So, I've been thinking about this for a while. I don't really have any conclusions, just rambling. My experience feels like roughly 40% of my games are where I'm against a stack of people, and my team gets run over; 0-3. Another roughly 40% of the time either I'm playing with friends or get put with a stack that's not 6, and the enemy gets run over; 3-0. Those games aren't really fun for me, generally. The remaining 20% of the time I'm either in a bunch of randoms against randoms or in a stack against a stack, and even if I lose those the fight is engaging and entertaining. When it's crush one way or the other it doesn't feel good. I'm not dropping out of matches, I don't want to leave potential new people hanging, once or twice I've been the only one with kills on my team for the entire round, or been left 2 against 6, but I feel I can't just ditch them to get wrecked. On the flip side, when the other team gets run over I stop having the heart for the fight. It feels like clubbing a baby seal... considering the community, probably an elephant seal and not a harp seal, but still... the win feels bad, cheep, and unearned.
The numbers feel smaller then they did a few weeks ago, I see good players drop out against stacks so they can get into a match they can win and I see less good or newer players give up on the fights and leave. I don't think it'd be as big an issue if there wasn't an arbitrary number attached to the match. Kills, deaths, wins, some kind of level up thing are all tied to this random generation of matches, and if nothing else people want that higher number, better ratio, or a badge with 750 wins on it, so they're trying to farm, or seeing futility and leaving for a match where they can get another number higher. It's discouraging for many, I'd guess, myself included. I don't intend to give up on it, but I can understand why someone would. I'd suggest getting rid of it, or reducing it to 3 people in a group, but there are people who are legitimately trying to get into 6v6s instead of running over pubs and talking **** on them, and this is the only way they can, so that doesn't feel right.
I guess what I'm trying to say is the matchmaking system feels imperfect, and I hope something happens to improve it at some point. I know a large amount of the community on the forums has more experience with the game, but this system also effects the people who aren't on here worried about minute changes in weapon swings and balances to unit costs (as important as that stuff is). Everyone in multiplayer who goes into the queue has this as an issue unless they are only playing in a group, and how many new players are going to have a group of 5 fellows with the game?