Hello all!
I am loving the scene editor, and it has really opened the creative floodgates for me, especially in regards to the world map. Most of the logic makes sense after some trial and error, but one thing that I am completely stuck on is how to prevent the player from pathing through areas. I know it is not related to entity physics, since those are just bounding boxes for mousing over settlements. I also looked in the navmesh, and there was nothing of note there either, since there were webs of nav tris going between impassable areas. I even tried looking into the terrain, since I thought that it could be tied to a texture or material paint sort of thing like Men of War's GEM editor, but nothing there either. So, if anyone has any word about this I would greatly appreciate it.
Thanks in advance!
I am loving the scene editor, and it has really opened the creative floodgates for me, especially in regards to the world map. Most of the logic makes sense after some trial and error, but one thing that I am completely stuck on is how to prevent the player from pathing through areas. I know it is not related to entity physics, since those are just bounding boxes for mousing over settlements. I also looked in the navmesh, and there was nothing of note there either, since there were webs of nav tris going between impassable areas. I even tried looking into the terrain, since I thought that it could be tied to a texture or material paint sort of thing like Men of War's GEM editor, but nothing there either. So, if anyone has any word about this I would greatly appreciate it.
Thanks in advance!