Map: (Working title) Mt. Marcy ~ 5th Update ~

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William S. Donovan said:
Sir Spearing! I commend you! That map is looking quite sexy.

Thanks! It's got to be one of the hardest things I've done in a while, as far as attention to detail goes. The entire map is built with regimental linebattles and action in mind.


 
This is most likely a nub move by myself, but for some reason when I place, say, a 12 lb'er, it's... well... not solid. I can walk through it, even after re-loading the map, and the arty slot is still grayed...


Fixed. Have to play the map in a diff game-mode for it to pop up.
 
[size=34pt]General Update No. 4


Finished the majority of the actual map. Total checklist, completed & uncompleted:

Team 1 Spawn: 99%. Must add actual spawns. Must also add boats.
Team 2 Spawn: 5%. Road added. Soon to begin.
Telegraph Forest: 99.99999%. Just going to run through it on foot first, and then declare it complete.
        Sub-Category of Tele Forest ~ Ragnarson's Hill: 99.999999%. Must test-run.

Tom's Farm: 90%. Must add some background to it. Maybe a few camping tents or such...
Mt. Marcy: 90%. Small touching up to do.

Mt. Marcy's main attack slope: 85%. Small touching up to do.
Rooster Comb Path: 99.99999%. Must run through on foot first before declaring complete.
Team 2 Battlefield: 1%. Road completed, must do everything else.

So far, all that is left is basically just looking through Team 2's spawn, fixing it up, and done.

So, here's some epic screenies!

In no particular order....

32ADE3EADE509255C698CD37B77B4FBF3E6B871F

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Agreed. I'm just in the process now of putting the finishing touches on Team 2's spawn, and then it'll be entirely plotted. After that, I'm just doing some detail work, such as elevation and the like, and it'll be done. Hopefully it'll be finished 100% by wednesday, so it can be in the next event of the 7th tn :grin:
 
LtSpearing said:
Agreed. I'm just in the process now of putting the finishing touches on Team 2's spawn, and then it'll be entirely plotted. After that, I'm just doing some detail work, such as elevation and the like, and it'll be done. Hopefully it'll be finished 100% by wednesday, so it can be in the next event of the 7th tn :grin:
Awesome looking forward to play on it
 
Map is complete :grin:

Having a bit of an issue... I've created an sco file as well as a sepererate line of code for it in scenes.txt, but it "exceeds" 16 or something.... :/
 
Right, so I've got the .sco file, as well as the height code, but I can't seem to... well, load it. It won't show up in my map rotation any more, and it doesn't show up in the scene editor section when I try to load it up any more....

long story short, I tried naming it and making it officially it's own map, but it won't even... load. Anyone got any advice? I could really use some help.



Fixed. Credit to Azrayel and Splintert for the assistance :smile:


Meanwhile, here's a final reveal!

[size=34pt]Update No. 5
The Grand Unveil



Yup4V.jpg


Colour Codes:
Blue ~ Team 1 Spawn
Red ~ Team 2 Spawn
White ~ Mt. Marcy
Yellow ~ Tom's Farm
Teal ~ Ragnarson's Hill
Green ~ Hundred Acre Wood (Re-named for the lols, formerly known as Telegraph Forest).
Purple ~ New Area! Rachel Run
Brown ~ Hussar's Shoreline (New Area!)
Purple (Waaaaay at the top) ~ Rooster Comb Path


Enjoy! Release: Tomorrow, sometime. To attend the debut, sign up with the 7th TN Official Linebattle!! (http://forums.taleworlds.com/index.php/topic,248735.0.html)

This map was made for them really, and I hope it goes over well. Thanks for all the help, gents who posted on this thread, and gents I pm'd over steam for advice and help. Thanks!​
 
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