As things stand right now, shield vs shield combat is somewhat less nuanced than shieldless melee is. This isn't really an issue in duel, but it's apparent in battle. With competent teams, melee usually boils down to double-left swings, range games, kicks, backstabs, and waiting for stuns in the form of ranged shots and bumps.
What might be interesting to test, is the following:
There are two advantages to this than I can see:
What might be interesting to test, is the following:
- Reduce shield durability versus melee weapons, by an amount determined by playtesting.
- Add the ability to manually block with a shield, with correct blocks either greatly reducing or altogether eliminating shield damage in melee. Incorrectly blocking an attack would cause the defender to suffer full shield damage, but wouldn't lead to him being injured.
- Add a small grace period (determined by playtesting, but probably around 250ms), during which a player with a raised shield can transition between blocks without suffering the normal delay caused by shield speed. This should probably not apply if the player chambers an attack between blocks.
- Add some sort of feedback (probably sound-based) upon blocking an attack, indicating whether or not the block direction was correct. Showing the attacker's weapon sliding off the shield (rather than digging into it) would probably make the mechanic more intuitive.
There are two advantages to this than I can see:
- Melee in battle is made somewhat deeper and more interesting.
- New players are provided with a more forgiving way to learn manual blocking.

