svart
Regular

This thread was made to address the issue of common skill distribution between the heroes (the player, marnid and borcha) and how various elements currently ingame encourage it.
Following a recent discussion at :
http://forums.taleworlds.com/viewtopic.php?p=62654#62654
I've noticed M (Marnid) and B (Borcha) are usually used as party-skills carrier while the hero is the combat skill carrier.
This may seem like exploiting at first, but truth be told that advancement is slow in the game (and i *love it* this way), M and B are pretty useless in battle, and every point of skill counts in the game - Thus other way to spend skillpoints would a big waste of time.
The implications of the above :
Following a recent discussion at :
http://forums.taleworlds.com/viewtopic.php?p=62654#62654
I've noticed M (Marnid) and B (Borcha) are usually used as party-skills carrier while the hero is the combat skill carrier.
This may seem like exploiting at first, but truth be told that advancement is slow in the game (and i *love it* this way), M and B are pretty useless in battle, and every point of skill counts in the game - Thus other way to spend skillpoints would a big waste of time.
The implications of the above :
- M and B are known not to keep in formation like other troops and are usually the first friendly troops to die. (making any advancment of a combat skillpoint for them much much less useful than a non-combat skillpoint).
- If a player puts most skillpoints on combat - on higher levels his power is massive.
If a player doesn't put most skillpoints on combat - on lower levels combat is living hell. (therefore the player is encouraged to put most of his skillpoints on combat) - (Edit: i'm the only one holding this opinion, thus this problem/suggestion is obselete, )
Personally I find it quite hard to believe someone like M and B who spend half their life in the battle field will have null skillpoints
I do not suggest M and B will be any better than other troops, but i want them not to as useless as peasants.
And also i find the difficulty to be set around the hero spending all his/her skillpoints on combat skills and the leadership skill, and on M and B spending all their points on party skills.
This in my opinion, encourages the player to recruit both M and B, be an uber combatant on later levels and M and B to be wimps.