Yet another post inspired by another.
Again, some of these ideas I've posted before, but I thought I'd start a new post to gather them in one location.
So, towns. Cultural, economic and entertainment centres of their region in real life, a place to sell loot and re-equip in Mount & Blade. I've been thinking of ways to bring towns to life, and actually give a reason for a player to visit\spend time in them other than the aformentioned buy & sell.
1. Tournaments
Mentioned many times. Have perhaps two or three more towns with arena's, and have them hold tournaments once a month or once a week.
There are many forms the tournament can take, from a series of battles similar to what we have in the arena, to archery or jousting. Perhaps each town could have its own style of tournament even.
Winning a tournament should pay out much more than a standard arena fight (and should be a little more difficult). Of course, you should also be able to bet on the eventual victor too. It adds a nice way to earn a little more cash than repeated arena scraps.
2. Gambling
Again, another way to earn cash. Gambling was a major entertainment in medieval times, from bear baiting to card games. Dice or Cards could be available in taverns, even arm wrestling is a possibility. Also, Cock fights or bear baiting could be available in some towns.
3. Training
A staple of RPG's. Have a trainer or two in towns. For a fee, they will train the player. Training could take a full day, and either increase a skill by a single point, improve a weapon skill by say 5 points, or just provide a small experience total. Perhaps even have your men trained by the garrison commander. Doing so would cost money per person, and increase the experience of the unit by a small amount.
4. House ownership
It occurs to me that I can rise to be the wealthiest and most feared knight in all Calaradia, but still be a homeless vagrant. How about the ability to buy a house in a town? At the minimum, it could be used to stash stuff you don't want to clutter up your inventory. Perhaps also the ability to rest for free. It could also be combined with the often posted idea about owning property. Start with a small townhouse, and work your way up to a manor, complete with tenant farmers and similar.
5. Fairs & market days
Most towns held a market day at least once a week, when the farmers and tradesmen from nearby villages would travel to town to sell their wares. Have a market day occur in each town once a week. During that day, the amount of items for sale in the town would increase.
Travelling fairs (another medieval tradition) would act like a pumped up market. It could also have other affects (gambling, entertainment and other ways to spend time & money).
Again, some of these ideas I've posted before, but I thought I'd start a new post to gather them in one location.
So, towns. Cultural, economic and entertainment centres of their region in real life, a place to sell loot and re-equip in Mount & Blade. I've been thinking of ways to bring towns to life, and actually give a reason for a player to visit\spend time in them other than the aformentioned buy & sell.
1. Tournaments
Mentioned many times. Have perhaps two or three more towns with arena's, and have them hold tournaments once a month or once a week.
There are many forms the tournament can take, from a series of battles similar to what we have in the arena, to archery or jousting. Perhaps each town could have its own style of tournament even.
Winning a tournament should pay out much more than a standard arena fight (and should be a little more difficult). Of course, you should also be able to bet on the eventual victor too. It adds a nice way to earn a little more cash than repeated arena scraps.
2. Gambling
Again, another way to earn cash. Gambling was a major entertainment in medieval times, from bear baiting to card games. Dice or Cards could be available in taverns, even arm wrestling is a possibility. Also, Cock fights or bear baiting could be available in some towns.
3. Training
A staple of RPG's. Have a trainer or two in towns. For a fee, they will train the player. Training could take a full day, and either increase a skill by a single point, improve a weapon skill by say 5 points, or just provide a small experience total. Perhaps even have your men trained by the garrison commander. Doing so would cost money per person, and increase the experience of the unit by a small amount.
4. House ownership
It occurs to me that I can rise to be the wealthiest and most feared knight in all Calaradia, but still be a homeless vagrant. How about the ability to buy a house in a town? At the minimum, it could be used to stash stuff you don't want to clutter up your inventory. Perhaps also the ability to rest for free. It could also be combined with the often posted idea about owning property. Start with a small townhouse, and work your way up to a manor, complete with tenant farmers and similar.
5. Fairs & market days
Most towns held a market day at least once a week, when the farmers and tradesmen from nearby villages would travel to town to sell their wares. Have a market day occur in each town once a week. During that day, the amount of items for sale in the town would increase.
Travelling fairs (another medieval tradition) would act like a pumped up market. It could also have other affects (gambling, entertainment and other ways to spend time & money).