The Editor is very prone to spamming RGL Warnings re materials. Normally, I can reconfigure my assets to stop such warnings, however that wasn't possible in this case, suggesting a bug:
I have overridden the materials battania_light_armor_e_alpha_mat and battania_light_armor_e_mat to retexture the asset for tartan that changes with factional colours instead of being fixed. The following combined screen shot shows related Native assets in the top half and my mod's over-rides below:
I don't get a RGL Warning about battania_light_armor_e_mat, only about battania_light_armor_e_alpha_mat - no idea why unless alpha materials have different checks. The following image shows my alpha material in the material inspector:
The only reason I needed to override the materials rather than just the textures was because both the Native materials where mis-assigned battania_light_armor_c_c in their Diffuse2Maps, which I'd overridden previously to factionalise another tartan.
The factionalised/retextured armour works fine in game etc. but I'm stuck with the spurious/bugged RGL Warning every time I load the Tools.
I have overridden the materials battania_light_armor_e_alpha_mat and battania_light_armor_e_mat to retexture the asset for tartan that changes with factional colours instead of being fixed. The following combined screen shot shows related Native assets in the top half and my mod's over-rides below:
The factionalised/retextured armour works fine in game etc. but I'm stuck with the spurious/bugged RGL Warning every time I load the Tools.