Mb Warband Module_system 1.134 Şehir ekleme nasıl yapılıyor ?

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alperkens

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Arkadaşlar sabit konulardan Yeni şehir ekleme.Ders konusunu uzun uzun inceledim ama farklılık var .

Orada kodlar şu şekilde verilmiş ;

("town_1_mercs","sargoth_mercs",pf_disabled, no_menu, pt_none, fac_swadians,0,ai_bhvr_hold,0,(0,0),[(trp_swadian_peasant,5,0)]),
  ("town_2_mercs","tihr_mercs",pf_disabled, no_menu, pt_none, fac_swadians,0,ai_bhvr_hold,0,(0,0),[(trp_swadian_peasant,5,0)]),
  ("town_3_mercs","veluca_mercs",pf_disabled, no_menu, pt_none, fac_swadians,0,ai_bhvr_hold,0,(0,0),[(trp_swadian_peasant,5,0)]),
  ("town_4_mercs","suno_mercs",pf_disabled, no_menu, pt_none, fac_swadians,0,ai_bhvr_hold,0,(0,0),[(trp_swadian_peasant,5,0)]),
  ("town_5_mercs","jelkala_mercs",pf_disabled, no_menu, pt_none, fac_swadians,0,ai_bhvr_hold,0,(0,0),[(trp_swadian_peasant,5,0)]),
  ("town_6_mercs","praven_mercs",pf_disabled, no_menu, pt_none, fac_swadians,0,ai_bhvr_hold,0,(0,0),[(trp_swadian_peasant,5,0)]),
  ("town_7_mercs","uxkhal_mercs",pf_disabled, no_menu, pt_none, fac_swadians,0,ai_bhvr_hold,0,(0,0),[(trp_swadian_peasant,5,0)]),

  ("town_8_mercs","reyvadin_mercs",pf_disabled, no_menu, pt_none, fac_vaegirs,0,ai_bhvr_hold,0,(0,0),[(trp_vaegir_peasant,5,0)]),
  ("town_9_mercs","khudan_mercs",pf_disabled, no_menu, pt_none, fac_vaegirs,0,ai_bhvr_hold,0,(0,0),[(trp_vaegir_peasant,5,0)]),
  ("town_10_mercs","tulga_mercs",pf_disabled, no_menu, pt_none, fac_vaegirs,0,ai_bhvr_hold,0,(0,0),[(trp_vaegir_peasant,5,0)]),
  ("town_11_mercs","curaw_mercs",pf_disabled, no_menu, pt_none, fac_vaegirs,0,ai_bhvr_hold,0,(0,0),[(trp_vaegir_peasant,5,0)]),
  ("town_12_mercs","wercheg_mercs",pf_disabled, no_menu, pt_none, fac_vaegirs,0,ai_bhvr_hold,0,(0,0),[(trp_vaegir_peasant,5,0)]),
  ("town_13_mercs","rivacheg_mercs",pf_disabled, no_menu, pt_none, fac_vaegirs,0,ai_bhvr_hold,0,(0,0),[(trp_vaegir_peasant,5,0)]),
  ("town_14_mercs","halmar_mercs",pf_disabled, no_menu, pt_none, fac_vaegirs,0,ai_bhvr_hold,0,(0,0),[(trp_vaegir_peasant,5,0)]),

Bunun altına 15i ekleyin diyor.

Ama Module_system 1.134 ün içindeki module_parties dosyasında şu şekilde ;

("town_1","Sargoth",  icon_town|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-17.6, 79.7),[], 170),
  ("town_2","Tihr",    icon_town|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-53.5, 78.4),[], 120),
  ("town_3","Veluca",  icon_town|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-57.4, -44.5),[], 80),
  ("town_4","Suno",    icon_town|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-70, 15.4),[], 290),
  ("town_5","Jelkala",  icon_town|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-74.6, -79.7),[], 90),
  ("town_6","Praven",  icon_town|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-96, 26.4),[], 155),
  ("town_7","Uxkhal",  icon_town|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-50, -8.5),[], 240),

  ("town_8","Reyvadin", icon_town|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(48.44, 39.3),[], 175),
  ("town_9","Khudan",  icon_town_snow|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(94, 65.2),[], 90),
  ("town_10","Tulga",  icon_town_steppe|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(135.5, -22),[], 310),
  ("town_11","Curaw",  icon_town_snow|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(43, 67.5),[], 150),
  ("town_12","Wercheg", icon_town|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-1.2, 108.9),[], 25),
  ("town_13","Rivacheg",icon_town|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(64.8, 113.7),[], 60),
  ("town_14","Halmar",  icon_town_steppe|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(55.5, -45),[], 135),

  ("town_15","Yalen",  icon_town|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-132.8, -47.3),[], 45),
  ("town_16","Dhirim",  icon_town|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(14, -2),[], 0),
  ("town_17","Ichamur",  icon_town_steppe|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(121.8, 8.6),[], 90),
  ("town_18","Narra",  icon_town_steppe|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(88, -26.5),[], 135),

  ("town_19","Shariz", icon_town_desert|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(15, -107),[], 45),
  ("town_20","Durquba", icon_town_desert|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(90, -95.1),[], 270),
  ("town_21","Ahmerrad", icon_town_desert|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(130.5, -78.5),[], 330),
  ("town_22","Bariyye", icon_town_desert|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(165, -106.7),[], 225),


Module_system 1.134le nasıl şehir ekleyebilirim ? Dosyalardaki bazı kodlar farklı gördüğünüz gibi .  Şimdiden cevaplar için sağolun..
 
hiç denemedim ama sanırım böyle oluyor

("town_23","Bursa", icon_town_snow|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(15, -106.7),[], 1000),

yani Bursa: Sehir ismi
      icon_town_snow:Haritadaki iconu
      (15, -106.7) : Kordinatları
      1000: Sanırım şehri koruyan asker ama sen denersin
 
Hadi onu geçelim ama module_scenes dosyasıda farklı mesela derste kodları şöyle vermiş;

Module Scenes:

Kod: [Seç]
  ("town_15_center",sf_generate,"none", "none",(0,0),(100,100),-100,"0x200005000001e1a4000011be0000518c00000175",
    [],[]),
  ("town_15_castle",sf_indoors, "thirsty_lion", "bo_thirsty_lion", (-100,-100),(100,100),-100,"0",
    ["exit"],[]),
  ("town_15_tavern",sf_indoors, "interior_house_a", "bo_interior_house_a", (-100,-100),(100,100),-100,"0",
    ["exit"],[]),
  ("town_15_smithy",sf_indoors, "thirsty_lion", "bo_thirsty_lion", (-100,-100),(100,100),-100,"0",
    ["exit"],[]),
  ("town_15_store",sf_indoors, "interior_town_house_c", "bo_interior_town_house_c", (-100,-100),(100,100),-100,"0",
    ["exit"],[]),

Bunlar sayesinde şehre giriş çıkış filan yapılıyormuş.Ama bu yeni 1.134de module_scenes dosyası şöyle; (Bu kodları nasıl yerleştireceğiz)

"town_1_center",sf_generate,"none", "none", (0,0),(100,100),-100,"0x000000003002498000035cd50000104100005e940000147b",
    [],["bonus_chest_3"],"outer_terrain_town_thir_1"),
  ("town_2_center",sf_generate,"none", "none", (0,0),(100,100),-100,"0x0000000030015f2b000350d4000011a4000017ee000054af",
    [],["bonus_chest_3"],"outer_terrain_town_thir_1"),
  ("town_3_center",sf_generate,"none", "none",(0,0),(100,100),-100,"0x00000000300214100003ecfb00002b930000051900002c29",
    [],[],"outer_terrain_plain"),
  ("town_4_center",sf_generate,"none", "none", (0,0),(100,100),-100,"0x30001d9300031ccb0000156f000048ba0000361c",
    [],[],"outer_terrain_plain"),
  ("town_5_center",sf_generate,"none", "none",(0,0),(100,100),-100,"0x00000000300214100003ecfb00002b930000051900002c29",
    [],["bonus_chest_2"],"outer_terrain_plain"),
  ("town_6_center",sf_generate,"none", "none", (0,0),(100,100),-100,"0x00000002300491830004a529000036230000312a00003653",
    [],[],"outer_terrain_plain"),
  ("town_7_center",sf_generate,"none", "none", (0,0),(100,100),-100,"0x00000001300785320004c93200002bc700005e48000008d2",
    [],[],"outer_terrain_plain"),
  ("town_8_center",sf_generate,"none", "none",(0,0),(100,100),-100,"0x3000148000025896000074e600006c260000125a",
    [],[],"outer_terrain_plain"),
  ("town_9_center",sf_generate,"none", "none", (0,0),(100,100),-100,"0x400790b20002c8b0000050d500006f8c00006dbd",
    [],[],"outer_terrain_snow"),
  ("town_10_center",sf_generate,"none", "none",(0,0),(100,100),-100,"0x00000000200016da000364d9000060f500007591000064e7",
    [],[],"outer_terrain_steppe"),
  ("town_11_center",sf_generate,"none", "none",(0,0),(100,100),-100,"0x400790b20002c8b0000050d500006f8c00006dbd",
    [],[],"outer_terrain_snow"),
  ("town_12_center",sf_generate,"none", "none", (0,0),(100,100),-100,"0x3002cd340002b4ac00002ccd800026dc00000c1d",
    [],[],"outer_terrain_town_thir_1"),
  ("town_13_center",sf_generate,"none", "none",(0,0),(100,100),-100,"0x300416a600035cd600007ee80000012100003fbc",
    [],["bonus_chest_1"]),
  ("town_14_center",sf_generate,"none", "none",(0,0),(100,100),-100,"0x00000000200016da000364d9000060f500007591000064e7",
    [],[],"outer_terrain_steppe"),
  ("town_15_center",sf_generate,"none", "none",(0,0),(100,100),-100,"0x0000000030024e108003fd0100007bd300006c31000061aa",
    [],[],"outer_terrain_plain"),
  ("town_16_center",sf_generate,"none", "none", (0,0),(100,100),-100,"0x0000000130001887000334d0000073ed00004f1a00007a35",
    [],[],"outer_terrain_steppe"),
  ("town_17_center",sf_generate,"none", "none",(0,0),(100,100),-100,"0x0000000020045abc000308c4000029d9000033bd000009b9",
    [],[],"outer_terrain_steppe"),
  ("town_18_center",sf_generate,"none", "none",(0,0),(100,100),-100,"0x0000000020049cbd00025896000048e90000164400002b3f",
    [],[],"outer_terrain_steppe"),
  ("town_19_center",sf_generate,"none", "none",(0,0),(100,100),-100,"0x0000000020049cbd00025896000048e90000164400002b3f",
    [],[],"outer_terrain_steppe"),
  ("town_20_center",sf_generate,"none", "none",(0,0),(100,100),-100,"0x00000a0650001e9a00a505418000581f000028c800000143",
    [],[],"outer_terrain_desert"),
  ("town_21_center",sf_generate,"none", "none",(0,0),(100,100),-100,"0x0000000150051a800004190400003f8c0000352b000014d8",
    [],[],"outer_terrain_desert"),
  ("town_22_center",sf_generate,"none", "none",(0,0),(100,100),-100,"0x000000025a03253200042d08000079d6000004fd00006910",
    [],[],"outer_terrain_desert"),
 

  ("town_1_castle",sf_indoors,"viking_interior_keep_a", "bo_viking_interior_keep_a", (-100,-100),(100,100),-100,"0",
    ["exit"],["town_1_seneschal"]),
  ("town_2_castle",sf_indoors,"viking_interior_keep_a", "bo_viking_interior_keep_a", (-100,-100),(100,100),-100,"0",
    ["exit"],["town_2_seneschal"]),
  ("town_3_castle",sf_indoors,"castle_h_interior_b", "bo_castle_h_interior_b", (-100,-100),(100,100),-100,"0",
    ["exit"],["town_3_seneschal"]),
  ("town_4_castle",sf_indoors, "interior_castle_q", "bo_interior_castle_q", (-100,-100),(100,100),-100,"0",
    ["exit"],["town_4_seneschal"]),
  ("town_5_castle",sf_indoors, "castle_h_interior_a", "bo_castle_h_interior_a", (-100,-100),(100,100),-100,"0",
    ["exit"],["town_5_seneschal"]),
  ("town_6_castle",sf_indoors, "interior_castle_z", "bo_interior_castle_z", (-100,-100),(100,100),-100,"0",
    ["exit"],["town_6_seneschal"]),
  ("town_7_castle",sf_indoors, "interior_castle_v", "bo_interior_castle_v", (-100,-100),(100,100),-100,"0",
    ["exit"],["town_7_seneschal"]),
  ("town_8_castle",sf_indoors, "interior_castle_w", "bo_interior_castle_w", (-100,-100),(100,100),-100,"0",
    ["exit"],["town_8_seneschal"]),
  ("town_9_castle",sf_indoors, "interior_castle_g", "bo_interior_castle_g", (-100,-100),(100,100),-100,"0",
    ["exit"],["town_9_seneschal"]),
  ("town_10_castle",sf_generate, "none", "none", (-100,-100),(100,100),-100,"0x00000007300005000002308c00004a840000624700004fda",
    ["exit"],["town_10_seneschal"]),
  ("town_11_castle",sf_indoors, "interior_castle_i", "bo_interior_castle_i", (-100,-100),(100,100),-100,"0",
    ["exit"],["town_11_seneschal"]),
  ("town_12_castle",sf_indoors, "viking_interior_keep_a", "bo_viking_interior_keep_a", (-100,-100),(100,100),-100,"0",
    ["exit"],["town_12_seneschal"]),
  ("town_13_castle",sf_indoors, "interior_castle_b", "bo_interior_castle_b", (-100,-100),(100,100),-100,"0",
    ["exit"],["town_13_seneschal"]),
  ("town_14_castle",sf_indoors, "interior_castle_g_square_keep", "bo_interior_castle_g_square_keep", (-100,-100),(100,100),-100,"0",
    ["exit"],["town_14_seneschal"]),
  ("town_15_castle",sf_indoors, "castle_h_interior_a", "bo_castle_h_interior_a", (-100,-100),(100,100),-100,"0",
    ["exit"],["town_15_seneschal"]),
  ("town_16_castle",sf_indoors, "interior_castle_n", "bo_interior_castle_n", (-100,-100),(100,100),-100,"0",
    ["exit"],["town_16_seneschal"]),
  ("town_17_castle",sf_indoors, "interior_castle_g_square_keep", "bo_interior_castle_g_square_keep", (-100,-100),(100,100),-100,"0",
    ["exit"],["town_17_seneschal"]),
  ("town_18_castle",sf_generate, "none", "none", (-100,-100),(100,100),-100,"0x00000007300005000002308c00004a840000624700004fda",
    ["exit"],["town_18_seneschal"]),
  ("town_19_castle",sf_indoors, "arabian_interior_keep_a", "bo_arabian_interior_keep_a", (-100,-100),(100,100),-100,"0",
    ["exit"],["town_19_seneschal"]),
  ("town_20_castle",sf_indoors, "arabian_interior_keep_b", "bo_arabian_interior_keep_b", (-100,-100),(100,100),-100,"0",
    ["exit"],["town_20_seneschal"]),
  ("town_21_castle",sf_indoors, "arabian_interior_keep_b", "bo_arabian_interior_keep_b", (-100,-100),(100,100),-100,"0",
    ["exit"],["town_21_seneschal"]),
  ("town_22_castle",sf_indoors, "arabian_interior_keep_a", "bo_arabian_interior_keep_a", (-100,-100),(100,100),-100,"0x00000007300005000002308c00004a840000624700004fda",
    ["exit"],["town_22_seneschal"]),
 
  ("town_1_tavern",sf_indoors,"viking_interior_tavern_a", "bo_viking_interior_tavern_a", (-100,-100),(100,100),-100,"0",
    ["exit"],[]),
  ("town_2_tavern",sf_indoors,"viking_interior_tavern_a", "bo_viking_interior_tavern_a", (-100,-100),(100,100),-100,"0",
    ["exit"],[],"outer_terrain_town_thir_1"),
  ("town_3_tavern",sf_indoors,"interior_rhodok_houses_b", "bo_interior_rhodok_houses_b", (-100,-100),(100,100),-100,"0",
    ["exit"],[]),
  ("town_4_tavern",sf_indoors, "interior_tavern_f", "bo_interior_tavern_f", (-100,-100),(100,100),-100,"0",
    ["exit"],[]),
  ("town_5_tavern",sf_indoors, "interior_rhodok_houses_d", "bo_interior_rhodok_houses_d", (-100,-100),(100,100),-100,"0",
    ["exit"],[]),
  ("town_6_tavern",sf_indoors, "interior_tavern_g", "bo_interior_tavern_g", (-100,-100),(100,100),-100,"0",
    ["exit"],[]),
  ("town_7_tavern",sf_indoors, "interior_town_house_f", "bo_interior_town_house_f", (-100,-100),(100,100),-100,"0",
    ["exit"],[]),
  ("town_8_tavern",sf_indoors, "interior_tavern_h", "bo_interior_tavern_h", (-100,-100),(100,100),-100,"0",
    ["exit"],[]),
  ("town_9_tavern",sf_indoors, "interior_tavern_g", "bo_interior_tavern_g", (-100,-100),(100,100),-100,"0",
    ["exit"],[]),
  ("town_10_tavern",sf_indoors, "interior_town_house_steppe_c", "bo_interior_town_house_steppe_c", (-100,-100),(100,100),-100,"0",
    ["exit"],[]),
  ("town_11_tavern",sf_indoors, "interior_tavern_c", "bo_interior_tavern_c", (-100,-100),(100,100),-100,"0",
    ["exit"],[]),
  ("town_12_tavern",sf_indoors, "viking_interior_tavern_a", "bo_viking_interior_tavern_a", (-100,-100),(100,100),-100,"0",
    ["exit"],[]),
  ("town_13_tavern",sf_indoors, "interior_tavern_g", "bo_interior_tavern_g", (-100,-100),(100,100),-100,"0",
    ["exit"],[]),
  ("town_14_tavern",sf_indoors, "interior_town_house_steppe_g", "bo_interior_town_house_steppe_g", (-100,-100),(100,100),-100,"0",
    ["exit"],[]),
  ("town_15_tavern",sf_indoors, "interior_rhodok_houses_d", "bo_interior_rhodok_houses_d", (-100,-100),(100,100),-100,"0",
    ["exit"],[]),
  ("town_16_tavern",sf_indoors, "interior_tavern_b", "bo_interior_tavern_b", (-100,-100),(100,100),-100,"0",
    ["exit"],[]),
  ("town_17_tavern",sf_indoors, "interior_town_house_steppe_g", "bo_interior_town_house_steppe_g", (-100,-100),(100,100),-100,"0",
    ["exit"],[]),
  ("town_18_tavern",sf_indoors, "interior_town_house_steppe_c", "bo_interior_town_house_steppe_c", (-100,-100),(100,100),-100,"0",
    ["exit"],[]),
  ("town_19_tavern",sf_indoors, "interior_town_house_steppe_d", "bo_interior_town_house_steppe_d", (-100,-100),(100,100),-100,"0",
    ["exit"],[]),
  ("town_20_tavern",sf_indoors, "interior_town_house_steppe_c", "bo_interior_town_house_steppe_c", (-100,-100),(100,100),-100,"0",
    ["exit"],[]),
  ("town_21_tavern",sf_indoors, "interior_town_house_steppe_g", "bo_interior_town_house_steppe_g", (-100,-100),(100,100),-100,"0",
    ["exit"],[]),
  ("town_22_tavern",sf_indoors, "interior_town_house_steppe_c", "bo_interior_town_house_steppe_c", (-100,-100),(100,100),-100,"0",
    ["exit"],[]),
 
  ("town_1_store",sf_indoors,"viking_interior_merchant_a", "bo_viking_interior_merchant_a", (-100,-100),(100,100),-100,"0",
    ["exit"],[]),
  ("town_2_store",sf_indoors,"viking_interior_merchant_a", "bo_viking_interior_merchant_a", (-100,-100),(100,100),-100,"0",
    ["exit"],[]),
  ("town_3_store",sf_indoors,"interior_rhodok_houses_d", "bo_interior_rhodok_houses_d", (-100,-100),(100,100),-100,"0",
    ["exit"],[]),
  ("town_4_store",sf_indoors, "interior_town_house_a", "bo_interior_town_house_a", (-100,-100),(100,100),-100,"0",
    ["exit"],[]),
  ("town_5_store",sf_indoors, "interior_rhodok_houses_b", "bo_interior_rhodok_houses_b", (-100,-100),(100,100),-100,"0",
    ["exit"],[]),
  ("town_6_store",sf_indoors, "interior_town_house_j", "bo_interior_town_house_j", (-100,-100),(100,100),-100,"0",
    ["exit"],[]),
  ("town_7_store",sf_indoors, "interior_house_a", "bo_interior_house_a", (-100,-100),(100,100),-100,"0",
    ["exit"],[]),
  ("town_8_store",sf_indoors, "interior_house_b", "bo_interior_house_b", (-100,-100),(100,100),-100,"0",
    ["exit"],[]),
  ("town_9_store",sf_indoors, "interior_tavern_a", "bo_interior_tavern_a", (-100,-100),(100,100),-100,"0",
    ["exit"],[]),
  ("town_10_store",sf_indoors, "interior_town_house_steppe_d", "bo_interior_town_house_steppe_d", (-100,-100),(100,100),-100,"0",
    ["exit"],[]),
  ("town_11_store",sf_indoors, "interior_town_house_j", "bo_interior_town_house_j", (-100,-100),(100,100),-100,"0",
    ["exit"],[]),
  ("town_12_store",sf_indoors, "viking_interior_merchant_a", "bo_viking_interior_merchant_a", (-100,-100),(100,100),-100,"0",
    ["exit"],[]),
  ("town_13_store",sf_indoors, "interior_town_house_j", "bo_interior_town_house_j", (-100,-100),(100,100),-100,"0",
    ["exit"],[]),
  ("town_14_store",sf_indoors, "interior_house_extension_h", "bo_interior_house_extension_h", (-100,-100),(100,100),-100,"0",
    ["exit"],[]),
  ("town_15_store",sf_indoors, "interior_rhodok_houses_b", "bo_interior_rhodok_houses_b", (-100,-100),(100,100),-100,"0",
    ["exit"],[]),
  ("town_16_store",sf_indoors, "interior_town_house_i", "bo_interior_town_house_i", (-100,-100),(100,100),-100,"0",
    ["exit"],[]),
  ("town_17_store",sf_indoors, "interior_town_house_steppe_g", "bo_interior_town_house_steppe_g", (-100,-100),(100,100),-100,"0",
    ["exit"],[]),
  ("town_18_store",sf_indoors, "interior_town_house_steppe_d", "bo_interior_town_house_steppe_d", (-100,-100),(100,100),-100,"0",
    ["exit"],[]),
  ("town_19_store",sf_indoors, "interior_town_house_steppe_d", "bo_interior_town_house_steppe_d", (-100,-100),(100,100),-100,"0",
    ["exit"],[]),
  ("town_20_store",sf_indoors, "interior_town_house_steppe_d", "bo_interior_town_house_steppe_d", (-100,-100),(100,100),-100,"0",
    ["exit"],[]),
  ("town_21_store",sf_indoors, "interior_town_house_steppe_g", "bo_interior_town_house_steppe_g", (-100,-100),(100,100),-100,"0",
    ["exit"],[]),
  ("town_22_store",sf_indoors, "interior_town_house_steppe_d", "bo_interior_town_house_steppe_d", (-100,-100),(100,100),-100,"0",
    ["exit"],[]),
 
  ("town_1_arena",sf_generate,"none", "none", (0,0),(100,100),-100,"0xa0001d9300031ccb0000156f000048ba0000361c",
    [],[],"outer_terrain_plain"),
  ("town_2_arena",sf_generate,"none", "none", (0,0),(100,100),-100,"0xa0001d9300031ccb0000156f000048ba0000361c",
    [],[],"outer_terrain_town_thir_1"),
  ("town_3_arena",sf_generate,"none", "none", (0,0),(100,100),-100,"0xa0001d9300031ccb0000156f000048ba0000361c",
    [],[]),
  ("town_4_arena",sf_generate,"none", "none", (0,0),(100,100),-100,"0xa0001d9300031ccb0000156f000048ba0000361c",
    [],[],"outer_terrain_plain"),
  ("town_5_arena",sf_generate,"none", "none", (0,0),(100,100),-100,"0xa0001d9300031ccb0000156f000048ba0000361c",
    [],[],"outer_terrain_plain"),
  ("town_6_arena",sf_generate,"none", "none", (0,0),(100,100),-100,"0xa0001d9300031ccb0000156f000048ba0000361c",
    [],[],"outer_terrain_plain"),
  ("town_7_arena",sf_generate,"none", "none", (0,0),(100,100),-100,"0xa0001d9300031ccb0000156f000048ba0000361c",
    [],[],"outer_terrain_plain"),
  ("town_8_arena",sf_generate,"none", "none", (0,0),(100,100),-100,"0xa0001d9300031ccb0000156f000048ba0000361c",
    [],[],"outer_terrain_plain"),
  ("town_9_arena",sf_generate,"none", "none", (0,0),(100,100),-100,"0x40001d9300031ccb0000156f000048ba0000361c",
    [],[],"outer_terrain_snow"),
  ("town_10_arena",sf_generate,"none", "none", (0,0),(100,100),-100,"0x00000002200005000005f57b00005885000046bd00006d9c",
    [],[],"outer_terrain_steppe"),
  ("town_11_arena",sf_generate,"none", "none", (0,0),(100,100),-100,"0x40001d9300031ccb0000156f000048ba0000361c",
    [],[],"outer_terrain_snow"),
  ("town_12_arena",sf_generate,"none", "none", (0,0),(100,100),-100,"0xa0001d9300031ccb0000156f000048ba0000361c",
    [],[],"outer_terrain_town_thir_1"),
  ("town_13_arena",sf_generate,"none", "none", (0,0),(100,100),-100,"0xa0001d9300031ccb0000156f000048ba0000361c",
    [],[]),
  ("town_14_arena",sf_generate,"none", "none", (0,0),(100,100),-100,"0x00000002200005000005f57b00005885000046bd00006d9c",
    [],[],"outer_terrain_steppe"),
  ("town_15_arena",sf_generate,"none", "none", (0,0),(100,100),-100,"0xa0001d9300031ccb0000156f000048ba0000361c",
    [],[],"outer_terrain_plain"),
  ("town_16_arena",sf_generate,"none", "none", (0,0),(100,100),-100,"0xa0001d9300031ccb0000156f000048ba0000361c",
    [],[],"outer_terrain_plain"),
  ("town_17_arena",sf_generate,"none", "none", (0,0),(100,100),-100,"0x00000002200005000005f57b00005885000046bd00006d9c",
    [],[],"outer_terrain_steppe"),
  ("town_18_arena",sf_generate,"none", "none", (0,0),(100,100),-100,"0x00000002200005000005f57b00005885000046bd00006d9c",
    [],[],"outer_terrain_steppe"),
  ("town_19_arena",sf_generate,"none", "none", (0,0),(100,100),-100,"0x00000002200005000005f57b00005885000046bd00006d9c",
    [],[],"outer_terrain_desert"),
  ("town_20_arena",sf_generate,"none", "none", (0,0),(100,100),-100,"0x00000002200005000005f57b00005885000046bd00006d9c",
    [],[],"outer_terrain_desert"),
  ("town_21_arena",sf_generate,"none", "none", (0,0),(100,100),-100,"0x00000002200005000005f57b00005885000046bd00006d9c",
    [],[],"outer_terrain_desert"),
  ("town_22_arena",sf_generate,"none", "none", (0,0),(100,100),-100,"0x00000002200005000005f57b00005885000046bd00006d9c",
    [],[],"outer_terrain_desert"),
Dahada böyle devam ediyor kodlar böyle.. Tam olarak baştan sona nasıl şehir eklenir ? Ayrıntılı olarak anlatsa biri .

 
town_23_center ---> town_xx_center grubunun sonuna

town_23_castle --> town_xx_castle grubunun sonuna

town_23_tavern --> town_xx_tavern grubunun sonuna

town_23_store --> town_xx_store grubunun sonuna

şeklinde ekleyeceksin, yalnız haritada olan başka bir şehir ile koordinatlarının çakışmamasına dikkat et (yoksa üst üste 2 şehrin olur :grin:)
 
Cevabın için saolda bi tam olarak örnek yazarsan iyi olur  :smile:

Arkadaşlar bu modulde şehir ekleme için tam anlatım yapacak biri yokmu ?
 
Code:
  ("town_21_center",sf_generate,"none", "none",(0,0),(100,100),-100,"0x0000000150051a800004190400003f8c0000352b000014d8",
    [],[],"outer_terrain_desert"),
  ("town_22_center",sf_generate,"none", "none",(0,0),(100,100),-100,"0x000000025a03253200042d08000079d6000004fd00006910",
    [],[],"outer_terrain_desert")
  ("town_23_center",sf_generate,"none", "none",(0,0),(100,100),-100,"0x000000025a03253200042d08000079d6000004fd00006910",
    [],[],"outer_terrain_desert"


Code:
  ("town_21_castle",sf_indoors, "arabian_interior_keep_b", "bo_arabian_interior_keep_b", (-100,-100),(100,100),-100,"0",
    ["exit"],["town_21_seneschal"]),
  ("town_22_castle",sf_indoors, "arabian_interior_keep_a", "bo_arabian_interior_keep_a", (-100,-100),(100,100),-100,"0x00000007300005000002308c00004a840000624700004fda",
    ["exit"],["town_22_seneschal"]),
 ("town_23_castle",sf_indoors, "arabian_interior_keep_a", "bo_arabian_interior_keep_a", (-100,-100),(100,100),-100,"0x00000007300005000002308c00004a840000624700004fda",
    ["exit"],["town_23_seneschal"]),

örnekteki gibi her bir parçayı kendisi ile ilgili bölümün sonuna ekle (town_23 ile başlayanları ekleyeceğin kaleler olarak kabul ettim)

geri kalanlar yaklaşık olarak buradaki ile aynıdır

 
Cevabın için teşekkür ederim şehir haritada çıktı :smile: Kordinatlarını ayarlamadan yapmıştım Shariz şehrinin üzerinde çıktı ama olsun.Fakat hala sorun var örneğin şehrin hanına giriyorumsadece paralı asker birde gezgin çıkıyor hancı ve handa görünen malzemeler yok :sad: Silah satıcısına tıklıyorum boş , zırhcıda silahlar satılıyor , at satıcısıda boş , sadece erzak tüccarında normal satılarlar var :sad: Kalede bir tuhaf :sad:

Arkadaşlar bir konu açılsa bu modülde şehrin nasıl ekleneceğine dair en baştan en sona bilgi verilse olmaz mı tam anlatım yapılsa ? :smile:
 
alperkens said:
Cevabın için teşekkür ederim şehir haritada çıktı :smile: Kordinatlarını ayarlamadan yapmıştım Shariz şehrinin üzerinde çıktı ama olsun.Fakat hala sorun var örneğin şehrin hanına giriyorumsadece paralı asker birde gezgin çıkıyor hancı ve handa görünen malzemeler yok :sad: Silah satıcısına tıklıyorum boş , zırhcıda silahlar satılıyor , at satıcısıda boş , sadece erzak tüccarında normal satılarlar var :sad: Kalede bir tuhaf :sad:

Arkadaşlar bir konu açılsa bu modülde şehrin nasıl ekleneceğine dair en baştan en sona bilgi verilse olmaz mı tam anlatım yapılsa ? :smile:

genel olarak mantık aynı v1.011 ile sadece bir kaç kod eklentisi falan var yani v1.011in modül sistemi dersleri işini görecektir.

ayrıca pazarda eşya olamsı için ayrıca bir tüccar oluşturman lazım önce module_troopsdan, bu da şehir eklemenin uzun ve sıkıcı kısmı oluyo işte


ayrıca şu konulara da bir göz at:
http://forums.taleworlds.com/index.php/topic,16512.0.html --> Şehir ekleme
http://forums.taleworlds.com/index.php/topic,11905.0.html --> Mod Sistemi Dersleri
 
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