Hello, as you may know, I'm a scener from the first ever days of PW 4, and I have created a quality map suited for a large playerbase. I'm using a scheme that was not applied by any other scener before, which is the resemblence of locations that you know from Native. This means, that while playing on this map, you are about to see the classical locations that you were used to in Native; more specifically: four towns and one castle, each represented by its own faction and culture. So, basically, I give you the chance to play Native in a Persistent skin. While making this map, I did not aim for impossible or utopian concepts that the average players can't follow or use properly, so my goal was to create something that combines role-play with classical co-operative warfare - the exact reason the mod was created for.
- The resemblence of Native locations, like Praven, Sargoth, Jelkala, Halmar and Brunwud castle in all their might.
- The presence of Native oriented cultures: Swadians, Nords, Vaegirs, Rhodoks and Khergits.
- Seven factions (four towns, one castle, one TW and one village).
- A simple and clear map concept which is easy to follow by the average player.
- An unbalanced set or ore resources, which leads to faction rivalry.
- Each cultural faction has its own dungeon, tavern and smithy.
- Extensive use of enterable houses, which makes it easy for the player to interact with the main features of the mod.
- The four towns are divided in two parts: the public quarter and the royal quarter. The royal place holds important buildings like keeps and prisons. That said, it is no deal for a filthy peasant to roam into the castle.
- Decreased the engineer, craftsman, master smith and doctor training prices to encourage crafting and healing. The same thing goes about archers and crossbowmen.
- The existence of a robber camp located inside a ruined castle.
- The map uses almost all the features existent in PW 4, like ships (sailing) and ferries.
- Realistic looking mines. Capturable.
- A huge diversity of low, medium and high tier equipment suited for RP.
- An efficient system of safe spawns.
- Each town has a special hidden place where poison daggers are sold. Kings, be aware!
- Straw hats everywhere!
Disclaimer: You cannot edit the map without my permission or advice (exception: stocks).scn_scene_5 scene_5 256 none none 0.000000 0.000000 300.000000 300.000000 -100.000000 0x000000033000124c000acab40000280700000c9f00000ab5
Crossbowmen, good infantrymen, the best knights and fat kings. Their lands go far and so do their armies. Unfortunately, the might and wealth of these lands attaract countless hordes of enemies around it.
Hear that rumble? Yes, it's those axemen who keep so close together that your courage sinks at the buttom of your heels. They are the people who like to attach the heads of their enemies on pointy sticks and land their longboats on the shore of your castle.
What's so special in a huge cloud on dust? Well, a horde of horse archers that cannot actually use their bows on horseback, but are naughty enough the scare even the fleas out of your army. These are the men of the khan.
They have more pikes than you got heads in your army. The nightmare of every horseman and the dream of any velvet trader.
The ones who are ready to darken the sky with arrows. Certainly, here you can find the best archers in the world and winter-hardened people.
Hm? So the Calradains have decided to build a new village on a lonely coast, but if they want to survive, they indeed have to put themselves under protection of a worthy sovereign or, become the next conquered land by a powerful kingdom.
A purse? What purse? No, we didn't see it.
Hollow Bastion Hold.
See my other works:
- The Land of Change Map;
- The Islands of Fortune Map (outdated);
- Knock-knock: Enterable houses for PW mod.
Enjoy my cringy map names.
- Revival of the first ever PW map: Oceania;
- Overhauls for the RCC version of Valley of Swamps.