Does anyone on 1.5.1 feel skill leveling may have changed slightly?
This is all anecdotal but I always build a char the same way lately and usually riding is supers fast and quickly surpasses Bow skill at stay s that way forever. However in 1.5.1 games my bow and riding are much more even in gains, sometimes gaining much more bow then riding in a fight. It makes me wonder if the speed bonus or such for riding was adjusted. It's fine if so, it was probably too fast before.
To the question I would mostly agree with what Apacal said. I would also add personally I feel Medicine and engineering are absurdly slow to raise and I don't agree with the means that raise them. I don't want to lose troops in battle, so I have to do it on purpose with tournament arrows to raise medicine and it's just way too slow. Your surgeon(with int and FP in medicine) should be studying medicine and just get a daily skill tick like steward does. Engineer is all ****ed up IMO. An 80 skill engineer with appropriate stats to raise it barely milks 1 skill point out of a complete 4 trebuche wall demolishing siege. Just think how many siege's would you have to do to get that to 275? You'd need the take the whole globe and go to mars! And of course the fact that engineering doesn't make the siege camp faster or gain exp from it is bad. They should get a minor daily tick (as if they study it everyday from a book) and a large one if they're the governor of a town building things. They should also add quests and activities for med/eng to raise it too but that's pie in the sky.
How does a Doctor practice medicine with out subjects... er I mean Patients. I say this with 2 PHDs in Medicine. Now we have books, and tutors and great resources to go pour through, but for some cultures, during the time period this game takes place, some cultures didn't even have much writing or record keeping period (Sturgia, Battania). It's rather realistic in the sense that if no one in the party knows medicine, then the person would have to experiment on Cadavers etc (And we still do that today with donated ones).
That said it raises the suggestion of a potential Tutor Clan role, where passively their skills train your other clan members. IE If you have a high companion stat 1h they could train the entire party in passive 1h skills daily, same goes for medicine, or engineering. This way you can "Hire" Scholars to the clan for a while to passively level up your own stats, or companion stats for engineering etc.
I'm sure at one point a book mechanic will be added into the game. As was in the previous title. It would be remiss if it wasn't but it may not be an important feature to test right now, because the code may be very simple. Instead of +1 to Archery, or whatever, it could be +20 skill points to x, or Passively gain x experience for y Skill point a day while in inventory.
I'm sure when Engineering gets overhauled they will rehash how the experience is gained, but as for the time period -- few people would be accomplished engineers. Thats why Da Vinci and such are so lauded even today for their great machines.
As for the skill gain I don't think I have noticed a difference in Archery Vs Riding, but I tend to buy a decent bow early and farm headshots, so my Archery always sky rockets.