Without going too far, the suggestion is a direct robbery of the mechanics of the armies in Crusader Knights. In that game when a battle ends, the losing army goes into a state of low morale and white flag, you can not attack them and you must wait for them to come out of that state to face them again.
In bannerlord unfortunately it is forbidden to lose a battle, more so for the player. You lose all your troops, they steal all your inventory. And even the problem is not losing everything, but the work it can take to get it all back.
My idea is that after a battle, the losing party would still exist and be in a defeated party state for a period of time, a week maybe. The group that wins the battle can get a % of the wounded enemies as prisoners, the rest stays with the defeated group. In addition to a chance to capture the nobleman, or even continue with the 100% option as it is now. In the event that the player is captured, the party will seek to move to a safe town or castle until you are freed and regain control of the party and your inventory.
One detail is that for a group to exist in a defeated state, it is necessary for the group to be in retreat on the battlefield, that includes the player.
In the case of a defeated army, the defeat status effect will apply to everything individually, every group within, every noble that participated.
The state of defeat will not make you immune to bandits or looters, since these have no morals, they are bandits. It will also allow you to hunt them, but you will have a dangerous battle morale penalty.
Of course there is always the chance that the entire group ends up dead or captured, something that will depend on whether or not the leader of the group decides to leave the battle, as well as which troops manage to leave the battle when the call to retreat is given.
If this mechanic were applied, one as a player could be reckless and take risks with a less aggressive punishment than losing everything, fighting knowing that you are going to lose but your objective is to weaken an enemy and not win. The AI wouldn't be as punished on losses as well, both on your allies' and enemies' sides.
The most important thing also that you could not attack an enemy and then retreat without problems, if you retreat, you lost the battle and you are a loser, 7 days of punishment. It would automatically cancel the option to restart battles until your archers kill everyone.
In bannerlord unfortunately it is forbidden to lose a battle, more so for the player. You lose all your troops, they steal all your inventory. And even the problem is not losing everything, but the work it can take to get it all back.
My idea is that after a battle, the losing party would still exist and be in a defeated party state for a period of time, a week maybe. The group that wins the battle can get a % of the wounded enemies as prisoners, the rest stays with the defeated group. In addition to a chance to capture the nobleman, or even continue with the 100% option as it is now. In the event that the player is captured, the party will seek to move to a safe town or castle until you are freed and regain control of the party and your inventory.
One detail is that for a group to exist in a defeated state, it is necessary for the group to be in retreat on the battlefield, that includes the player.
In the case of a defeated army, the defeat status effect will apply to everything individually, every group within, every noble that participated.
The state of defeat will not make you immune to bandits or looters, since these have no morals, they are bandits. It will also allow you to hunt them, but you will have a dangerous battle morale penalty.
Of course there is always the chance that the entire group ends up dead or captured, something that will depend on whether or not the leader of the group decides to leave the battle, as well as which troops manage to leave the battle when the call to retreat is given.
If this mechanic were applied, one as a player could be reckless and take risks with a less aggressive punishment than losing everything, fighting knowing that you are going to lose but your objective is to weaken an enemy and not win. The AI wouldn't be as punished on losses as well, both on your allies' and enemies' sides.
The most important thing also that you could not attack an enemy and then retreat without problems, if you retreat, you lost the battle and you are a loser, 7 days of punishment. It would automatically cancel the option to restart battles until your archers kill everyone.