MBG Thread: Player, NPCs & Troops - Espionage and intrigue system.

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Espionage and intrigue​
1.Espionage is needed for 2 purposes: for your own purposes, for winning the war.
2.2 types of goal achievement: 1) belligerent (go over the heads of other people), 2) peaceful (send an agent to establish a relationship with the chosen person).
3.Spying mechanics:
The main:
prepare attempted murderWe can kill a person in 2 ways: a simple murder (easy to prepare and fast to execute, low cost) or fake an accident (long time to complete, high cost). If we choose method 1, then the family of the deceased will find out that we killed him and will try to kill us with their spy (the relationship will also worsen), if we choose method 2, then the family of the deceased will not know that we killed him and will think that he died by his own death.
intelligenceSend your spy to the capital of the enemy so that he finds out the location and movement of enemy armies (on the map we will see the icon of the enemy army).
counterintelligenceSend your agent to the city to intercept enemy spies.
replace an official with your own personWe can put our own man instead of an official (if we are not the lord of this settlement) (if you are a lord, you can simply appoint), in order to influence his lord with his help, we can also put our man in another kingdom and he will inform us location of enemy armies (castellan and constable).
We have several options for how to place our person:
-Kill him (in 2 ways), this will only work if your person is in his assistants
- make your man his assistant and after a while (1 year), your man will take his position
-buy his position from him
- blackmail to force him to leave the post. Send a courtesan (agent) to him and seduce him, then inform him that if he does not leave his post, everyone will know about his crime (in Calradia, treason is considered a severe crime for which you can go to jail).
Note:But this is only for regional officials, a federal official cannot be so easily replaced (but you can kill a federal official to weaken the government of a neighboring state), you first need to put your person in a regional position, and the longer he is in this position, the the higher his level of trust, the higher the chances of being elected to federal office.
Also, if you killed an official and did not put your own, or you killed an official and you did not appoint your person, then in a week the official will be automatically appointed (an official will be created randomly).
create an underground intelligence network (start a revolution or prevent a revolution in their cities).In the agents menu, click on the "Create a network" button, after that a menu with all cities appears, select a city, give money to the agent and send him to the selected city. He begins to create a network (2 weeks) and becomes its curator.
We have 2 options to use the underground network: 1) for revolution. Bribe city officials (the more money you give them, the more loyal they are to you), recruit heralds to your side (butcher and baker), bribe the militia, bribe (barter menu) or convince the lords of your faction to join the conspiratorial faction, convince or bribe mercenaries to help in the revolution (only if they have a branch in the city. For example: We want to make a revolution in Galend, so we can bribe the mercenaries to our side-Brotherhood of the Woods)-but this is a variant of the civil war, if we want a peaceful way seize power, we need to create network departments in all cities of the kingdom, bribe all officials (regional and federal), bribe 70% of the lords of our faction, if all conditions are met in a dialogue with the king, we can openly tell him that everyone supports us and if he does not give us power peacefully, then his entire family will be destroyed.
2) to prevent a revolution in his own city recently captured. We create a network and bribe heralds and with their help we look for opposition leaders, after we find them we kill them and the city calms down.
sabotage in the city (destroy the building)Send a spy to sabotage the city and destroy the building we have chosen.
the ability to burn food supplies in the city / castleSend a spy to destroy the settlement's provisions during the siege so that we can defeat them by hunger or force them to surrender the settlement without a fight.
sabotage in the armySend a spy to the enemy army to destroy the army's food supplies and it will split into detachments of lords.
destabilize the workshopSend a spy to destroy your rival's workshop.
kidnap a person (and then demand a ransom for him)We send a spy to kidnap a person (we can choose anyone, if they are lords, it is more difficult to kidnap, if they are children and nobles who do not leave the settlement, then it is easier).
seduce the lordWhat is it for?
Using this mechanic, we can take a companion from another clan, also the son of the clan leader (but not the leader himself).
inquire about the character of the character (moral values)We have 2 options to find out the character of the selected character: send your agent to collect information or pay the courtesans so that they can find out the character's biography through their connections.
cause riots in the cityRiots are needed to loot cities (not capture), but you can also make riots during a city siege to weaken the garrison. The riots themselves take place inside the city there will be a battle, the townspeople (+ the militia, if you bribe them) against the garrison of the settlement. To raise the discontent of citizens (and increase the chance of success), we need to enlist the support of the butcher and baker, they will spread rumors around the city that the current governor of the city is robbing them, you can also buy announcements in an art store (if you plan to rob the city). If your plans to weaken the garrison, then you can enlist the support of only 1 of 2 heralds (butcher and baker) and tell him in dialogue: "I would like to help the townspeople with weapons" (transfer weapons to the townspeople). Where can I get weapons? You can buy it in the city, collect it after the battlefield, or in a dialogue with the captain of the militia ask him to equip the townspeople (only if you have enlisted the support of the militia). You can also recruit the militias to yourself by bribery if you want to inflict maximum damage on the garrison.
Note:Each mechanic has its own chance of success, except for "creating an underground intelligence network" this mechanic has a 100% chance of success. Any of your aggressive actions attracts the attention of the king, there will be a system of attention (scale), if it is full, then professional killers will hunt for your soul (they will not stun you, but kill you). You can also lower your attention: over time, it decreases itself, bribing castellans and constables to turn a blind eye to hostile actions. Actions that affect attention:
  • prepare attempted murder
  • replace the official with your own person (if you kill him)
  • sabotage in the city
  • the ability to burn food supplies in the city / castle
  • sabotage in the army
  • destabilize the workshop
  • cause riots in the city
  • kidnap a person
4.Add agents. They are hired, just like companions, but from urban factions (thieves, courtesans, mercenaries, militias, servants).
Note:Agents need to pay money. After you have hired an agent, he becomes yours, but he does not join you in the army, but remains in the city (agents cannot be dragged with you), you can also order the agent to move to another city. On a Tier 1 clan, you can have 4 agents, and with each new level the limit increases by +2. On a Tier 6 clan, you can have 14 agents. Also, the place of hiring an agent is also important, since agents will also have their own culture and if you hired an agent in Vlandia, then it will be slightly worse performing tasks in neighboring Battania. An agent of the same culture will more successfully complete missions on their land.
Each faction has its own bonus:
thieves are more secretive and easily find a common language with the local population.
They do best with:
- Counterintelligence
-Make riots in the city
-Create an underground intelligence network
-Ability to burn food supplies in the settlement
-Diversion in the army
courtesans can seduce lords and it is easiest for them to infiltrate the government, it is easy to learn other people's secrets.
They do best with:
-Intelligence service
-Seduce the lord
-Inquire about the character of the character
mercenaries are the best assassins and saboteurs.
They do best with:
-Prepare attempted murder
-To kidnap a person
-Diversion in the city
-Destabilize the workshop
the militia are versatile agents, average in everything and have the cheapest agents. The militia also have a slightly better chance of success within their faction, as they know the kingdom's security arrangement.
Note:This does not mean that a certain faction can only do the chosen actions, it means that each faction has its own strengths. You can freely assign a thief to seduce the lord (of course, if the characters are of different genders), but the thief will most likely fail this task, since he will have this skill poorly developed. Any agent can be assigned to any mission. "replace an official with your own person" is a universal mechanic of an agent that needs to be selected depending on what method you want to get rid of the official.
Agents will have a separate leveling branch that differs from the standard leveling branch:
skill:intelligence / counterintelligencestealthplanningdestructionseductiongossip
what skill affects mechanics:-Intelligence
- Counterintelligence
-Ability to burn food supplies
-Diversion in the army
-Prepare attempted murder
-To kidnap a person
-Diversion in the city
-Destabilize the workshop
-Seduce the lord-Make riots in the city
-Create an underground intelligence network
-Inquiry about character
skill bonus:increases the speed of spy penetration into the city, reduces the time it takes to search for information about the movements of armies, increases the efficiency of intercepting enemy spiesincreases the chance of invisible penetration into an enemy city or army, decreases the chance of being caught during a missionreduces preparation time for kill and kidnap, increases chance of success for kill and kidnapreduces the preparation time for sabotage, increases damage to buildingsincreases the chance to seduce the lord, decreases the time to seduce the lordincreases the speed of creating a network, increases the efficiency of the network (much higher than the chance to bribe someone, less money is required to bribe), reduces the time to search for opposition in the city, increases the dissatisfaction of citizens during the riots, reduces the time to search for information about the character
Note:You can also add attributes to the leveling system(P.S.:but I don't see the point in it).
Click on the "espionage" icon and the main menu appears:
5.Event log. Event log is needed so that the player can view all the game events that he missed.
6.Conspiracy menu. In the conspiracy menu, we can start a revolution in any kingdom and see the current missions that our agents are carrying out.
7.Networks menu. In the network menu, we can select the type of operational work (search for like-minded people - revolution and search for opposition leaders - counter-revolution).
Click on the "Allocate capital for the network" button and a menu appears:
Click on the "Enlist the support of local" button and a menu appears:
Click on the "Change the type of work" button and the network changes the type of work from "Type of work: search for like-minded people" to "Type of work: search for opposition leaders".
Note:We must personally bribe or persuade Lords, mercenaries and federal officials.
2)Add city factions: thieves, courtesans, mercenaries(a branch of each mercenary faction, available in all cities of its faction), militia.
  • Courtesan base location: the brothel is located in a rich area(we know the location from the very beginning).
  • Thief base location: the pub is located in a poor area(we know the location from the very beginning).
  • Mercenary base location: the warehouse is located in a poor area.
    Acquaintance with the faction: we begin our acquaintance with the mercenaries in the pub, first we meet the character "Stranger" to our question "Can you tell me who can give a job?" he will answer that he has a task for us [name quest], after successfully completing the task, he will say that we can be trusted and will take us to his base (warehouse converted into barracks) to meet his commander. The commander will give us one more task [name quest], upon completion of which, he will say that we are now a friend of the clan and tell us about the rest of the bases in other cities. Note:If during the stranger quest you went to another city, to another stranger (but of the same faction), he will say that you have already been given a task and you need to complete it first.
    Location of factions by city:
    The Brotherhood of the Woods - VlandiaCompany of the Golden Boar - VlandiaWolfskins - Battania
    Ocs Hall
    Car Banseth
    Pen Cannoc
    Forest People - SturgiaLake Rats - SturgiaSkolderbrotva - SturgiaKarakhergit - Khuzait
    Beni Zilal - AseraiGhilman - AseraiJawwal - Aserai
    Husn Fulq
    Eleftheroi - EmpireEmbers of the Flame - EmpireHidden Hand - EmpireLegion of the Betrayed - Empire
  • Militia base location: the military quarter(barracks)in the middle area(we know the location from the very beginning).
-One person is engaged in robbery posing as a member of our organization, deal with him.
-One of our soldiers is working for the enemy, find and kill him.
-Set up an ambush on a patrol of soldiers.
-One soldier refuses to cooperate with us, persuade him to start cooperating with us.
-Help to organize a sabotage in the city.
-Our man was caught, soon he will be transported to another city, free him.
-To intercept the merchant's goods.
-They are looking for our person in all the neighborhoods, escort him to a safe place (they will attack you).
-Soon we will have a meeting with the local bandit leader, we need security.
-Help sell the stolen goods, we will be given goods and we need to take them to another city to other thieves.
-Someone is killing our girls, rumor has it that this is one of the beggars, find and deal with him.
-One of the bandit leaders robbed a brothel and took all the money, give us back the money.
-One of the clients did not pay for the service, he turned out to be a local soldier, get money from him.
-One of our girls, tried to get information from the guard by seduction, she was caught and put in prison, free her.
-The local bandit kidnapped the girl, free her.
-Kill a smuggler who helps thieves to take stolen goods out of the city.
-One merchant, instructed us to collect a debt from a merchant from a neighboring city who does not want to repay the debt.
-Deal with local bandit leaders.
-The citizen helped the mercenaries to set fire to the building of the barracks, we found him in a neighboring village, arrest or kill him.
-To intercept a batch of weapons from the local leader of the bandits.
all combat skills(6)
1)We are hiring soldiers from the character-recruiter.
2)We hire militia recruits:
[fraction name] militia archer-60 per 1.
[fraction name] militia spearman-40 for 1.
Note:When a city is captured by another faction, the units do not change.
1)We buy a soldier from a character-a lieutenant.
2)We hire a soldier of the lowest rank for 90 for 1.
Hire agents, each faction will have its own agents for espionage.
City factions are placed in the city(groups of people), each faction will only stand in its own area, except for mercenaries, because mercenaries are secretly in the city and cannot stand openly on the street.
3)Add servants(women and men) to each settlement in the ruler's hall. They will not be in a clan, they are tied to a specific settlement. If you are the owner of a settlement, then you can make an agent(espionage)or a companion(free of charge)from a servant. The number of servants will depend on the prosperity score. Once a year, new servants appear in the settlements.
4)Add moral values to the encyclopedia, there can be 5 temper in total:
1)loyalty to friends and relatives
2)fidelity to the word
3)courage and willingness to sacrifice yourself
4)compassion for those in need
5)long-term benefit
P.S.:Moral values are the AI settings (character) of how the bot behaves in the game. I took this from the developer blog, if you changed the moral values to something else, then just replace it with something else.
Note:From the very beginning, they are secretive, in order to find out what kind of disposition a certain character has, you need to make inquiries about him. This is necessary so that the player can know the character of the lord and predict his actions.
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