Ettenrocal said:I hope the next scening contest will be something more "popular" like castles or towns, that is what is the more needed as OSP and somehting more "abordable": as a noob scener i was like ""secret places" hummm oh ok i give up". These scenes are wonderful but not many will use these.
Ettenrocal said:I'll quote you the day i'll see one of these scenes in many mods, to say you were right, for now sorry but its just what's YOU believe. And why village/castle/town scenes are boring ? That's just what i was saying: maybe cause we need ones ? Or maybe you just don't like village/castle/senes and so i wonder why you play Warband...
I have passed month to search for OSP scenes of castles and towns and there is not so much good ones. But you will probably quote me to say the opposite ?
Stephen Dinavoa scenes are without AI mesh and with special props and on hundred of scenes almost none will be compatible for your mod, most of OSP scenes are not finished or without AI mesh, if you don't have AI mesh in a scene it's better you do all the scene yourself.
The best OSP scenes are ones from Adorno from 2011 ! And the ones from TLD. The Bowman scenes too but very big scenes maybe a little bit hard for performance, and this is mostly very big cities.
InVain said:In case anyone's interested, here's my sheet. Turns out it reflects the overall outcome pretty well. But of course, I don't know the other judge's evaluation nor what they focused on.
https://www.dropbox.com/s/stqafuqrj3cfjxl/Scening%20contest.xlsx?dl=0
InVain said:In case anyone's interested, here's my sheet. Turns out it reflects the overall outcome pretty well. But of course, I don't know the other judge's evaluation nor what they focused on.
https://www.dropbox.com/s/stqafuqrj3cfjxl/Scening%20contest.xlsx?dl=0
SageMcQuincy said:For what you've written, a 6/10 for visuals on my library seems a bit harsh. I'm a bit disappointed with that considering the feedback I got from pretty much everyone else here. Can you elaborate on this a bit?
Akathir said:Most of your evaluation is completely fair, but come on man, search for the secret for a little bit on the island...
I intentionally didn't show it on screenshots, so there is actually a little bit of exploration involved for the testing
(I didn't know that there is no playtest before the results are decided)
The island is very small, so finding the treasure and Scurvy Hobson shouldn't be hard
Ettenrocal said:Those shadow props, the more i heard of them the more i'm afraid start a new scene. Is this very common to use them ?
As an idea: next contest could be castles using Stronghold Conquest as a base there is Al mansur props now and really nice last Adorno wood props, why stick to native ?
InVain said:But of course I found the secret! Sorry if it came across as if I hadn't. I meant to say that it doesn't play any role in the mission template you'd chosen.
Are you saying the judges didn't test the scenes, but only looked at them?Akathir said:(I didn't know that there is no playtest before the results are decided)
Adorno said:Are you saying the judges didn't test the scenes, but only looked at them?Akathir said:(I didn't know that there is no playtest before the results are decided)
I tested all the scenes quite extensively, and did not miss all the great details - the shark in the water and the hidden grotto e.g. - in the Booty Beach scene.
Making bamboo huts with bamboo spears, gold coins with yellow dye, a necklace with maize... Not to mention the palmtree lookout post.
All those details and more, along with a good layout, a consistent style and flawless AI mesh, made me place that scene as the winner.