Map Dead Spots?

Users who are viewing this thread

HardCode

Master Knight
I just created a whole new map with the Map Editor by selecting "New". This blanked out the map with all water tiles, and I created the land mass. For some reason, and I've seen this in other mods, some terrain types have dead spots - you can't click to move there. Particularly, it seems Steppe tiles do this, and I've noticed some snow regions do this too. If you teleport there, you can't move out. Does anyone know why this is, and what can be done to fix it?
 
I've seen the tread describing similar problem...

*watches flashback*

The problem was in flat terrain - try adding a few hills.
 
Okay. I started doing that on a vague memory of terrain being "less than 0 in dimension X" or something like that. I'll just raise everything up a bit.
 
I had this problem to begin with, i know 3 reasons.

1. If the ground is lower than sea level.
2. Some terrain changes is not savegame compatible.
3. This one can be a bit hard to explain, but I'll try: If you have made mountains close to each other, I.E mountain passes, or recently removed a mountain or anything similar. Even though the mountain is not there, the texture transition tile might still be there, and it is not passable. That tile is often not visible in-game.
 
The dead spots mostly happened where there is grass-meeting-steppe or even steppe-meeting-desert. By changing the area to just grass or just desert with a large brush fixes it, and it is save game compatible. I believe it is just a bug in the game engine when determining whether a tile is passable when it contains steppe mixed with other terrain types.
 
A nice tip is to press F4 while making a map.
It will show you the tile exactly as they are. The tiles won't blend in to each other.

That will make it easier to "paint/ texture" the map. Then you can also, with ease, see if you, by mistake, have left some tile of mountain or water on the map.

Just a tip.
 
There are two things which make these dead spots. One is having the elevation 0, and the other is using one (I think it's the one separate) of the Steppe tiles in the Map editor. Something's up with it and I'm not sure what, but you can't travel on it.
 
A little off topic but I thought it better to ask here than make a new thread.

Is there a way to remove the sandy shores from certain areas?

Norway doesn't look right with a coastline of beaches.

And just to add something: It also helps to work in wireframe (the wireframe overlay not the total wireframe). This way you can see if any tris overlap by mistake and it make it easier to fix them when they do.
 
You could replace the desert texture.
It's the texture that automaticly gets applied to shores.

So if you replace it with, lets say gravel, it could work with the shores.
And since there's a lack of deserts in Norway, you won't miss it.


If the shores in Norway looks like the ones here in Sweden you could use something like this:
Gravel0082_1_thumblarge.jpg

Original picture link
 
NaglFaar said:
You could replace the desert texture.
It's the texture that automaticly gets applied to shores.

So if you replace it with, lets say gravel, it could work with the shores.
And since there's a lack of deserts in Norway, you won't miss it.


If the shores in Norway looks like the ones here in Sweden you could use something like this:
Gravel0082_1_thumblarge.jpg

Original picture link

good idea.

I think some texture swapping is in order. I'll probably swap desert to a different one afterwards, though. Need it for africa...
 
Back
Top Bottom