TheMageLord said:Editing all the challenge out? I hardly find roaming around with 300 men (like the npc heroes) and fighting their armies of 300+ in massive battles (battlesize changer) less challenging than the usual running around with 60 men frantically killing every bandit patrol to keep morale up and fighting skirmishes where you and your heroes slaughter 90% of the men. I take way more losses and have much more fun and challenge commanding my troops in a 300v300 mass battle than in small fights. Not to mention keeping an army of 300 fed, I have to constantly stop and buy out villages.
All this does is allow my 10 leadership commander to actually command. I can lead armies, like the npcs, and can participate in mass battles without having to be the marshal and lead around the npcs. In my game, lords leading armies of 300+ is pretty commonplace. The Vaegir king is currently running around with over 700 men by himself, with his entourage of lords totaling to about 3000.
Plus the next time the king says "Come to campaign with 196 troops" I can actually BRING that many troops, instead of going to him with a party of 100 whose morale dropped to piss poor on the walk over only to be told I don't have enough men.
Different style of gameplay? Yes. Less challenging? Hell no.
Oh, and good to know others have found this useful
that script seems not to apply to troops recruited from the prisoners though ... do you have any idea where it might be !?TheMageLord said:As Lyx said, you don't have to start a new game. It takes effect immediately.
Taimat, Modifying morale per troop requires an extra line. I went ahead and added a divide to the equation, so if you want to modify the number of troops per morale lost you will need this script:
6 2133 2 1224979098644774912 360287970189639680 2133 2 1224979098644774913 0 2170 3 1224979098644774914 1369094286720630786 1224979098644774912 2122 3 1224979098644774913 1224979098644774914 5 2133 2 72057594037927936 1224979098644774913 2075 1 72057594037927936
TheMageLord said:That morale script isn't a penalty for adding new troops, its a penalty for HAVING troops. You get a negative for the party size. By default, each hero counts as 3 and each normal troop counts as 1. So if you have 8 heroes and 60 troops you get a permanent -84 to morale, which won't go down unless you get rid of troops.
TheMageLord said:The morale lost when you recruit from prisoners has nothing to do with this, but you could probably edit that easily too if you find the script for it. I never really recruit from prisoners, but I assume it's a recent event loss? If so, you can gain that back just by fighting some battles.
vahtar said:hey isi you can increase the inventory slots by increasing your inventory managment in the character settings
Hybrid_the_Unsane said:This is awesome stuff. I nearly choked on my drink when I saw my maximum party limit was 800+!
But, I want to command that many without paying too much for them. Since I'm braindead when it comes to script editing unless it's spelled out for me, how would I go about reducing my troop wages?
TheMageLord said:Note that this stuff still works in .952.
The party size script is exactly the same, except that the new default is 5 per leadership (which I feel is a step in the right direction for default native).
The morale script has changed only slightly, but is still the same basic script - I assume it's just slightly diff numbers for the variables used or something. It will still work if you just modify the specific numbers (defaults are the same) and don't do anything silly like pasting the old script in place of the new one. The little bit of divide coding I added to one of my above posts still seems to work fine, as long as you paste it into the right spot and properly change the 49 (number for lines of code at start of script) to a 50.
Modifying the prisoner limit, as isi suggested, also works fine.
Note: The changes seem to be less needed now, unless you want to take on entire campaigns by yourself. I could be wrong, but from my limited testing it seems the lord party sizes are being limited and the big party sizes aren't as necessary.
itm_chicken Chicken Chicken 1 chicken_roasted 0 34144267 0 25 0 35.000000 110 40 0 0 0 0 0 0 0 50 0 0
as for the wages, it's a bit harder, as i don't actually know how much they cost, but might try fo find out, but it's ... it's not that hard too ... leadership reduces wages by 80% if you can reduce it by 95
(store_character_level, ":wage", ":troop_id"),
(val_mul, ":wage", ":wage"),
(val_add, ":wage", 25),
(val_div, ":wage", 20),
(assign, reg0, ":wage"),