+1Map Editor yes, everything else, not so much. There is so much changing with every patch (every single day since Release we got a Patch) that not even the best Mod team could keep up with that pace of changes.
Or they understand that it is very unlikely that scenes made by the map editor would become incompatible with a final release.I think the people who voted yes have never made a mod in their life or touched a piece of code before. Not even the experienced modder would want to start releasing the big mods you guys want on a game that’s changing so frequently. The smaller tweaks on nexus are easier to keep track of and update but even they have been breaking with patches. Modding should be released with the release of the game a year from now to save customers, modders, and developers a massive headache.
both private servers and mods will be heavily reliant upon custom maps, which are unlikely to be affected by Taleworlds' continued development on the game.
I've posted on this extensively already, but I'll repeat it here. Although private servers are not currently available, and will not be for some time, the fact is that making maps takes a long time. I know this from personal experience, having made competitive maps for warband and having overseen balance changes and map selections for warband's major tournaments. The developers themselves have acknowledged that it takes them about 3 weeks to create a single scene.I’m trying to understand why you need custom maps when private servers don’t exist and total conversion mods can’t be made? You trying to create maps for the base game? They’ve already said they’re going to have a unique map for each location, I fail to see how changing the look of a khuzait keep but not being able to change the faction, culture, keeps etc. would add anything to gameplay
I have never modded myself but there are reasons for why the biggest and best mods usually come out AFTER a game is pretty much done with patches. Not just because they take long, but because no one wants to start working on something that could break anytime. So they wait for a good time. I thougt that was common sense, but apparently OP doesn't think so+1
I don't think they will be rewamping any props anytime soon, but the things they do to the base code will instantly break any mod with slight effort put into it thats not some nice tweaks that we got on nexus.
Why are you so fixated on mod tools releasing with the map esitor?I have never modded myself but there are reasons for why the biggest and best mods usually come out AFTER a game is pretty much done with patches. Not just because they take long, but because no one wants to start working on something that could break anytime. So they wait for a good time. I thougt that was common sense, but apparently OP doesn't think so
People need to remember that the base game has always been bland. It is a battle simulator with a basic sandbox.
Outside of the simulator, the game is not good on its own and that is the way a sandbox SHOULD BE.
Taleworlds knows this game is heavily mod reliant yet still made the same choices as with the original game and doubled the /headsmack by making it Steam reliant which is a gobsmacking choice seeing as how Steam forces you to update the game and break mods.
Taleworlds should have been working with the modding community in a closed Alpha, giving the tools to modders while working on patching/building the game. Closed. Selling only to modders for 3-4 months, then going "early access" with sales to everyone else and not forcing the use of Steam.

People need to remember that the base game has always been bland. It is a battle simulator with a basic sandbox.
Outside of the simulator, the game is not good on its own and that is the way a sandbox SHOULD BE. It has been the mods that made it great...and this is the thing "new players" are not going to see right now...this game may sell well out the gate because of the hype and perhaps because of seeing it in the top selling list of Steam RIGHT NOW...but can that be sustained? can it RETURN at launch?
My guess is no...because the better modding wont be there due to lack of tools and it being C# based will ensure the great mods wont come for some time.Sales are going to suffer for it in the long run. Taleworlds knows this game is heavily mod reliant yet still made the same choices as with the original game and doubled the /headsmack by making it Steam reliant which is a gobsmacking choice seeing as how Steam forces you to update the game and break mods.
Taleworlds should have been working with the modding community in a closed Alpha, giving the tools to modders while working on patching/building the game. Closed. Selling only to modders for 3-4 months, then going "early access" with sales to everyone else and not forcing the use of Steam. Its the worst platform for games that rely on mods...its one of the reasons why cracked .exes for Fallout 4 and Skyrim have 10 million+ downloads, to bypass Steam.
Anyway, the modding tools should have been released at least with the game itself to get the ball rolling so we dont hemorrhage too many new players.
+1No, no its not and saying it should is just stupid. Of course there will always be a place for mods but saying the base game should be bland intentionally cus of mods is the most backwards kind of logic possible.
Do you not know how to use steam? You can disable automatic updates and opt into any prior build via the beta tab.
This is so absurdly divorced from the reality of game development and publishing I'm just astounded people can actually think that's a viable way to run game development/release.
No, no its not and saying it should is just stupid. Of course there will always be a place for mods but saying the base game should be bland intentionally cus of mods is the most backwards kind of logic possible.
Do you not know how to use steam? You can disable automatic updates and opt into any prior build via the beta tab.
This is so absurdly divorced from the reality of game development and publishing I'm just astounded people can actually think that's a viable way to run game development/release.