[MBMC] Mount & Blade Modding Contest [October 2018][3D Art]

Mandible

Grandmaster Knight
WB
Best answers
0
I hadn't really thought about it but I suppose I could! It's not too hard to include several different versions.
 

Mandible

Grandmaster Knight
WB
Best answers
0
Alphα said:
You kept the same mesh as the pavise shield ?
Nope. Mine has more rounded edges and is slightly different. I DID copy the straps from the native shield, though, so that I could get the positioning right.
 

Avelium

Regular
Best answers
0
Hello friends! Could you please specify number of points given for performance? Because description says that there are up to 16 points, but listed only 3 categories (LOD, textures, number of tris) with max 4 points per each. So where is 4 points more? :grin: Please correct me if I'm wrong and missed something :smile:
 

Leonion

Master Knight
Best answers
0
Just my humble opinion on the long strap (the one that's supposed to be for the body): it's better not to have it than to have it.
Since armors differ a lot in thickness plus they're skinned and constantly move, this ugly strap usually ruins the entire picture by either hanging in the air or clipping through the armor (and this happens right at the very center of an agent, the center of attention).
And since there is little space between a shield and the back and you don't usually see what's there it's better to omit the strap and imagine that there is some other sort of hidden ehh... thing that attaches the shield to your back.
 

NPC99

Baron
M&BWBWF&SVC
Best answers
8
Avelium said:
Hello friends! Could you please specify number of points given for performance? Because description says that there are up to 16 points, but listed only 3 categories (LOD, textures, number of tris) with max 4 points per each. So where is 4 points more? :grin: Please correct me if I'm wrong and missed something :smile:
I presume the remaining 4 points will be awarded at the judges discretion. Possibly, as it’s for performance, on how well the shield & straps fit to a Warband skeleton etc. Just guessing.  :grin:
 

WilliamTheBear

Global Moderator
WBNWVCM&B
Best answers
0
Avelium said:
Hello friends! Could you please specify number of points given for performance? Because description says that there are up to 16 points, but listed only 3 categories (LOD, textures, number of tris) with max 4 points per each. So where is 4 points more? :grin: Please correct me if I'm wrong and missed something :smile:
During the whole planning, we managed to fail at basic mathematics  :cool:

The categories were now fixed to reflect the correct numbers. Thanks for noticing!
 

Mandible

Grandmaster Knight
WB
Best answers
0
Leonion said:
Just my humble opinion on the long strap
Interesting point. I wish there was a more elegant solution to make them fit different armors better.
 

Dj_FRedy

Duke
M&BWBNWVCWF&S
Best answers
14
If I may express myself, it's a little hypnotizing ... cool, the enemies will fall under my command  :iamamoron:, good job.
 

Duh

Duke
M&BWB
Best answers
0
We've decided to allow submissions that contain native assets. Having said that, we have come across a significant issue with the current conceptualization of OSP and the use of native assets. (Can't really give away TW property.) We therefore ask all participants to clearly denote their inclusion. Due to the late notice on this matter, we will not detract points from submissions that utilize a native base - though this may change in future contests (lower OSP value). We will address this going forward - after we have come to a resolution on what OSP means for this community. This may lead to a reclassification of some submissions (and other resource packs) to LSP. Still, non-commercial use in Warband mods will be guaranteed for all submissions.

Further, we have also decided to permit the use of base OSP textures (e.g. a seamless wood texture, or a grime texture). Their use also needs to be clearly communicated.
 

Exima

Regular
Best answers
0
Yo!
I didn't have time to make an entirely new shield, but I found an old one on my PC that could fit in here, so I polished up the textures a bit.
It probably doesn't fit the theme, but ey - noone said the dude who wants the shield was European ayy :grin:
Now the Shield does have some damage, which doesn't fit the theme, but out of artistic freedom I didn't want to remove the scratches because they make for neato detail ^^

All the textures I used were either generated/photographed by me, or textures.com in case of some decals

I also have no idea how to get stuff into warband, so I'm just gonna do this:

3d Preview

Download Link

edit (forgot to add this ^^)
By submitting this work I agree to the rules and regulations of this contest.
 

NPC99

Baron
M&BWBWF&SVC
Best answers
8
Forum username: NPC99
Submission name: hoplite shield
Download link: https://www.mediafire.com/file/zd48aqrnz1a05oj/npc99_shield.zip/file

By submitting this work I agree to the rules and regulations of this contest.


bonus material added:






Edit: a fifth bonus material added.
 

JFire

Recruit
M&BWBWF&SNWVC
Best answers
0
Forum username: JFire
Submission name: Nobleman round shield
Download link: https://drive.google.com/open?id=12cAh4U29Q8oDBkWhjVX0jRKsGhnN7ruY
(upd 31.10.1:cool:




]





By submitting this work I agree to the rules and regulations of this contest.
 

NPC99

Baron
M&BWBWF&SVC
Best answers
8
JFire said:
Forum username: JFire
Submission name: Nobleman round shield



]
Download link: https://drive.google.com/open?id=1LOkWLvDFfJNWG_lYT1YLcCraSoJ3990Y





By submitting this work I agree to the rules and regulations of this contest.
Great shield  :grin:
Out of curiosity, did you manually edit your normal/bump map after generating it from your diffuse texture?
 

In Vain

Count
Best answers
0
JFire said:
Forum username: JFire
Submission name: Nobleman round shield



]
Download link: https://drive.google.com/open?id=1LOkWLvDFfJNWG_lYT1YLcCraSoJ3990Y





By submitting this work I agree to the rules and regulations of this contest.
Wow, I love it! Can you maybe post a link to the source image?
 

JFire

Recruit
M&BWBWF&SNWVC
Best answers
0
NPC99 said:
Great shield  :grin:
Out of curiosity, did you manually edit your normal/bump map after generating it from your diffuse texture?
Thanks.
I didn't edit bump map after generating. maybe I will do it later, because I make one more shield...

InVain said:
Wow, I love it! Can you maybe post a link to the source image?
Of course - https://www.hermitagemuseum.org/wps/portal/hermitage/digital-collection/15.+weapons%2c+armor/667386
 

NPC99

Baron
M&BWBWF&SVC
Best answers
8
JFire said:
NPC99 said:
Great shield  :grin:
Out of curiosity, did you manually edit your normal/bump map after generating it from your diffuse texture?
Thanks.
I didn't edit bump map after generating. maybe I will do it later, because I make one more shield...
It doesn't need editing, it just looked as though you'd managed to get a smoother normal map in certain areas (such as the ship hull and windows) than elsewhere. The normal map generators I've used tend to treat the whole image the same way.