Making new castle maps for SP

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mobotium

Knight
Can anyone direct me to some tutorial on how to create new castle maps for sp? Please? Pretty please?

Btw, I DID use search, didnt turn out anyting usefull...
 
Do you mean scene?
Then check module_scenes
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插入代码块:
  ("castle_1_exterior",sf_generate,"none", "none", (0,0),(100,100),-100,"0x30054da28004050000005a76800022aa00002e3b",
    [],[],"outer_terrain_steppe"),
  ("castle_1_interior",sf_indoors, "dungeon_entry_a", "bo_dungeon_entry_a", (-100,-100),(100,100),-100,"0",
    ["exit"],["castle_1_seneschal"]),
  ("castle_1_prison",sf_indoors,"interior_prison_a", "bo_interior_prison_a", (-100,-100),(100,100),-100,"0",
    [],[]),

for example
 
No, I want/need to do a complitly difrent one.... Ok, cut that out, its some 20 difrent ones XD
And I mean something like this:

derchios2.jpg
 
Hello? I tink its just the edit mod and yata yata, but isent that only for editing, not creating a new one?
 
You have to copy a .sco file and name it (castle_1_exterior) to match the tuple in module_scenes:

("castle_1_exterior",sf_generate,"none", "none", (0,0),(100,100),-100,"0x30054da28004050000005a76800022aa00002e3b",    [],[],"outer_terrain_steppe"),

If you want a blank map you have to generate the terrain while in edit mode, copy the terrain code (0x30054da28004050000005a76800022aa00002e3b) and paste it to module_scenes.

This will help once you set it up http://s9.zetaboards.com/exilian/topic/467530/1/
 
Egbert 说:
You have to copy a .sco file and name it (castle_1_exterior) to match the tuple in module_scenes:

("castle_1_exterior",sf_generate,"none", "none", (0,0),(100,100),-100,"0x30054da28004050000005a76800022aa00002e3b",    [],[],"outer_terrain_steppe"),

If you want a blank map you have to generate the terrain while in edit mode, copy the terrain code (0x30054da28004050000005a76800022aa00002e3b) and paste it to module_scenes.

This will help once you set it up http://s9.zetaboards.com/exilian/topic/467530/1/

Thanks a lot :grin:

Only one thing, how do you open a certain scene to edit, one that doesent exist in the game as a castle?
 
Hey, one thing more, for some reason every time I put a ladder/mangonel/trebuchet in the map, after I leave the map and return, it disapears! Is there someting wrong about it? Or am I suposed to only put siege objects is the siege version of the map? And if so, were/what is that version?
 
If you set up the scene from "CHEAT! Exterior" it will save everything for siege mode. So set up your ladders/siege towers in this mode. You can even adjust the size/shape of the siege tower as long as you use the props defined in the mission template file for siege towers (or add your own to the list). If you go to the castle by "Take a walk around the courtyard" the mission template replaces certain siege items with blank props.
 
Egbert 说:
Use cheat mode to edit the scene without a siege: press ctrl + ~ then type cheatmenu in the console.
Then use the "CHEAT! Exterior" from the castle/town menu.
 
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