I've never created any mod myself, but to change kingdoms' names you can use 'Morgh's Mount & Blade Warband Mod Tools' (http://www.mbrepository.com/file.php?id=179.obelix423 said:k0nr@d thank you wery much for this it will be native but i wil crated new troops for each kingdom:
1. Khergit Khanate - Mongols
2. Kingod of Swadia - Hungary
3. Kingdom of Rhodoks - France
4. Kingdom of Vaegirs - Russia
5. Kingod of Nords - England
if i will be able to change kingdoms names it will be like this. If i change kingdoms names will i must change troops kingdoms that they belong to??...
AFTER THIS, import troops.txt to my application, go to EXCELVIEW, select whole column B (troops' names) and column DV (troops' plural names), select REPLACE from excel command bar and replace 'Khergit' with 'Mongols' ... Troops faction will be updated automatically.
You should look for modding tutorials in Module Development subforum.
From version 0.09b onward, there is combo box which contains all items - choose troop, item from list and click ADDITEM.obelix423 said:...When you work in excel and fill in the numbers for items for new troops witch number do you need to put in the number of item on the left (1,2,3,..) or on the right side of them(89,1,34,...) if you will even work in excel or wil you work in GUI???
In version 0.10b you can put pure item number in cell as well (for example: for leather_cup put in cell 317).
obelix423 said:another question: Can you work with the same process on every mod in mount nad blade or it is just native and 1257 AD or can you even work on other mods???
I tested application with 10 different files from MB and MBWarband and it works fine. So try it. You can always compare recreated troops.txt with original to see changes.