QuailLover
Marquis

What type of map are we talking about though? An Urban map would limit the effectiveness of the LRMs and ER-(weapon goes here).

I know it is, but it's the least horrible idea there is.Assault lasers? That's... a horrible idea. You're going to get outranged and peppered with LRM, PPC, Gauss or what have you. HLLas, ERPCCs or ERLLas is a better choice.
I've yet to see an urbanmech do anything but explode, so I'll have to take your word on that.Well, he's proposing a four on one.![]()
How many mechs am I going up against here? I've never had anything survive more than three alpha strikes, even in 1v10 fights the worst that happens is that you loose your AC20 ammo and have to beat them down with pulse lasers, but it's got the armour and speed for a slug fest against other heavies/mediums. The Annihilator is technically better, as you can jam in a fourth Ultra AC20 without loosing ammo or armour, but the slight loss in speed and it's ridiculous profile makes it a pain to pilot.A.k.a. the Alice Newkirk approach.Best hope you have MFBs, or you'll be running dry in minutes.
I kinda like the 2x Arrow IV (30x2) 4x HMLas Timber Wolf. 80KPH, 13.5t ferro fibrous, BAP and 4 heat sinks. Damage was 56 out to 1200m and 80 out to 300m.

AK47 说:CLBX AC-5?Pierce Elliot 说:Alright, so 4 hollander IIs vs. a Fafnir didn't work out in skirmish mode. However, what did work is 4 Hellspawns with 2 of those small clan LBX's vs. the Behemoth II. The Fafnir however seem a bit harder because it's much more difficult to hit it's Center Torso.
You tried to go toe to toe with a Fafnir and it's HGs with LBXes?
Am I hearing this right?
Dude, the HG caps out at 600m range, the LLas at 650m; ERPPCs and ERLLas have 925 and 800m range respectively. A ****ing Urbanmech C (4.5m C-Bills) could take out a stock Fafnir (14m C-Bills) if it was competently piloted.


cLBX AC/20s. cUACs seem great but weigh 3t more and eat ammo twice as fast for very little extra gain. Energy weapons are horrible for a bruiser, the heat buildup means you'll end up flushing coolant far more often than you can afford. If you must though, heavy lasers are a great way of leveraging the extra crit slots when you're low on tonnage.Calodine 说:For say a general buiser type - Get midrange, strafe like hell, big guns, enough armour to take a hit or two. And for a big 'stand in front of me and you die' tank. Almost certainly use energy weapons, given i'm a ****e shot.
You only need about 60~70KPH at most, I get by with 80KPH on the Timber Wolf. Anything extra's a waste of tonnage.Calodine 说:Tried a Templar to start with, but cranking it up to 100KM/H leaves little room for weapons and none for armour![]()
Methinks you mean Ultra ACs. LBXs only fire once and their damage drops off at range. Rockets are relatively pointless, you'd be better off mounting ATMs or SSRMs.Pierce Elliot 说:The CLBX AC-5 Caps out at 700m and does 7dmg for both amounting to 14 dmg once you get close enough. Almost ran out of ammo too after it placed a great shot on my left arm taking out one of my CLBX's about half-way into the fight. Oh yeah I had an Continuous Laser as well, but it caused too much overheating when I had to depend on it, that and some Rockets which didn't carry enough ammo to be completely useful.
Pierce Elliot 说:And I took out a Behemoth II with 5 Golems mounted with 2 mortars and one of the Battle Armor Thunderbolt missles. Took for ****ing ever too. Finding a layout which could accomplish that was a pain in the ass as well. Didn't think it would work either due to the ammo shortages and then you'd have no weapons. Of course, afterwards I used a Fafnir mounted with two HEAP-AGL's and just kind of destroyed a bunch of stuff, good times.
Always carry at least two MLas, they're useful for tanks and light vehicles. Ballistic and missile weapons are the emergency weapons when you need to pull out all the stops.Pierce Elliot 说:In the campaign though, I'm always running into the issue of tonnage. I love ballistic weapons but the tonnage required to mount them is expensive. Probably need to expand onto lasers as back-up weapons when I need to conserve ammo or run out.



QuailLover 说:Hahahah playing this with a keyboard! (Remembers playing Mech Warrior 2 with keyboard)

Put more engine in? Mount ERPPC?Calodine 说:Still haven't found an assault I really like (The Marauder II's nice, but not in campaign) that actually works - Loading the Daishi with CLBX20s and Heavy lasers is all well and good, but it takes half an hour to get in range![]()
Calodine 说:On the other hand, I love the Loki and Black Knight. Latter has four PPCs, and the Loki has two CLBX20s and a heavy laser. Tried the Thanatos-XL with two CLBX20s and four heavy lasers, but it's too slow - It's as fast as the Daishi, but with much less armour and worse weaponry. Also overheats like a mother****. The Loki has the same armour, but is 35KM/H faster. Still kills things plenty fast. Smaller frame too, which helps.
Pulse lasers suck in MW4, you end up spreading most of your damage out over the guy's mech, far better to have an alpha that puts his CT into the red immediately. With the Hellhound, you have lots of excess tonnage, but very little in the way of crit slots, so you may as well mount 6 HSLas.Calodine 说:And the Hellhound is the same - little faster than the Loki, less armour. ****e slots, but three pulse lasers still puts out more damage than two PPCs with only a little less range. Running circles around people is fun.
cUACs are deliciously powerful, but not as efficient as the LBX. Standard AC is bloody heavy, MGs do nothing, Long Toms and AGLs are pointless for anything beyond 300m range.Calodine 说:Are all the ballistics other than CLBXs and gauss as useless as they appear?
