Man O' War: Corsair- a Warhammer fantasy pirate game

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I posted it in the Age of Sail games thread. Better to have a thread of it's own though. Warhammer fans who are not interested in other naval games may have missed this one there.

I'm definitely going to pick it up when I have some more free time to play. The devs seem to be taking the Early Access quite seriously, listening to the suggestions posted by the community.
 
That actually looks pretty cool. I like that they went for the whole Warhammer Fantasy theme as it allows for a lot of variation on what enemies or trouble you can face in the game.
I'll have to keep tabs on this one.
 
Bobtheheros said:
New patch added a bunch of things and the dev commented that they're working on melee combat, so far so good.

That's good to hear, someone recently told me it had no melee and it was a big turn-off.
 
We’ve been blown away by the response to Man O’ War: Corsair so far, and our growing and positive community have already been incredibly supportive, we’re big believers in the power of fan feedback and collaboration so we’re excited to be able to announce the game has now launched with an entirely new Melee mechanic, allowing characters to engage in hand to hand combat with their enemies. This is the first of the major updates based entirely on user response.

New Weapons

We’ve added 9 shields and 12 new melee weapons for your character to obtain, including: Warhammer, Rapier, Longsword, Black Leviathan Eye Lens Shield and Megalodon Tooth Axe

New Enemies

Chaos Warriors: Terrifying chaos warriors now lead the chaos fleets.
Chaos Spawn: Dangerous and unpredictable, the only process left in their brain is the desire to kill

Crafting

Put the bits and pieces you’ve retrieved from the terrifying sea monsters to good use - find a skilled smith to turn them into powerful weapons for your captain.


Full list of changes:

Patch 0.3.0
- Added melee combat for the captain
- Improved ranged weapon mechanics
- Better spacing in boarding actions
- Improved performance of menu screen
- Fixed a bug that could reposition ship wrecks on reloading a save game
- Peasants in the tavern will no longer try to sell you the same map more than once.
- Added a character weapon reload indicator
- Fixed a bug preventing characters using the hatches on board ships.
- Boarding mid-wind tutorial now clears the tutorial graphic
- Streamlined hull is now a multiplier instead of a fixed boost (less effective when sailing into the wind)
- Fixed dialogue in the Blockade Runners quest
- Dead crew tell no tales (fixed a dialogue bug)
- Character weapons now have availability dependent on the port you visit, ports will produce additional weapons over time (in preparation for individual crew weapons)
- Captain’s Mate will inform you when you’ve reached your waypoint if you are in autopilot
- Sacking pirate/orc ports no longer makes you infamous
- Added screen in captain menu for choosing your captain’s equipped weapons and shield

Patch 0.3.1:
- Updated melee combat, fast click will give a light attack, holding longer will perform a heavy attack
- Characters changing between melee weapons no longer put away their shield
- Increased speed of changing weapons
- Tab lock-on whilst using a melee weapon has a much shorter range
- Backing off far enough from current target will remove the lock (if using a melee weapon)
- Character interaction key once again defaults to ‘space’ instead of E.
- Can no longer walk through Wargalley front cannons
- Fixed a number of bugs involving a dead sharpshooter
- Added the Club and Mace of Striking
- Characters can be knocked over by ship impact damage
- Ship now tilts noticeably whilst turning
- Fixed a bug which could keep the player’s ship in combat and unable to dock
- Waypoints can no longer be set far inland
- Fixed an issue with fear-effects on weapons and shields
- Chaos spawn are now immune to fear, and cause fear themselves
- Megalodon will no longer try to return home mid-boarding
- Added additional dock points on Erguy’s western side
- Reload and crosshair show properly on sharpshooter
- First mate no longer tells you you’ve reached your destination on cancelling a waypoint
- Fixed a bug with the ship you’re boarding being sunk.
- Fixed an issue with Portsall and AI navigation
- Overwrite save now gives the correct message
- Additional cannons now show the increased number in the ship information screen
- Fixed docking issues around Mousillon
- Escort quests will now cope with the target port being undockable for the escorted ship

TLDR - Melee has been added.

And Chaos warriors. And crafting.

 
They've added crew management in the latest update, again partly based on player feedback. You can assign each sailor to different duties (rigging, cannons, boarding, cook, lookout, repairs...), level  them up, customize their weapons and even rename each of your crewmembers (the biggest ships have something like 25 crew so it's not as overwhelming as it sounds). They can receive new traits and injuries. It's looking very promisng indeed.
 
By the way, the official title on Steam is now Man O' War: Corsair - Warhammer Naval Battles. Someone pointed out they were missing a lot of attention by not having Warhammer in the title, so they added it.
 
Chaos Campaign
Rampage through the Old World as a Chaos Lord leading an armada of beastmen, chaos spawn and cultists. Burn the ports to the ground and slaughter your way for the glory of Khorne!

Port Update
Visit the ports of the old world - when docking you'll now be able to walk around the town square. With this change, attacking a Port is now slightly more involved as you'll also have to kill the defenders before you can sack the town.

Melee Update
We've made some fairly substantial changes to how melee works under the hood (lock on is gone!), and added the ability to jump over to the enemy ship.

Full list of changes

- Enabled Khorne campaign
- Added Dark Elves
- Added accessible ports for players to visit and/or destroy
- Reworked port menus
- Reworked melee combat
- Adjusted attack times for melee attacks
- Lunge now only happens on a strong attack
- Strong attack is now mapped to Middle Mouse Button (and Tab) by default, rather than holding a left click
- Adjusted Campaign balance
- Can now board enemy ships.
- Adjusted weapon firing arrow to make it easier to determine long range shots
- Player's wizard only casts on enemies you have personally attacked
- Player's wizard will check allies are not attacking you before casting beneficial spells on them
- Player's wizard will only automatically cast wind master out of combat, to put wind to help player's direction of travel.
- Adjusted fire damage on characters
- Reduced frequency of flyer chatter (pegasus neighs)
- Game over screen no longer shows the megalodon if sea monsters are disabled
- Adjusted flyer AI to fix a number of issues
- Duplicate sea monsters removed
- All hands to the Cannons ability now allows turning while in use
- Ships can now fire/board with no crew, but suffer appropriate penalties for empty crew positions.
- Boarding UI counter now includes the captain, first mate and any special crew in the totals
- Target window will change to the most recently attacked ship
- Fix for character health UI vanishing mid-combat
- Ship AI no longer stops to try and fire its AA at other ships (duh)
- "Flyers only" party in the SE corner of the map broken up by Joint Tilean/Dwarf expedition. Few pegasi were harmed in this operation.
- Additional weights attached to port towers near Bilbali to prevent them floating off into the sea/sky.
- Increased the search radius for a number of chests.
- Increased damage and cost of Storm Strike and Spectre spells
- Player character can now wield longbows
- Player character guns can no longer defy physics and shoot things behind them
- Injured crew no longer break the tutorial
- Tzeentch ships no longer take flyers with them when they die
- Tzeentch ships drop cargo before vanishing
- Kills from a player's flyer correctly attributed to the player
- Reduced (incorrect) firing rate of Nautilus and Hulk

0.8.1 update:
- Reduced effect of windblast on Orc Ports
- Wind blast no longer lifts ships/pushes them underwater
- Added option in Game Options to auto-skip intro video
- Added option to disable gamepad input in controls (prevents phantom gamepad input)
- (NB: gamepads work in game to an extent but are not yet officially supported, soon(tm) now)
- Wizards now only cast spells on hostiles you have attacked
- Fixed bugs with hostages in quests
- Grapeshot now properly triggers aggression
- Fixed a bug that prevented heavy cannons doing proper hull (below the waterline) damage
- Fixed a bug with ram damage
- Can now order your fleet from the map screen
- Fixed some bugs with Raiders of Lyonesse and Raiders of Tobaro
- Ally fleet aggro is now sensible
- Can order an ally to move to a point on the map
- Allies show their current targets on the map
- Master of Shadows quest fixed for saves which started it before 0.4
- Fixed Bay of Quietude quest
- Increased bonus boarding distance from Causeway of Light spell
- Shields can now block bullets
- Allies should follow in formation better. Slow allies following the player get a speed boost to help them keep up.
- Can now dock at a port to loot as long as all towers are destroyed, even if enemy ships are nearby.
- Scrollwheel no longer changes weapon (use 1-4, or R by default)


0.8.2 update:
- Added ship upgrades to Shrine rewards for chaos campaign
- Fixed a bug with purchasing a ship or swapping a ship in the warehouse.
- Added more battle music
- Added an error screen if data files are missing/unreadable
- AI no longer sink surrendered ships
- Orders UI shows 'board' order correctly
- Chaos player allies no longer able to surrender
- Out of bounds message changed, AI that flees out of bounds will suffer a grisly fate
- Mutiny triggers the boarding UI and shows red healthbars on the mutineers
- Steering wheel should no longer turn by itself when noone's around to steer
- Added 'Attack my target' order for allies
- pre-0.5 orc ports will now be sinkable
- Fixed bugs in Shock treatment quest
- Camera wobble fixed on increased gamespeed
- Fixed bug which could cause the Hand of Mork to travel a vast distance with the player's ship
- Adjusted colliders in Maja Uvemny
- Radial menu no longer usable in town
- Fixed bug with title screen after quitting in port
- characters should now push past each other rather than get stuck
- crew no longer get stranded over the ocean occasionally on undocking
- Removed target practice in chaos campaign
- various optimisations
- Fixed bug which could cause player character's head to turn at an odd angle

0.8.3:
- Killing sea monsters now grants favour with the appropriate power for chaos captains
- Fixed a bug with attacking the Pirate ports in imperial waters
- Characters on the fighting tops can no longer cower endlessly
- Multi-shot guns no longer get a free reload by changing weapon
- Changing from one reloading gun to another already loaded gun will no longer play the reload animation
- Fixed regression in 0.8.2 which broke the outfit screen for saved games
- AI ships get closer to port before joining in the attack
- Fixed a bug that could cause multiple ships to spawn in the same part of the docks
- Sacrificed crew will have their bodies cleaned up after a while
- Dead crew can no longer be assigned jobs
- Sacrificing no longer has a chance to injure crew
- Pressing escape to open the options menu now pauses the game
- Purchased maps will now be displayed immediately before leaving the tavern
- Fixed a bug with sacking orc ports
- Fixed a bug preventing firing in some cases
- Flyers and Seamonsters should no longer show crew/cargo
- Added an option to turn off blood effects (splats and blood on deck) - NB: won't remove any blood textures on models such as the Megalodon

TLD: You can walk around ports. You have to kill port defenders while sacking a port.

Khorne Campaign mutha****as
 
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