Mass Murder

正在查看此主题的用户

Holy ****!
That game is like Afro Samurai, except without the cartoony graphics! I loved chopping people in half from the top of the head down to their ****.
 
jasonxfri13th 说:
Holy ****!
That game is like Afro Samurai, except without the cartoony graphics! I loved chopping people in half from the top of the head down to their ****.
Shame the actual Afro Samurai game is quite sucky.
 
Varric 说:
it's a heavily modded version of jedi academy/something like that

Yeah. But not the toned-out colors; I desaturated the video to hide a buggy shader issue that made some of the NPCs spawn with rainbow colors as their custom color. A console command mishap.

The dismemberment was activated by directly configuring the jaconfig.cfg file; it's write protected, so you can't enable it using the console alone. The dismemberment also multiplies the damage tenfold or such, hence the insta-kills on some of the children. And that also made me do God mode since I also get killed in very few hits.

The blood came from a 4-year old blood mod that I modified to remove some of the bigger 'blood chunks'. The Dracula model came from a modeller named Tobe. The sword, I got from a fantasy sword pack. All the mods came from Filefront. I leeched them off before Ff was supposed to close.

The one-handed animation that the Dracula uses is from an NPC from JK2 named Desann, who's been given a unique animation since he's the boss character in that game. I enabled it either through editing the Dracula NPC file or the sword's saber file, (swords are considered sabers) which one I don't remember. The two-handed animation is the default saber style in JK3. All the Force Powers were activated directly from the Dracula's NPC file, since doing it in the console messes up the saber stance, since the 'Saber Defense' and 'Saber Offense' are considered force powers, giving the player fast, medium, and strong stance on top of the Desann stance. The NPC's had their reaction time reduced increased so that I can take time Gripping them. The default NPC's will Force Push the player away almost as soon as the player tries to Grip.

What it all means is that it's impossible to play the game 'chopping people in half from the top of the head down to their ****' without ages' worth of configuration. It took me 6 years.

I couldn't sync the music very well due to WMM's capability being limited compared to Sony Vegas... especially the one regarding music speed and volume. But it still needed a placeholder soundtrack, since I don't play with musics on.
 
The music was fine. Where have I heard it before?

The desaturated look also seemed to suit it.
 
后退
顶部 底部