Wild Bill Kelso
Knight

Apologies if this idea has already been discussed (I did use the search function, not well enough if this has been done before)
At present, there doesn't seem to be any impact upon either the Swadians or Vagiers when they lose a caravan to raiders or suffer casualties in a border skirmish. I was wondering if there are any plans to implement a system where targeting caravans will actually affect either side in the war?
One possible way would be to have an income system for the two sides. The total income for each side would be calculated at the end of the say (roughly the same time as you get your XP's for the training skills). Factors influencing the income of a side would be:
1. Number of towns held be the faction (I am sure eventually the Swadian/Vagiers will take over each others towns)
2. Caravans: Factions would lose income (i.e. 20) when they send out caravans from towns and would receive that income plus extra (i.e. 25) when the caravans arrive at their destination.
3. Captured Prisoners: Patrols/War parties would deposit prisoners in friendly towns. Prisoner trains would then travel between friendly towns and upon arriving, would then "sell" the prisoners back to the other faction.(buying back prisoners would be cheaper for the computer than recruiting new soldiers, but has the drawback of giving money to the enemy)
In the end, the income generated by the faction would be used to raise new patrols/war parties/foragers etc. If you assist one side an defend its caravans it can generate more income and release more soldiers, vice versa for raiding. This would also give incentive for hunting down bandits.
I am sure there are many other additions/revisions.
At present, there doesn't seem to be any impact upon either the Swadians or Vagiers when they lose a caravan to raiders or suffer casualties in a border skirmish. I was wondering if there are any plans to implement a system where targeting caravans will actually affect either side in the war?
One possible way would be to have an income system for the two sides. The total income for each side would be calculated at the end of the say (roughly the same time as you get your XP's for the training skills). Factors influencing the income of a side would be:
1. Number of towns held be the faction (I am sure eventually the Swadian/Vagiers will take over each others towns)
2. Caravans: Factions would lose income (i.e. 20) when they send out caravans from towns and would receive that income plus extra (i.e. 25) when the caravans arrive at their destination.
3. Captured Prisoners: Patrols/War parties would deposit prisoners in friendly towns. Prisoner trains would then travel between friendly towns and upon arriving, would then "sell" the prisoners back to the other faction.(buying back prisoners would be cheaper for the computer than recruiting new soldiers, but has the drawback of giving money to the enemy)
In the end, the income generated by the faction would be used to raise new patrols/war parties/foragers etc. If you assist one side an defend its caravans it can generate more income and release more soldiers, vice versa for raiding. This would also give incentive for hunting down bandits.
I am sure there are many other additions/revisions.




