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Furthermore, recruits should carry shields.
That's pretty much it.Why this sudden comment almost three months after your last one?
Finally realized 99.9% of this list isn't even on their "would like to do" list?
Context.Real shame, but, as their CM said:
I'm aware of that, but his statement clearly shows how they see their game: fast-paced RPG Action, which clashes with almost all items on your list, so the context is there.Context.
He's talking about live battles in that message, though I disagree regardless.
I'm aware of that, but his statement clearly shows how they see their game: fast-paced RPG Action, which clashes with almost all items on your list, so the context is there.
That is precisely it.Me too, would just mean that they have no ambition of making a great game.
Yea, I was honestly shocked when I read that. Couldn't believe they weren't aware what (potential) they have in their hands.Seriously though what the hell. M&B a fast-paced RPG Action, lol?
I've seen this several times before. It's a kind of "business" logic (with which I disagree but what do I know) of reducing the game design to the lowest common denominator so as to cast as wide a net as possible to catch as many players as they can. Their common mantra is: "today's (young) players have a short attention span and wouldn't bother to play more engaging and demanding games", which may partially be true, but IMO not nearly as much as is commonly thought among developers.It goes without saying that the game's potential is Ridiculously immense, but the way TW has so far gone with it, doesn't give me the impression they recognise that potential fully and thoroughly...