Espionage and intrigue
2.2 types of goal achievement: 1) belligerent (go over the heads of other people), 2) peaceful (send an agent to establish a relationship with the chosen person).
Note:Agents need to pay money. After you have hired an agent, he becomes yours, but he does not join you in the army, but remains in the city (agents cannot be dragged with you), you can also order the agent to move to another city. On a Tier 1 clan, you can have 4 agents, and with each new level the limit increases by +2. On a Tier 6 clan, you can have 14 agents. Also, the place of hiring an agent is also important, since agents will also have their own culture and if you hired an agent in Vlandia, then it will be slightly worse performing tasks in neighboring Battania. An agent of the same culture will more successfully complete missions on their land.
Each faction has its own bonus:
Note:We must personally bribe or persuade Lords, mercenaries and federal officials.
- Courtesan base location: the brothel is located in a rich area(we know the location from the very beginning).
- Thief base location: the pub is located in a poor area(we know the location from the very beginning).
- Mercenary base location: the warehouse is located in a poor area.
Acquaintance with the faction: we begin our acquaintance with the mercenaries in the pub, first we meet the character "Stranger" to our question "Can you tell me who can give a job?" he will answer that he has a task for us [name quest], after successfully completing the task, he will say that we can be trusted and will take us to his base (warehouse converted into barracks) to meet his commander. The commander will give us one more task [name quest], upon completion of which, he will say that we are now a friend of the clan and tell us about the rest of the bases in other cities. Note:If during the stranger quest you went to another city, to another stranger (but of the same faction), he will say that you have already been given a task and you need to complete it first.
Location of factions by city:
The Brotherhood of the Woods - Vlandia Company of the Golden Boar - Vlandia Wolfskins - Battania Galend
Forest People - Sturgia Lake Rats - Sturgia Skolderbrotva - Sturgia Karakhergit - Khuzait Sibir
Beni Zilal - Aserai Ghilman - Aserai Jawwal - Aserai Quyaz
Eleftheroi - Empire Embers of the Flame - Empire Hidden Hand - Empire Legion of the Betrayed - Empire Amprela
- Militia base location: the military quarter(barracks)in the middle area(we know the location from the very beginning).
|-One person is engaged in robbery posing as a member of our organization, deal with him.|
-One of our soldiers is working for the enemy, find and kill him.
-Set up an ambush on a patrol of soldiers.
-One soldier refuses to cooperate with us, persuade him to start cooperating with us.
-Help to organize a sabotage in the city.
|-Our man was caught, soon he will be transported to another city, free him.|
-To intercept the merchant's goods.
-They are looking for our person in all the neighborhoods, escort him to a safe place (they will attack you).
-Soon we will have a meeting with the local bandit leader, we need security.
-Help sell the stolen goods, we will be given goods and we need to take them to another city to other thieves.
|-Someone is killing our girls, rumor has it that this is one of the beggars, find and deal with him.|
-One of the bandit leaders robbed a brothel and took all the money, give us back the money.
-One of the clients did not pay for the service, he turned out to be a local soldier, get money from him.
-One of our girls, tried to get information from the guard by seduction, she was caught and put in prison, free her.
-The local bandit kidnapped the girl, free her.
|-Kill a smuggler who helps thieves to take stolen goods out of the city.|
-One merchant, instructed us to collect a debt from a merchant from a neighboring city who does not want to repay the debt.
-Deal with local bandit leaders.
-The citizen helped the mercenaries to set fire to the building of the barracks, we found him in a neighboring village, arrest or kill him.
-To intercept a batch of weapons from the local leader of the bandits.
|all combat skills(6)|
|1)We are hiring soldiers from the character-recruiter.|
2)We hire militia recruits:
[fraction name] militia archer-60 per 1.
[fraction name] militia spearman-40 for 1.
Note:When a city is captured by another faction, the units do not change.
|1)We buy a soldier from a character-a lieutenant.|
2)We hire a soldier of the lowest rank for 90 for 1.
3)Add servants(women and men) to each settlement in the ruler's hall. They will not be in a clan, they are tied to a specific settlement. If you are the owner of a settlement, then you can make an agent(espionage)or a companion(free of charge)from a servant. The number of servants will depend on the prosperity score. Once a year, new servants appear in the settlements.
4)Add moral values to the encyclopedia, there can be 5 temper in total:
1)loyalty to friends and relatives
2)fidelity to the word
3)courage and willingness to sacrifice yourself
4)compassion for those in need
P.S.:Moral values are the AI settings (character) of how the bot behaves in the game. I took this from the developer blog, if you changed the moral values to something else, then just replace it with something else.
Note:From the very beginning, they are secretive, in order to find out what kind of disposition a certain character has, you need to make inquiries about him. This is necessary so that the player can know the character of the lord and predict his actions.