily but that's when we were struck with a second "bruh" moment. Instead of shooting the crossbowmen the feline champions decided to shoot the 40 random cav units still wandering around and my guys going down at a rate that i could only describe as being "terminally bruh"

At this point in the fight i thought i was going to die irl and i passed out from blood loss and dmt released from my brain that thought it was going to imminently die. Miraculously i survived irl and in the game as the last thing i did was hit f1+f3 and they killed the enemy.

Preposed Fixes

Everyone knows the reinforcements system is broken and it has given me multiple psychotic episodes since the launch of the beta. I propose that the player be allowed to simply chose a spot behind the line for their men to spawn in at.


This is another thing which has really annoyed me but only after this near death experience have i bothered to make a post about it. There really needs to be a way to tell your units which group on enemies you want them to charge/focus on. This would be extremely helpful to all units and maybe make cav usable again if their ai also gets fixed. Throwing gave especially needs this so they dont run around all over the place lobbing grenades in every direction before dying. Obviously would help archers to not have any of the aforementioned bruh moments.

These are my proposed changes, very poggers, very sensible, the end.
Could you imagine how OP archers would be if they could actually hit moving targets rather than shoot where they were a split second ago like some cartoon villain? Maybe this is why TW doesn't fix cav, they already fulfill their role- to juke enemy arrows.
 
After a long, long time gazing at the poll -my heart wanted the 1st option but my head won out so i went with the 2nd
 
bruh
doods
I was having flashbacks of Fast Times at Ridgemont High. Thanks for the laugh.
"No way dood" - Jeff Spicoli :ROFLMAO:

Everyone knows the reinforcements system is broken and it has given me multiple psychotic episodes since the launch of the beta. I propose that the player be allowed to simply chose a spot behind the line for their men to spawn in at.
I genuinely think Taleworlds doesn't either see the problem or doesn't know how to fix it. Either that or they just do give a ****. People have been complaining about how bad it is since day one of ea.
This is another thing which has really annoyed me but only after this near death experience have i bothered to make a post about it. There really needs to be a way to tell your units which group on enemies you want them to charge/focus on. This would be extremely helpful to all units and maybe make cav usable again if their ai also gets fixed. Throwing gave especially needs this so they dont run around all over the place lobbing grenades in every direction before dying. Obviously would help archers to not have any of the aforementioned bruh moments.
Yes another annoy issue that Taleworlds doesn't see as an issue because reasons...
 
Everyone knows the reinforcements system is broken and it has given me multiple psychotic episodes since the launch of the beta. I propose that the player be allowed to simply chose a spot behind the line for their men to spawn in at.

It used to be worse, at least troops spawn near the boundaries like they should have. Even though this isn't perfect, it's helluva lot better then troops spawning out of mid-air in the middle of formations.

I agree the spawn points (I think there are multiple) should be visible (at least when giving orders), so you the player can plan accordingly. Or at least during deployment phase? And yes it would be good if the player could set them and or retreat points too. Not that retreating really works in this game since you can't really break off from a battle in most cases. Well no that's not entirely true, you can always magically reload your quivers - so I believe you can cheese the game with all archers retreating as soon as enemies get near your lines, then going back into battle again.

%D1%81%D0%BC%D0%B5%D1%85-%D0%B4%D0%B5%D0%B4%D1%81%D0%BC%D0%B5%D1%91%D1%82%D1%8C%D1%81%D1%8F.gif

That's how you should really use your feline champions

Warband if you're getting your ass kicked you can at least manage to hobble away with a few survivors. I found it pretty laughable playing in siege defense in Bannerlord how I managed to break the attacker's morale so like 500ish troops retreated. And even though my party/garrison is stuck in Town we somehow take them all prisoner despite them all having fled? How does that make any sense?

This is another thing which has really annoyed me but only after this near death experience have i bothered to make a post about it. There really needs to be a way to tell your units which group on enemies you want them to charge/focus on. This would be extremely helpful to all units and maybe make cav usable again if their ai also gets fixed. Throwing gave especially needs this so they dont run around all over the place lobbing grenades in every direction before dying. Obviously would help archers to not have any of the aforementioned bruh moments.

RTS Camera my dood: https://www.nexusmods.com/mountandblade2bannerlord/mods/355

Released 2 years ago, downloaded a quarter million times, but nah nobody wants to be able to target enemy formations or have highlights of their troops. Think TW takes to heart Sun Tzu's F1 + F3 a little too much, but I'm sure all this and more will be resolved by October 25th. Just believe and stop being entitled about a game you paid for in good-faith with the expectation of it being finished within a year's time.

Also Chris Roberts could use some more money
 
Everyone knows the reinforcements system is broken and it has given me multiple psychotic episodes since the launch of the beta. I propose that the player be allowed to simply chose a spot behind the line for their men to spawn in at.
The "community manager" isn´t aware about this topic. In TWs world, it´s working fine.

There really needs to be a way to tell your units which group on enemies you want them to charge/focus on.
Requested a hundred times but sadly it doesn´t fit TheVisionTM!
 
最后编辑:
I was doing a field battle double outnumbered and i saw some things that made me go "bruh". First off we won so stfu however we did encounter bruh moments along the way.
First bruh moment was when i tried to position my doods on a hill behind our starting position to mitigate the enemy cav units. This had the effect of making my reinforcement spawn right next to the human wave of enemy units coming in to get us and many of them died. Without a doubt this made me guy "bruh" and then a started cutting my own wrists because i was so overwhelmed by the stress of being absolutely cheated by bad game mechanics.

The second "bruh" moment happened after the first clash of infantry vs my 100% fian champion comp (obviously but just in case). After the infantry units died there were about 40 cav units remaining who were running around all over the place and 250 crossbowmen shooting at us. You may think this wouldnt be an issue since feline champions can machinegun anything in the game easily but that's when we were struck with a second "bruh" moment. Instead of shooting the crossbowmen the feline champions decided to shoot the 40 random cav units still wandering around and my guys going down at a rate that i could only describe as being "terminally bruh"

At this point in the fight i thought i was going to die irl and i passed out from blood loss and dmt released from my brain that thought it was going to imminently die. Miraculously i survived irl and in the game as the last thing i did was hit f1+f3 and they killed the enemy.

Preposed Fixes

Everyone knows the reinforcements system is broken and it has given me multiple psychotic episodes since the launch of the beta. I propose that the player be allowed to simply chose a spot behind the line for their men to spawn in at.


This is another thing which has really annoyed me but only after this near death experience have i bothered to make a post about it. There really needs to be a way to tell your units which group on enemies you want them to charge/focus on. This would be extremely helpful to all units and maybe make cav usable again if their ai also gets fixed. Throwing gave especially needs this so they dont run around all over the place lobbing grenades in every direction before dying. Obviously would help archers to not have any of the aforementioned bruh moments.

These are my proposed changes, very poggers, very sensible, the end.
the poll voting options should be "bruh" and "terminally bruh"

anyway, yes spawns should be addressed but a fix for it is really hard to think about without creating several other issues - ideally it should work as in RTS games do where the reinforcement troops come from a different off-screen starting position, I think only of Total War games tbh in this case - issue is they would need to spawn under formation and depending on the mix of troops we don't have enough formations in BL to support it properly. - On top of that it's already bad UI to press anything above keyboard 5# - as such it would be very common for us to loose ourselves with the controls or even completely forget to command our reinforcement spawns because they would not spawn at our face.

There's probably a good solution for this and a few of my past suggestions would likely take complete care of the UI issues (like adding held shift tabs for formations - similar to what we see with MMO skill bars) - yet at this point I think TW doesn't give a single fk about fixing these things.

I'm feeling a bit burnt with BL in general - none of the game's aspects are good, everything from leveling to gearing up to earning gold and renown feels like a sloggish endless grind of doom.... It's hard not to feel sleepy whenever I play vanilla... None of the game's aspects (campaign, battles, the RTS prototype, story mode, quests, smithing) feel good or rewarding - it all feels bland shallow and overtime becomes exceptionally boring - that makes the entire repetitive nature of the game much worse than it could be if it was more fast-paced... I also had suggested that the Dragon Banner itself at least carried some off-the-charts buff or something very significant - 1.9 gave us "0.1" vs cavalry buff - that's 10% more dmg most likely - which's baffling gimmicky and hardly translates into a "universal build" stats (which the campaign major item should at bare minimum) - without those banners carrying some heavy-punch buffs (either multiple 10%s or more beefy single %s) they are hardly worth the hassle... In fact my guess is that the best ones will likely be the ones buffing specific counter-X formations on very selective battles, or everyone's gonna simply run the morale ones forever. Super underwhelming
 
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