Making the War an Actual War

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Apologies if this idea has already been discussed (I did use the search function, not well enough if this has been done before)

At present, there doesn't seem to be any impact upon either the Swadians or Vagiers when they lose a caravan to raiders or suffer casualties in a border skirmish.  I was wondering if there are any plans to implement a system where targeting caravans will actually affect either side in the war?

One possible way would be to have an income system for the two sides.  The total income for each side would be calculated at the end of the say (roughly the same time as you get your XP's for the training skills).  Factors influencing the income of a side would be:

1. Number of towns held be the faction (I am sure eventually the Swadian/Vagiers will take over each others towns)
2. Caravans:  Factions would lose income (i.e. 20) when they send out caravans from  towns and would receive that income plus extra (i.e. 25) when the caravans arrive at their destination.
3. Captured Prisoners: Patrols/War parties would deposit prisoners in friendly towns.  Prisoner trains would then travel between friendly towns and upon arriving, would then "sell" the prisoners back to the other faction.(buying back prisoners would be cheaper for the computer than recruiting new soldiers, but has the drawback of giving money to the enemy)

In the end, the income generated by the faction would be used to raise new patrols/war parties/foragers etc.  If you assist one side an defend its caravans it can generate more income and release more soldiers, vice versa for raiding.  This would also give incentive for hunting down bandits.

I am sure there are many other additions/revisions.
 
Good idea, I hope that an eventual in-depth war system will be developed. But this is an RPG, and most rpgs dont really have that kindof thing...

In the mean time, if you dont know yet, there is a mod called The last days, which is a lord of the rings modification of M&B which has a war system, not quite the economy thing you're looking for, but killed parties do affect the strength of the faction. It aint out for .808 yet though.
 
Chilly5 说:
Good idea, I hope that an eventual in-depth war system will be developed. But this is an RPG, and most rpgs dont really have that kindof thing...

And most RPGs aren't even RPGs :razz: - (Numbers on a character, do not an RPG make!)

I believe this has been discussed in various forms, but I've not seen a dedicated thread before.  I'm all for it, perhaps in a Pirates!-like manner of town capture and army creation - with the player making profit in the middle of it all (and the story Armagan and Co put in running along with it as well).
 
I don't think Native is really meant to be all that great. This idea can be (and has been) modded in. Last Days, Battle for Sicily, etc.
M&B depends on the community to create mods--I am sure that this game would not have gained such popularity without the mods. In short, if a feature is moddable, it doesn't need to be implemented in Native.
 
Uhh...not really...they want to make money dont they?
If the feature is moddable, you use your sup3r scripting b3y0nd hArdc0d3 skillz and do the same thing...only better  :smile:.
 
i would personally prefer to buy a game based on its greatness rather than buying it and finding out that the mods are much better... what if i didnt have a net connection? that wouldnt make it easy to get the moddy goodness would it?

i recon Army and CO. should go all out (no doubt they are doing everything possible to make this game supremely awesome) adding just about anything and everything even if it dosnt fit in with historical accuracy (ie dual weilding) or multiple mounts types (ie dragons :roll: or four and two wheel vehicles such as carts or modern cars and motorbikes :lol:)

with this kind of freedom imagine what modders would be able to do. also think about the many very happy people wo dont have a direct connection to the net
 
If a game wasn't very well moddable, I'd have difficulty bringing myself to buy it. Of COURSE a mod is going to be better than the origional game. Otherwise, it wouldn't be a very good mod, would it?
 
If you didn't have an internet connection, you wouldn't be playing M&B or posting on its forums anyway.
 
Chilly5 说:
... sup3r scripting b3y0nd hArdc0d3 skillz ...

Maybe we need a seperate language forum for netspeak?
Anyone care to translate this to English?
 
I think Gregor is right. M&B is like the recently released Armed Assault, to come up with one example, or maybe Operation Flashpoint. Both were buggy, average games that require/d lots of work after release from publisher and modding community to make them great: it defintely worked for Operation Flashpoint, and I hope ArmA goes the same way. Native, as far as it looks so far, is not intended to be anything more than an engine and idea for us to do as we see fit with it. Which is why I've been playing it in various iteration for a couple of years now, and intend to continue to, with the great mods that will be released soon, like Age of Ash.
 
It's just annoying to think that after taking so much and so long to beat a Vaegir army, another will spawn in a few hours, even more powerful! This is a really needed.

Also, upon reaching a certain rank, you could begin to control some raids and parties, eventually leading huge armies (M&B huge, not TW) , once you reach the rank of Grandmaster Knight for example.
 
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