I dont know if someone has a tutorial on how to use the auto rigging tool.
Anyways I have seen people on this forum who does not understand how to use it.
1. Export your uvmapped mesh from wings 3D as an object file to the folder where you have obj2smd and call the file in. (Remember to triangulate you model).
2. Open brf edit and export a model that is very similar to the one you have made and export it as an smd file, you will be asked which type of skeleton you wish to use. (Humanoid/ horse). Save it in the same folder where you exported your model and call it in.
3. Now run obj2smd.exe. When its done with its process, you will get an smd file called out.smd in your obj2smd folder.
4. Now import out.smd into brf edit, now you will get a window popping up and it should look like this.
5. Uncheck the swap y/z axis (you see marked in the picture) and press ok.
Now you are good to go put it in to the game and test it.
Anyways I have seen people on this forum who does not understand how to use it.
1. Export your uvmapped mesh from wings 3D as an object file to the folder where you have obj2smd and call the file in. (Remember to triangulate you model).
2. Open brf edit and export a model that is very similar to the one you have made and export it as an smd file, you will be asked which type of skeleton you wish to use. (Humanoid/ horse). Save it in the same folder where you exported your model and call it in.
3. Now run obj2smd.exe. When its done with its process, you will get an smd file called out.smd in your obj2smd folder.
4. Now import out.smd into brf edit, now you will get a window popping up and it should look like this.

5. Uncheck the swap y/z axis (you see marked in the picture) and press ok.
Now you are good to go put it in to the game and test it.