|We have 2 types of camp:mobile(which is always with us)and main(we create on the global map).|
We don't need to buy anything. The entire camp is available from the very beginning of the game.
Mobile Camp UI:
The camp UI can be located in 2 locations:
Click on the "camp management" button and a menu appears:
There are 3 service options:
Hover the cursor over "consumable items" and a menu appears, in which it is written what resources are consumed:
We can only install upgrade objects in soldier tents.
Click on "choose improvement" and a menu like this appears:
Click on the "tuning formation" button and a menu appears:
Note:The order of the formation of the soldiers is as follows: in front of the formation are spearmen, in the middle of the formation are sergeants and at the end are falxman.
P.S.:I know that the order of building soldiers is already implemented in the "Party" menu, I suggest that the developers move this feature from the "Party" to the camp menu in order to add the ability to sort troops in the "Party" menu(so that there are no conflicts between these 2 functions).
All my commands:
If you change the formations (and I think you need to change them), then here is an example based on my formation sugg:
Click on the "conduct field exercises" button and a menu appears:
P.S.:I came up with this after I drew the UI of the camp, therefore, there is no "Engineering practice" button (it should be in the main menu). "Engineering practice" is a variant of popularizing the Engineering skill (at the moment, the skill can only be increased in the middle of the game, when the player is a lord), players practically do not use this skill.
The builder will gain 30% experience from training if he made real siege structures. It will be free, just like the usual construction of siege weapons, no money or resources are needed for training. Both the player and his companions can engage in training.
Click on the "go hunting" button and a menu appears:
2)Choosing the option "to talk to them", then the location of the camp is loaded and we start talking with one of the rebellious soldiers. Dialogue options:
The soldiers in the camp will consume food, you can leave food for them yourself or come to the nearest town to the merchant and agree with him on the supply of food to the camp(you can choose how often he will deliver food)(the camp menu appears, where you choose how much food he will send to you).
The opportunity to create the main camp appears at the 2nd clan level, another camp can be made at the 4th level and the 3rd camp can be made at the 6th clan level(3 camps in total). Also, if your main camp is attacked by enemies and you lose the battle, then your main camp will be destroyed on the global map.
We can also make from a companion the Commandant for the main camp(analogous to the governor). In dialogue with him, we can order him to hire troops for the camp. The companion also improves leadership and steward skills.
What is the main camp for?
1)The creation of the main camp opens up the opportunity to create an army if you are not a member of any kingdom (this is very important, since the game forces you to attack only a rat on a settlement after it has been captured by another faction. Why can't I call all my vassals and honestly capture the settlement?).
2)You can make a camp on the border with another state and leave the soldiers there. For example, your settlement is Rovalt and you can make a camp on the border with the Western Empire, it will be more convenient for you to run to your camp and replenish the supplies of soldiers after a hard battle, than to run across the country to your settlement.
3)The main camp will help your life path. For example: If you are a bandit, then you can put an improvement in the prison and warehouse in order to leave more prisoners and loot in your camp. If you are a merchant, you can set up a camp at the intersection of trade routes and thus make a transshipment base for yourself, put warehouses in the camp and store goods there, waiting for the best price. If you are a lord / mercenary, you can build barracks and training grounds in the camp, so that if your army is defeated, you would have manpower (a mercenary really needs this function, like a lord without a settlement).