parties = [
("main_party","Main Party",icon_player|pf_limit_members, no_menu, pt_none,fac_player_faction,0,ai_bhvr_hold,0,(17, 52.5),[(trp_player,1,0)]),
("temp_party","temp_party",pf_disabled, no_menu, pt_none, fac_commoners,0,ai_bhvr_hold,0,(0,0),[]),
("camp_bandits","camp_bandits",pf_disabled, no_menu, pt_none, fac_outlaws,0,ai_bhvr_hold,0,(1,1),[(trp_unarmed_troop,3,0)]),
#parties before this point are hardwired. Their order should not be changed.
("temp_party_2","temp_party_2",pf_disabled, no_menu, pt_none, fac_commoners,0,ai_bhvr_hold,0,(0,0),[]),
#Used for calculating casulties.
("temp_casualties","casualties",pf_disabled, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(1,1),[]),
("temp_casualties_2","casualties",pf_disabled, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(1,1),[]),
("temp_casualties_3","casualties",pf_disabled, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(1,1),[]),
("temp_wounded","enemies_wounded",pf_disabled, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(1,1),[]),
("temp_killed", "enemies_killed", pf_disabled, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(1,1),[]),
("main_party_backup","_", pf_disabled, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(1,1),[]),
("encountered_party_backup","_", pf_disabled, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(1,1),[]),
# ("ally_party_backup","_", pf_disabled, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(1,1),[]),
("collective_friends_backup","_", pf_disabled, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(1,1),[]),
("player_casualties","_", pf_disabled, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(1,1),[]),
("enemy_casualties","_", pf_disabled, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(1,1),[]),
("ally_casualties","_", pf_disabled, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(1,1),[]),
("collective_enemy","collective_enemy",pf_disabled, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(1,1),[]),
#TODO: remove this and move all to collective ally
("collective_ally","collective_ally",pf_disabled, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(1,1),[]),
("collective_friends","collective_ally",pf_disabled, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(1,1),[]),
# ("village_reinforcements","village_reinforcements",pf_is_static|pf_disabled, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(1,1),[]),
###############################################################
("zendar","Zendar",pf_disabled|icon_town|pf_is_static|pf_always_visible|pf_hide_defenders, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(18,60),[]),
("town_1","Sargoth", icon_town|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-1.55, 66.45),[], 170),
("town_2","Tihr", icon_town|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-48.9, 92.6),[], 120),
("town_3","Veluca", icon_town|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-55,-57),[], 80),
("town_4","Suno", icon_town|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-23, 33.5),[], 290),
("town_5","Jelkala", icon_town|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-41, -20.35),[], 90),
("town_6","Praven", icon_town|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-6.7, -15.6),[], 155),
("town_7","Uxkhal", icon_town|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(13.8, -41.2),[], 240),
("town_8","Reyvadin", icon_town|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(52.5, 53.5),[], 175),
("town_9","Khudan", icon_town_snow|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(89, 40.5),[], 90),
("town_10","Tulga", icon_town_steppe|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(70, -67.75),[], 310),
("town_11","Curaw", icon_town_snow|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(83 , 0.7),[], 150),
("town_12","Wercheg", icon_town|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(43, 84.5),[], 25),
("town_13","Rivacheg",icon_town|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(73.7, 74.2),[], 60),
("town_14","Halmar", icon_town_steppe|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(28, -80),[], 135),
("town_15","Yalen", icon_town|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-64.1, 16.5),[], 135),
("town_16","Dhirim", icon_town|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(20.7, 18.6),[], 135),
("town_17","Ichamur", icon_town_steppe|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(51, -4

,[], 135),
("town_18","Narra", icon_town_steppe|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-22.6, -82),[], 135),