Maybe someone can enlighten me.

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kurjajuur

Sergeant Knight
Why doesn't WFAS have the latest Warband features such as marriages, improved ''how is the war going?'' answer, feasts, the nicer diplomatics (cease fires and border conflicts etc.) and other things like that? Makes me wonder why one would play WFAS over Warband if Warband has more cool features other than the historical setting.
 
I may be misinformed, but I believe WFAS is actually based on the original Mount & Blade rather than Warband.  Which may explain why it doesn't have many features of Warband.  I suspect it may also be using "Well it's based on a book" as an excuse for not including those features, on the grounds of "well it wasn't in the book so why would we ever include it?"

Presumably WFAS plans to stand out in terms of story (which I haven't played into, so I couldn't say how much it succeeds or fails there) and novelty (guns!) rather than sandboxiness.  And while that may have been the intent from the beginning with WFAS, it can seem to lack the free-forming panache of Warband. There are things I like about WFAS (guns, caravans, mercenary camps (yes, believe it or not, I like the idea behind that mechanic, if not the implementation)), but it can also feel "flatter" for lack of open-ended structure.
 
If I read correctly, the first version was based on the original M&B
while the 2nd version that came out in eastern europe last year
(and which was developed to the international version) is based on warbands.

But maybe they used mostly the files from the original M&B-Version when they transferred their module to warband
and incorporated only a few of the newer warband features
 
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