Redwind85
Recruit

was wondering if it was at all possible to mod the following into the game
that units such as
Farmer
Peasant woman
-Others units perhaps forced to this role-
instead of costing money would give money (becoming a support unit with a reason to protect them)
also with this feature i would then make villages and towns able to generate and garrison high numbers of said units
this would make capturing a town/village able to capture the population / and the following income
the income would only be availeble if they are garrisoned
along with this would also be the option to recruit from this pool of units
suddenly the game would have a damageable economy instead of the current system.
there could be a natural migration system where the game would send off units away from villages (if to many garrisoned) to other villages towns - there by populating the world with targets and things to protect.
that units such as
Farmer
Peasant woman
-Others units perhaps forced to this role-
instead of costing money would give money (becoming a support unit with a reason to protect them)
also with this feature i would then make villages and towns able to generate and garrison high numbers of said units
this would make capturing a town/village able to capture the population / and the following income
the income would only be availeble if they are garrisoned
along with this would also be the option to recruit from this pool of units
suddenly the game would have a damageable economy instead of the current system.
there could be a natural migration system where the game would send off units away from villages (if to many garrisoned) to other villages towns - there by populating the world with targets and things to protect.

