SP Native Malik Faris's Companions and Native Enhancement [1.166]

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Yea it's weird. I'm gonna try to limit my companions to 99/100 to see what happens.

I made sure I only edited the NPC portions of the *.py files by cutting and pasting ONLY the editted portions.
 
OK I've narrowed the problem down to npc90 and npc99 in the module_troops.py. For some reason npc90 works but when I have up to npc99, my companions don't die. Also, my troop payment screen popped up in the middle of the afternoon.

Maybe when building the module, module_troops.py could only compile so many lines? I'll update to see if I can fix the problem.

Update:Narrowed it down to between npc91 and npc97. Going to try for npc96 and go down from there.
Update2: npc96 doesn't work. Trying 95.
Update3: Apparently my NPCs die at the limit of npc92. That's one random number.
I wonder if I did something wrong at npc93...
Update4: all 116 NPCs work with the vanilla module system... damn you custom commander!
 
I looking forward for Thick and his new version of his Diplo-Osp mix, OP:s companions will be in the new version.
 
1100101 说:
this so needs autoloot!
or a merge with custom commander or something

auto loot in the camp menu would be amazing!

or an integration with custom commander
 
Hi Malik Faris

this needs "Custom Commander"


the things I like about "Custom Commander" please correct me if they are available on diplomacy:

change your banner at will thru camp menu

enable/disable Companion complaints

units stand by your orders at the begining of the battle, they don't charge automatically

guildmasters

personal guards units and tech tree

aditional recruitment options in castles and cities

weather options

reinforcements waves

other characters roaming around with their own party as bandits

===I mean, I use a lot of items from 1257ad a.k.a "crashalot mod", thick, other item mod authors, etc. tha't I already implemented to a modified version of CC module



so  +1 to the CC implementation please
 
I've been playing with my 116 NPCs in Vanilla and everything seems to be working fine.
I've added about 200 items/horses and have installed Polished Landscapes as well.

Aside from the scene object bugs (not so major), the game rocks.
Too bad I won't be able to play with Custom Commander :'(
 
Updated my source version to .95, so its quite a bit farther along than .9 was, doesnt have the new factions though, and is only a big bulk file.
also uhh, forgot to mention this, dont talk to the eagle knights assassins, for some reason it makes a rgl error and the game crashes... but i dont get any errors when i run buildmodule so its kinda hard to know whats causing it.


simontoyou 说:
I've been playing with my 116 NPCs in Vanilla and everything seems to be working fine.
I've added about 200 items/horses and have installed Polished Landscapes as well.

Aside from the scene object bugs (not so major), the game rocks.
Too bad I won't be able to play with Custom Commander :'(

You probably could get custom commander working, i'm guessing build_module is saying everything is fine when it isnt, has happened to me before, could be something is missing, or you accidentally deleted 1 symbol when adding things.

cruzader79 说:
Hi Malik Faris

this needs "Custom Commander"


the things I like about "Custom Commander" please correct me if they are available on diplomacy:

change your banner at will thru camp menu

enable/disable Companion complaints

units stand by your orders at the begining of the battle, they don't charge automatically

guildmasters

personal guards units and tech tree

aditional recruitment options in castles and cities

weather options

reinforcements waves

other characters roaming around with their own party as bandits

===I mean, I use a lot of items from 1257ad a.k.a "crashalot mod", thick, other item mod authors, etc. tha't I already implemented to a modified version of CC module



so  +1 to the CC implementation please

when thick upgrades high source to 1.131 and diplomacy to 3.0 i'll look into dropping my companions in.
XSavagus 说:
I looking forward for Thick and his new version of his Diplo-Osp mix, OP:s companions will be in the new version.
unless he adds mine into his *shrug* whatever.
 
Dunkelheit1 说:
" Comapgnions scripts ". Not fixed mistake.
err.... where?

in the source text files? not that it matters really, i just made a typo nameing one of the files, did it in hurry.... not like people cant figure it out >_>
 
Dunkelheit1 说:
Not compatible the +81 units mod ? Snif. http://forums.taleworlds.com/index.php/topic,106125.0.html
its DEFINITELY not compatible with that mod, both out mods focus heavily on troops, so you cant just overwrite the troops.txt and expect them to both work.
and that mod is also outdated, so it wouldnt work with 1.131 anyways >_>
 
i played it yesterday, i think it´s a great mod :smile:

but CC, or autoloot and export/import the native companions are great things.

my problem is: after day 51 i was my own king, then i wasn´t able to go into towns or castles, i become a black-screen and errormessage if i try to enter a town or castle.
i have 2 savegames and it´s the same on both.
 
your native files could be corrupted, uninstall and reinstall native+my mod, dont delete your save games, it might fix it.

are you sure your using the latest version of native? 1.131
 
Malik Faris 说:
your native files could be corrupted, uninstall and reinstall native+my mod, dont delete your save games, it might fix it.

are you sure your using the latest version of native? 1.131

i re-installed all but at day 51 the crash is 100% sure. and yes i use 1.131

but up to day 51 it looks nice and without any problems^^
 
i haven't experienced that problem, and apparently no one else has either because none of them has posted about it, its a problem cause by something on your end, not much i can do about it.

maybe your download of my mod got corrupted *shrug*
 
i don´t know,but software is so easy to destroy or something and an error is fast there.

it´s only 1 thing i disliked and that´s the tax innefic. i had praven,veidar and azgad and 17% tax innefi. with tweak mb this function was greyed out, but it´s changeable in file, but i forgot the name^^
there you can edit if this tax thing comes after 3 or 10 or 40 fiefs.
 
yeah you cant say its my fault when you go messing around in the txt files, nothing i can do for you there.

nor can i do anything to make tweakmb work better with my mod.
 
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