Map edit, mods and other tools' release and why this is more important than you think

Do you agree that release of mod support, map editor and tools like these are urgent as stated below

  • yes

    选票: 119 75.8%
  • no

    选票: 42 26.8%

  • 全部投票
    157

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Map Editor yes, everything else, not so much. There is so much changing with every patch (every single day since Release we got a Patch) that not even the best Mod team could keep up with that pace of changes.
 
I played most of my thousands of hours of M&B since 0.8 on mods and looking eagerly forward to what people will be able to do with Bannerlord.

But its a two edged blade so early on.
A beginning is a very delicate time. Know then that it is the year 10191... oh wait i am getting carried away to the dunes.

What i wanted to say is, the game should be half-way stable and feature complete before the tools are released.
So many changes are up to come in the next couple of weeks, i imagine it utterly frustrating for modders to get their work crapped by those and been forced to rework their code once a week.

The map editor would be dope though, so the ones in the wait could start to play around with that.
(Again, i am looking mostly at you, Kingdoms of Arda.)

Don't think only about the stuff you want, but about the nerves of the modders too.
Even the most egocentric of us don't want to have those poor little things burned out on too many frustration before they have finished their projects.

edit: multiple votes allowed on a yes/no question is an interesting choice by the way :twisted:
 
Yes I understand, but even quarter-stable tools are better than nothing really. Especially in terms of the editor, as long as we can get some form of program that allows users to pump out .scn files, this could only help.

I don't really know the exact technicalities about this, and we don't really have a solid statement from TW on these matters. Which is surprising given the amount of transparency they have about other parts of development both before and after the EA release.
 
Map Editor yes, everything else, not so much. There is so much changing with every patch (every single day since Release we got a Patch) that not even the best Mod team could keep up with that pace of changes.
+1
I don't think they will be rewamping any props anytime soon, but the things they do to the base code will instantly break any mod with slight effort put into it thats not some nice tweaks that we got on nexus.
 
I think the people who voted yes have never made a mod in their life or touched a piece of code before. Not even the experienced modder would want to start releasing the big mods you guys want on a game that’s changing so frequently. The smaller tweaks on nexus are easier to keep track of and update but even they have been breaking with patches. Modding should be released with the release of the game a year from now to save customers, modders, and developers a massive headache.
 
I think the people who voted yes have never made a mod in their life or touched a piece of code before. Not even the experienced modder would want to start releasing the big mods you guys want on a game that’s changing so frequently. The smaller tweaks on nexus are easier to keep track of and update but even they have been breaking with patches. Modding should be released with the release of the game a year from now to save customers, modders, and developers a massive headache.
Or they understand that it is very unlikely that scenes made by the map editor would become incompatible with a final release.

While it is early to work on scripting for mods because, as you said, the core game code is still in flux, both private servers and mods will be heavily reliant upon custom maps, which are unlikely to be affected by Taleworlds' continued development on the game.
 
both private servers and mods will be heavily reliant upon custom maps, which are unlikely to be affected by Taleworlds' continued development on the game.

I’m trying to understand why you need custom maps when private servers don’t exist and total conversion mods can’t be made? You trying to create maps for the base game? They’ve already said they’re going to have a unique scene for each location, I fail to see how changing the look of a khuzait keep but not being able to change the faction, culture, keeps etc. would add anything to gameplay. If you’re referring to the world map they have a Dev blog explaining why they couldn’t implement keep and town creation/promotion since it messed up the economy system they were trying to create. People just need to be patient with this, the mods will come.
 
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If they dont completely change the logic .scn files work and have worked which is not the case as we can see from game files, being able to put your hands on the map editor would never be a waste of time as long as you dont mess around with codes and only stick to props and terrain I guess. I dont know the technicalities though, it seems nobody will really know without some clarification from TW.

I am not only talking about reskins or additions to native. I am talking about scenes and such for future mods and projects.
 
I’m trying to understand why you need custom maps when private servers don’t exist and total conversion mods can’t be made? You trying to create maps for the base game? They’ve already said they’re going to have a unique map for each location, I fail to see how changing the look of a khuzait keep but not being able to change the faction, culture, keeps etc. would add anything to gameplay
I've posted on this extensively already, but I'll repeat it here. Although private servers are not currently available, and will not be for some time, the fact is that making maps takes a long time. I know this from personal experience, having made competitive maps for warband and having overseen balance changes and map selections for warband's major tournaments. The developers themselves have acknowledged that it takes them about 3 weeks to create a single scene.

For bannerlord's competitive and casual scenes to not totally stagnate, you will need an abundance of fun and balanced maps. Not only does creating these maps take a significant amount of time, but, as anyone who makes maps knows, some maps, even with all the effort in the world, just don't play as you thought they would, resulting in them being unbalanced or generally unfun. This means the time required to create the maps necessary to maintain a server is even greater because of the maps that will be tossed.

Because of the heavy time sink to create maps, it would be a massive blunder not to release map editing tools well in advance of private servers.

There is also a bigger point worth pointing out with respect to the direction this game will take. The reality is that at this point, nobody knows, including the developers, what direction the players will take this game.

As was seen in warband, the game mode and settings people play on will be decided by the types of maps people play on custom servers and the rule sets of early tournaments. If private servers release with only a few rushed maps (because of the map editing tools not being made available in time), the direction that players take the game will be predicated on their experiences on these rushed maps and limited sample size. By making the map editor available early, servers will be able to experiment with different maps and styles of play early, which will likely lead to a more informed decision by the community of what direction to take the game.
 
+1
I don't think they will be rewamping any props anytime soon, but the things they do to the base code will instantly break any mod with slight effort put into it thats not some nice tweaks that we got on nexus.
I have never modded myself but there are reasons for why the biggest and best mods usually come out AFTER a game is pretty much done with patches. Not just because they take long, but because no one wants to start working on something that could break anytime. So they wait for a good time. I thougt that was common sense, but apparently OP doesn't think so
 
I have never modded myself but there are reasons for why the biggest and best mods usually come out AFTER a game is pretty much done with patches. Not just because they take long, but because no one wants to start working on something that could break anytime. So they wait for a good time. I thougt that was common sense, but apparently OP doesn't think so
Why are you so fixated on mod tools releasing with the map esitor?

What is the harm in releasing the map editor, even as a stand alone, if possible?
 
Map editor would be nice but other than that the game is just too unstable and lacking in features I think. I wouldn't want to start any modding projects when so much can change in the game at any moment.
 
People need to remember that the base game has always been bland. It is a battle simulator with a basic sandbox.

Outside of the simulator, the game is not good on its own and that is the way a sandbox SHOULD BE. It has been the mods that made it great...and this is the thing "new players" are not going to see right now...this game may sell well out the gate because of the hype and perhaps because of seeing it in the top selling list of Steam RIGHT NOW...but can that be sustained? can it RETURN at launch?

My guess is no...because the better modding wont be there due to lack of tools and it being C# based will ensure the great mods wont come for some time.Sales are going to suffer for it in the long run. Taleworlds knows this game is heavily mod reliant yet still made the same choices as with the original game and doubled the /headsmack by making it Steam reliant which is a gobsmacking choice seeing as how Steam forces you to update the game and break mods.

Taleworlds should have been working with the modding community in a closed Alpha, giving the tools to modders while working on patching/building the game. Closed. Selling only to modders for 3-4 months, then going "early access" with sales to everyone else and not forcing the use of Steam. Its the worst platform for games that rely on mods...its one of the reasons why cracked .exes for Fallout 4 and Skyrim have 10 million+ downloads, to bypass Steam.

Anyway, the modding tools should have been released at least with the game itself to get the ball rolling so we dont hemorrhage too many new players.
 
People need to remember that the base game has always been bland. It is a battle simulator with a basic sandbox.

Outside of the simulator, the game is not good on its own and that is the way a sandbox SHOULD BE.

No, no its not and saying it should is just stupid. Of course there will always be a place for mods but saying the base game should be bland intentionally cus of mods is the most backwards kind of logic possible.


Taleworlds knows this game is heavily mod reliant yet still made the same choices as with the original game and doubled the /headsmack by making it Steam reliant which is a gobsmacking choice seeing as how Steam forces you to update the game and break mods.

Do you not know how to use steam? You can disable automatic updates and opt into any prior build via the beta tab.

Taleworlds should have been working with the modding community in a closed Alpha, giving the tools to modders while working on patching/building the game. Closed. Selling only to modders for 3-4 months, then going "early access" with sales to everyone else and not forcing the use of Steam.

This is so absurdly divorced from the reality of game development and publishing I'm just astounded people can actually think that's a viable way to run game development/release.
 
People need to remember that the base game has always been bland. It is a battle simulator with a basic sandbox.

Outside of the simulator, the game is not good on its own and that is the way a sandbox SHOULD BE. It has been the mods that made it great...and this is the thing "new players" are not going to see right now...this game may sell well out the gate because of the hype and perhaps because of seeing it in the top selling list of Steam RIGHT NOW...but can that be sustained? can it RETURN at launch?

My guess is no...because the better modding wont be there due to lack of tools and it being C# based will ensure the great mods wont come for some time.Sales are going to suffer for it in the long run. Taleworlds knows this game is heavily mod reliant yet still made the same choices as with the original game and doubled the /headsmack by making it Steam reliant which is a gobsmacking choice seeing as how Steam forces you to update the game and break mods.

Taleworlds should have been working with the modding community in a closed Alpha, giving the tools to modders while working on patching/building the game. Closed. Selling only to modders for 3-4 months, then going "early access" with sales to everyone else and not forcing the use of Steam. Its the worst platform for games that rely on mods...its one of the reasons why cracked .exes for Fallout 4 and Skyrim have 10 million+ downloads, to bypass Steam.

Anyway, the modding tools should have been released at least with the game itself to get the ball rolling so we dont hemorrhage too many new players.

Uhhh you aren't forced to update a game in steam... The steam workshop is actually a pretty solid way to get mods if you're just dipping your toes into trying a nodded game.

As for believing that the modders should have started modding during alpha... How on earth did you imagine those mods would work two weeks after being made?

As for stating that sandbox games should be bland... Well let's just agree to disagree
 
No, no its not and saying it should is just stupid. Of course there will always be a place for mods but saying the base game should be bland intentionally cus of mods is the most backwards kind of logic possible.




Do you not know how to use steam? You can disable automatic updates and opt into any prior build via the beta tab.



This is so absurdly divorced from the reality of game development and publishing I'm just astounded people can actually think that's a viable way to run game development/release.
+1
My words exactly.
 
No, no its not and saying it should is just stupid. Of course there will always be a place for mods but saying the base game should be bland intentionally cus of mods is the most backwards kind of logic possible.

It is, it HAS BEEN since the original and THAT was my comment.

Do you not know how to use steam? You can disable automatic updates and opt into any prior build via the beta tab.

Once a game is released you have no choice but either update your game at launch, always keep the game updated or HIGH PRIORITY auto update. There is no opt out after launch...which is what I stated. Your argument needed to leave that out and go for the pre-update beta argument because you are choosing to defend Steam blindly.

This is so absurdly divorced from the reality of game development and publishing I'm just astounded people can actually think that's a viable way to run game development/release.

Oh is that why you cant actually refute what I say. Perhaps when you calm down and can actually refute what I say in context and not just talk out of your backside you should try again.

Ark, Conan Exilies, Skyrim, Fallout 4 and so many other games were made in conjunction with the modding community. I can name a bunch of other smaller lesser known games that have/are doing it also like Avorion and Empyrion that are also doing it. Deal with MODERN reality and stop living like its 2005.
 
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