Map Editing

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Vinay

Recruit
Hello,
When playing M&B Warband AWOIAF, Essos was limited villages, Castles and towns compared with Westeros, on conquering Essos, while playing in Westeros, it makes difficult too go Essos within time,..... example to handle bandits, looters, dathraki raiders, exiled knights who ride my villages, supporting my vassals in battle etc,.....
So I thought of editing map.
How to edit map.
Just to move villages nearby or to create new castles and towns.
Help me out here.
 
You can move a town/castle/village's location by changing its coordinates in parties.txt, or module_parties.py if you use the module system.
But please be careful if changing the .txt file as it may lead to AI movement bugs (e.g. parties not able to reach the new destination if there is an obstacle on the way, like mountains). For an effective modification I would advise the use of Thorgrim's Map Editor. Here's the link:
https://forums.taleworlds.com/index.php?threads/thorgrims-map-editor-v0-9-0-updated-20-06-2008.5646/
 
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You can move a town/castle/village's location by changing its coordinates in parties.txt, or module_parties.py if you use the module system.
But please be careful if changing the .txt file as it may lead to AI movement bugs (e.g. parties not able to reach the new destination if there is an obstacle on the way, like mountains). For an effective modification I would advise the use of Thorgrim's Map Editor. Here's the link:
https://forums.taleworlds.com/index.php?threads/thorgrims-map-editor-v0-9-0-updated-20-06-2008.5646/
Yes, it's working, thank you.
But when I change the x and y axis points, the village place changed, but village that it's belonging/binding to castle/lord had not changed,.... suppose Village 1 & Village 2 belongs Castle A own by Lord A, and I own Castle B,......I want village 1& 2 to be mine by attaching/binding to my Castle B.
Is there any way to edit the content.
I want not only change of village place but owner of that village.
Think if your town surrounded by 10 villages nearer, then your income increases lot, and one patrol is enough to guard it.
 
You can move a town/castle/village's location by changing its coordinates in parties.txt, or module_parties.py if you use the module system.
But please be careful if changing the .txt file as it may lead to AI movement bugs (e.g. parties not able to reach the new destination if there is an obstacle on the way, like mountains). For an effective modification I would advise the use of Thorgrim's Map Editor. Here's the link:
https://forums.taleworlds.com/index.php?threads/thorgrims-map-editor-v0-9-0-updated-20-06-2008.5646/
Thorgrim is not able to launch even on installation, do i need to install any other software to launch?
 
I think there's a limit, you can't have too many villages belonging to one castle or town. It will automatically select the nearest ones though. I'm not even sure a castle can have more than one village

Thorgrim is a bit special as it needs to run with Mount & Blade, which you can get there:
https://www.mbrepository.com/file.php?id=1674
Then you will simply have to copy your mod into its Modules folder and use Thorgrim. Once done you can replace the old map.txt and parties.txt files in Mount & Blade Warband with the new ones you've edited from Mount & Blade
 
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