Map editor in NW

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Yes, that thread is still relevant. NW is only DLC for Warband, so it functions the same way a mod would. In other words, you're still running Warband.
 
You can also take a look at the below guide.

If you have any questions regarding the Editor, feel free to ask.

Notes:

- Only edit scenes in the "scene edit" gamemode, or you will screw up your map (cannons, walls, windows etc etc)
- Testing of map settings and what not should be in any other gamemode. ( But dont save your map in this gamemode then! )
- Never place bushes as scene props! use the "flora" plant types. This saves performance.
- Place trees as scene prop; In the future we will have destructible trees which will need them placed as scene props.
- To place walls more easily;
To make objects have the same direction; first rotate one, then store its direction (press leftShift+R),
Then select other objects and load stored direction(press R).
- Don't use the scene edit mode while testing the map, it ****s up the lightning effects and whatnot.
- Don't invert destructible objects


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Prop settings
# Weather scene props
mm_weather_time      # var1 = time of day 0-23; Default = 15 (hours)
mm_weather_rain        # var1 = rain type; 1 = rain 2 = snow, var2 = rain amount 0-25
mm_weather_clouds  # var1 = cloud amount 0-100; Default = 30
mm_weather_fog        # var1 = fog distance in meters * 10 where fog completely blocks visibility. 1-127; 0 = default (no fog)
mm_weather_thunder      # var1 = thunder type: 0 = none 1 = thunder only 2 = thunder & lighting,
                                    # var2 = thunder frequency 0-100 ; the higher value the more thunder
mm_weather_wind      # var1 = flora_wind_strength in % 0-100; Default = 14
                                    # var2 = water_wind_strength in % 0-100; Default = 14


# Door settings;
Var1 = Team ownership and Open/close rotation reversed;  IMPORTANT; This is a special case.
You can enter two numbers, the first number will be the Open/close reversed., second will be team ownership.
examples:
10  = (reversed rotation, any team can open)
11  = (reversed rotation, owned by team 1)
12  = (reversed rotation, owned by team 2)
1  = (no reversed rotation, owned by team 1)
2  = (no reversed rotation, owned by team 2)
0  = (no reversed rotation, any team can open)

var2 = linkage with wall;  choose a identity between 1 and 127, any walls with that same identity will delete this door when reaching critical prop destruction.


# Wall settings
var1 = window spawn setting; 
            1= Rich type glass
            2 = Broken normal type glass
            3 = Broken rich type glass
            4 = Don't spawn any window,
            All else normal glass type is spawned.
var2 = linkage with cannon;  choose a identity between 1 and 127, any cannons with that same identity will be deleted when reaching critical prop destruction.


# cannon settings.
var1 = rotation limit 1-127 degrees in each direction. 45 means it can rotate 45 degrees in each direction.
var2 = linkage with wall;  choose a identity between 1 and 127, any walls with that same identity will delete this cannon when reaching critical prop destruction.

spr_mm_spawn_with_cannon # If added to the map artillery sergeants spawn with the cannon. and rocketeer troops spawn with rocket placement. unless var 1 is set;
var1 = spawn limitation;
            1= Spawn with cannons only
            2 = Spawn with rockets only


spr_mm_spawn_restrictions # If added to the map and set the Var1 correctly you can restrict the players to only spawn as either infantry to Cavalry.
var1 = spawn restriction; 
1 = Infantry only
2 = cav only.
   

spr_mm_ship # controllable boat
var1 = Enabling boat to be controllable
1 = Enable controlling



mm_disable_explosives  #  If this prop is in the map, the sappers cannot place explosives.



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Siege Setup:

Defender Flag = Entry point 66

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Conquest Setup:

Make sure to place the correct entry points in the correct game mode.


Entery Points - Place the entry points near the flag you would like the team to spawn.
Entry point 64 = Team 1 flag
Entry point 65 = Team 2 flag

Scene Prop - Flag scene props for either team to cap.
headquarters_flag_red"    - Team 1 Flag
headquarters_flag_blue"  - Team 2 Flag
headquarters_flag_gray"  - Neutral Flag


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All Outer Terrains:

outer_terrain_plain
outer_terrain_steppe
outer_terrain_snow
outer_terrain_desert
outer_terrain_beach
outer_terrain_desert_b
outer_terrain_town_thir_1
outer_terrain_plain_1
sea_outer_terrain_1
outer_terrain_castle_9

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Scene Codes:

0x0000000330004563000d23480000074800005c49000021c5 -biggest map size possible. flat plains, without plants,without river.

0x000000033999062e800d234800004cca80004479000003da -biggest map size, flat plains, with plants, random. river.

0x000000034c59062e800d23480000067f80004cb1000003da -biggest map size, flat snow, with plants(forest), random. river.

0x0000000346d9062e400d234800006bc080004cb1000003da -biggest map size, flat snow, with plants

0x000000034c79062e400d234800006bc080004cb1000003da -biggest map size, flat snow, with plants(forest)
0x00000003cc79062e000d234800006bc000004cb1000003da



0x000000033c79062e400d234800006bc080004cb1000003da -biggest map size, flat plains, with plants(forest)

0x000000033c79062ec00d234800006bc080004cb1000003da -biggest map size, flat plains, with plants(forest), river

0x000000035c79062e000d234800006bc000004cb1000003da -biggest map size possible, desert, without plants,without river.

0x000000032c79062e000d234800006bc000004cb1000003da -biggest map size, flat steppe, with plants(forest)


0x000000032739062e800d234800006bc000004cb1000003da -biggest map size, flat steppe, with plants, river, random

0x0000000020000500000d2348000009e40000452d000004b2 -steppe biggest

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Ok, so i made our own training map in NW, but now im stuck at getting it to work on multiplayer...
Anyone has a step by step explanation for me, first time and i have NO idea what i'm doing...
I started out with the Hougoumont map and basicly removed all on the map.. and placed new objects, can someone help me from there?
 
Sandeeros25 说:
Ok, so i made our own training map in NW, but now im stuck at getting it to work on multiplayer...
Anyone has a step by step explanation for me, first time and i have NO idea what i'm doing...
I started out with the Hougoumont map and basicly removed all on the map.. and placed new objects, can someone help me from there?

Locate the map file, usually in ;
C/Program files(x86)/Steam/Steamapps/Common/Mound and blade/Modules/NW/Sceneobj. Send it to the guy who is hosting the server. My knowledge ends here.
 
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