|1)The ability to create a vassal clan and dynasty. A dynasty is a union of several clans. Accordingly, as soon as we create a vassal clan, a dynasty is immediately created.|
Click on the "Give command" button and the menu for managing the vassal's army appears:
2)If you are the leader of a faction and you are the head of a dynasty, then you have the opportunity to issue a decree, which says which clan of your dynasty will become the head of the faction when the current ruler dies, also we can put a vassal clan to rule our protectorate(in dialogues).
|3)Let our children find their own spouses, without having to choose for them and we need to approve or reject their marriage. When our child reaches 18 years old, then once a year he has a chance to find a spouse (50/50 that he will find a spouse) (the game itself calculates whether he will find a spouse or not (randomly)). If your child has found a spouse, an icon will appear on the global map informing the player.|
If you refused to marry or ignored the decision (closed the icon), then there are several options that can happen:
If you are married to:
6)We gain influence in the creation of any marriage union. We have 2 types of marriages:
Events will appear anyway, no matter where your child is.
As you understand, there will be 2 types of events: active (we choose options for action) and passive (your child did something and you are simply notified about it).
|8.)We have several options for the paths along which we will go:|
Without changes, we will also gradually increase our military potential and get settlements under our control. We can also create vassal clans and create a dynasty in order to strengthen our position within the kingdom, promote our companions to the posts of federal officials, become a field marshal ourselves, we can seize power through a revolution or by using pressure on the king to change the form of succession to an elective monarchy, then bribe all the lords, so that they elect you king, after the coronation to usurp the power.
We have 2 options for doing dark deals:
2)You also need to make 2 branches of upgraded bandits up to Tier 5 with normal armor and with hidden armor.
3)When you reach a certain level of criminal rating, other bandits will stop attacking you.
4)Add a black market, the black market is controlled by bandits, there you can buy expensive things with a 20-30% discount, the black market appears when 1 gang remains in the city (you can help 1 gang kill the rest of the gangs or become the boss of the bandits yourself and destroy the rest of the gangs).
5)Add hidden armor to wear in the city.
6)Add a perk to roguery that allows you to wear hidden armor in the city, add hidden armor, it can only be bought from bandits on the black market.
MercenaryWe, like other mercenaries, can sign a contract and make money. This is a transitional stage in life, after which we can become a lord, a bandit or a merchant, or skip and immediately become who you want, it all depends on you. First, we will enter into contracts with a low cash payment and over time, the more we become known (the higher the level of the clan), the more we are paid.
We have 4 options for economic activity:
The player may take not part in the political situation in Calradia and be an ordinary little trader or blacksmith, etc. Buy a house in the city, start a family and live a calm, quiet life.
You can combine several life paths. For example: you can be a mercenary, at the same time do business and at the same time engage in road banditry, along the way creating your own hideouts, or you can be a lord in one kingdom and be an city bandit in another kingdom. Complete freedom, the player is free to do whatever he wants.