g_flook
Recruit

Ok Here it is. These are the things that jump out at me while play testing the game.
1) this one is major and publications will rip it up for this. PATHFINDING LOGIC!. When you tell people to go somewhere they should negotiate it while avoiding obstacles. In the world map and Battle scenes.
2) Everyone likes a well documented game, where everything is explained fairly well. I can help.
3)As I said this would go into the documentation but to clearly define what the weapon values mean. As well as armor.
4) I do think publishers would be more apt to sponsor the game with realistic blood. Scars. Also if your character could get scarred. Decapitations, limb dismemberments. They should aslo be able to be turned off for "Parent Discretion". Although, its what sells.
5) Storylines are a big seller too. Once you coose a side and so forth. Although do not make it copletely linear.
6) you troops should suffer moral penalties and there should be someway for them to retreat or cower somewhere. after watching about 7 of your farmer buddies go down to the trained swords of Men-at_arms, im sure its very disconcerting.
7) are you aware of the Marnin graphic?
I think you have a great game on your hands with some polishing
DO not release it too soon like some companies do.
Good luck
Ill have more later if you wish. Ive only been playtesting it since Last Friday
1) this one is major and publications will rip it up for this. PATHFINDING LOGIC!. When you tell people to go somewhere they should negotiate it while avoiding obstacles. In the world map and Battle scenes.
2) Everyone likes a well documented game, where everything is explained fairly well. I can help.
3)As I said this would go into the documentation but to clearly define what the weapon values mean. As well as armor.
4) I do think publishers would be more apt to sponsor the game with realistic blood. Scars. Also if your character could get scarred. Decapitations, limb dismemberments. They should aslo be able to be turned off for "Parent Discretion". Although, its what sells.
5) Storylines are a big seller too. Once you coose a side and so forth. Although do not make it copletely linear.
6) you troops should suffer moral penalties and there should be someway for them to retreat or cower somewhere. after watching about 7 of your farmer buddies go down to the trained swords of Men-at_arms, im sure its very disconcerting.
7) are you aware of the Marnin graphic?
DO not release it too soon like some companies do.
Good luck
Ill have more later if you wish. Ive only been playtesting it since Last Friday