SP - Player, NPCs & Troops MBG Thread: Player, NPCs & Troops - Diplomacy and Politics.

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Diplomacy​
Note:When we click on consider making peace, then we do not automatically have a peace, but a barter menu appears with the ambassador of this faction.
Degree of relations with other states:
  • 1)Sign a non-aggression pact (this is the first step towards improving relations between factions) (if 2 factions are simultaneously fighting with 3 faction, then they have more desire to sign a non-aggression pact. For example, Vlandia and Sturgia are at war with Battania, then Vlandia and Sturgia, if the point is conclusion of the contract).
  • 2)Propose a marriage union (only yourself and your relatives, no companions, if you are the leader of a dynasty, then you can also marry for your vassal clan, but only with the clan leader or his children, just as no companions).
  • 3)Defensive alliance (obliges both sides to intercede for each other, if you are attacked, if you attacked someone, then your ally will not come to your aid).
  • 4)Military alliance (we can offer our ally to attack another state together, there will be a dialogue with the leader of the allied state: - “What do you think about us attacking another state together?” - “Which state do you want to attack ? "This is the answer of the leader of the allied state, after his answer appears a list of all states that we can attack. Also military alliance = defensive alliance, that is, if you are attacked, the ally will intercede for you).
  • 5)Economic alliance(together with our ally we can declare an embargo against another state. The embargo can be implemented in 2 ways: a caravan cannot enter a city or caravans can enter a city, but they will have to pay additional fees for entering the city).
  • 6)Unite 2 kingdoms into an empire. We can talk to the leader of another kingdom and ask him if he wants to create an empire with us (in dialogue) or if he does not want we can pay him to agree to become part of the empire (in the barter menu) (this is a peaceful way to create empire), in order to create an empire in a peaceful way, we must have a military and economic alliance with this kingdom.
Note:Also add the ability to break any union.
7)Demand a child. We can demand a child of lords or a king at the time of signing a peace treaty as a guarantor of peace that they will not attack us. When we receive a child, he will be with us until his eighteenth birthday, upon reaching the age of 18 we have a choice of what to do with him: leave him with us or send him home. The longer he is with us, the greater the chance that he will consider us his family (for example: the child came to us when he was 9 years old and after 9 years he was completely assimilated) and act in our interests. If his faction attacks us, then we can execute the child without any moral consequences.
8.)Take another state under your protectorate. If you win the war and inflict a stunning defeat on the enemy, then we can force him to stand under our protectorate and if he agrees, then an empire is automatically created (a military way to create an empire).
9)Force another state to pay us tribute. We can choose: the period until which the tribute will be paid and the amount of dinars that will be paid per day. For example: we have chosen that tribute will be paid to us for the next 50 days in the amount of 2,000 dinars per day and in total after 50 days we will have 100,000 dinars.
10)Attack another state. We can pay one state to attack another state (list of all factions).
11)Make peace with the faction. We can pay one state to make peace with another state (list of all factions).
12)After the killing of all the lords in the kingdom, the unconquered settlements are not transferred to another kingdom, but remain independent, while constable and castellan become lords, also, if the kingdom had an absolute monarchy, then it turns into an elective monarchy.
Politics​
13)The ability to bribe the lord (of your faction) in favor of one or another decision during the voting.
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Note:"When we put forward a proposal to transfer the settlement to someone else" will be the same menu as in "Voting for the owner of the settlement".
If you want the lord to abstain from voting, then it will be much cheaper than persuading him in one direction or another (for or against; in relation to a certain lord).
14)The simplest laws. For killing or mutilating animals in settlements, the player should be given a penalty.
15)At the moment the game has:
the kingdom is a state entity, the king is the leader of the kingdom, the council of lords is the assembly of lords to pass laws (an early form of parliament).
I propose to add: an empire - a state formation that includes several kingdoms, can be created both by military and peaceful means; the emperor is the leader of the empire (the council of lords will remain in the empire). The empire consists of 2 or more kingdoms, you can at least annex the whole of Calradia to your empire. If the empire consists of 2 kingdoms and one of them left the empire, then the empire falls apart. The creation of an empire gives the following bonuses: the speed of construction increases, the speed of production of villages / workshops increases, income from caravans increases, and the welfare of settlements increases.
16)At the moment the game has:
absolute monarchy - power is inherited.
I propose to add also an elective monarchy - power goes to an elected ruler, who will be elected by the Council of Lords for 2 years. She can be in the kingdom and in the empire. The elected ruler is subject to a council of lords. An elected monarchy can become a new form of government under pressure from the people. An elected ruler can also usurp power in the kingdom if he has sufficient control of power in all branches of government (federal officials).
17)Add to the adoption of the law, a strip on which you can see how strongly the people support this law.
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18.)Add 2 labels to the "Policies" menu:
Power control - it will show how much the current ruler controls the branches of government (federal officials are your people), if the ruler has no one in the federal government, then he has only 20% of power (only 5 branches of government: king, chancellor, field marshal, treasurer, secret advisor), if the ruler controls power too much, while in the state the form of succession to the throne is an elective monarchy, then the ruler can usurp power;
Popular support - shows how much the people approve of the current ruler, it depends on this factor how much civil revolts will break out. Civil riots are peasants uprising in villages, during the uprising, villages stop paying taxes, producing resources, etc. If you own land in a village where the mutiny is taking place, then your production also stops.
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