Max num of dynamic light sources

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fisheye

On my current configuration, the max. number of light sources that affect dynamic objects (e.g. humans as opposed to static walls) is 10.

So if you're standing under a torch and wondering why your character is pitch black, this might be why.
 
fisheye: Thanks for the info, but are you sure it isn't dependant on the number of lights close by?

Often lighting is segmented, so that dynamic shadows are switched off when you are far away. I haven't tested, but it would be interesting to check if 10 is the global maximum or if its just a maximum of 10 local lights. I'm guessing it is global since the interiors are very small at the moment anyway, but you never know.
 
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