The Mount & Blade Modding Contest - February 2019
Theme: Siege Equipment
Greetings everyone!
The third 3D art contest is here and this time around we've decided to try and enrichen our OSP community library with some new siege equipment that will be used as scene props! The time period or culture is not set but do stay clear of the modern era/gunpowder siege equipment. New inventions are more than welcome! Have fun creating your masterpiece, we're eager to see what you will come up with!
[size=18pt]Contest Information
Theme: Siege Equipment
Submission Start Date: February 1st 2019 00:00
Submission End Date: March 15th 2019 23:59
Sponsored By: William
MBMC Rules:
- You may only submit your work during the submission time period specified above.
- Submit only your original work, no derivatives of another asset or asset theft is allowed.
- By submitting your work to the contest, you agree that it will be shared as open source with all the submissions at the end of the contest, according to the open source license provided here.
- If you've used assets from TaleWorlds games you must make it known so that the submission can be labelled accordingly (LSP).
- In case there's a monetary reward, it's given out only if there are 3 or more submissions.
3D Contest Rules:
- You may submit up to three works for the contest, they'll be treated as separate submissions.
- Required texture maps are not set. Unless you specify otherwise, we'll use shaders that match your submission's native counter-part for in-game implementation.
- The texture resolutions must be power of 2 - e.g. 256x512, 512x512, 1024x1024.
- The mesh must be provided in a .obj or .brf format, with the faces triangulated.
- Your submission must include a collision mesh in a .obj or .brf format, with the faces quadrangulated.
- You have to post screenshots of your work in progress in at least two different stages of completion, to confirm it is your creation. You are free to post more.
You're also free to upload your work on Sketchfab or similar preview sites if you wish to do so.
Evaluation System
The submissions will be evaluated using a points system, based on their performance in the following three categories: Visuals, Originality and Performance. Once the submission end date is reached and the submissions are closed, the judges and selected testers will review the submissions. The submissions will be reviewed exclusively based on their properties in-game. Read the note in the 'Submitting Your Work' section for more info.
Each of the three judges will submit up to 10 points in the Visuals category and up to 10 points in the Originality category. Performance is a category based on optimisation and performance which can bring you up to 20 points.
Explanation of the categories:
Visuals (30 points)- The visual appeal of a submission, how well the different shapes and features fit into the overall look, and theme of the contest.
Originality (30 points)- The use of new and original concepts while designing your submission. Generic submissions entirely copied from existing references will be given fewer points. Be creative!
Performance (20 points) - An evaluation of the performance and optimization of a submission:
- 2 points if all of your texture sheets are from native.
- 4 points if your texture sheets are 1024x1024 or under, 2 points if your texture sheets are 2048x2048 or under.
- 4 points - Sensible use of multiple texture sheets.
- 6 points if your submission's triangle count is under 3000, 3 points if your submission's triangle count is under 5000.
- 4 points - Evaluation of your collision mesh.
- The current theme of the contest allows for various submission sizes and types which is why the judges will have a heavy influence on the performance rating. If the judges feel you could have been more efficient with your submission, the performance rating will be lowered. The Performance subcategories listed above should be therefore taken with a pinch of salt. Judges may also compare your submission to the nearest native equivalent for performance reference. Multiple texture sheets are to be expected with large complex scene props, the judges will take this into consideration within the performance rating.
Total points: 30 (Visuals) + 30 (Originality) + 20 (Performance) = 80
Judging Committee
The judging committee is comprised of three veteran artists.
- kraggrim - Creator of OSP assets, VC submods & winner of the previous two 3D art contests.
- k@nrad - Community veteran with various 3D OSP packs & tools under his belt, Prophesy of Pendor head developer.
- Mandible - Experienced 3D artist and team leader of Redwall: Vermin Resurgence.
Contest Rewards
- Medals to showcase your achievement across the forums (by Efe Karacar)
- Eternal place in the Mount & Blade Modding Contest Hall of Fame
- 60 EUR prize pool sponsored by William
Submitting Your Work
You can use the below form to submit your work. If you make any edits or changes after your first submission, it'll be accepted if it is re-submitted within the submission deadline. Name your submission as you see fit, and please try to use a stable file hosting service(Google Drive, Dropbox etc.). Compress your mesh, and the textures into an archived file and upload.
Note: The submissions will be rated and judged exclusively based on their in-game properties. The organizers will implement the submissions in-game as per the rules specified in the rules section. You are not required to use openBrf to send or configure your files. However, you may want to use OpenBrf and implement your work in-game to see how the final result will look like before you submit your work. If you do not know how to do this, you can follow that or any other tutorial in the tutorial section, if you have any questions you can post them here, on the Modding Discord or PM the organizers.
Code:
[b]Forum username:[/b]
[b]Submission name:[/b]
[b]WIP screenshots:[/b]
[b]Download link:[/b]
[b]Have you used native assets in your submission?:[/b]
By submitting this work I agree to the rules and regulations of this contest.
Forum username: BNS Marko
Submission name: King Richards' Ladder
WIP screenshots:
Submission download link:
Have you used native assets in your submission?:
By submitting this work I agree to the rules and regulations of this contest.
Submission name: King Richards' Ladder
WIP screenshots:
Submission download link:
Have you used native assets in your submission?:
By submitting this work I agree to the rules and regulations of this contest.
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