Hey guys, I tried to make Lords who defect or get indicted use the troops of their new faction by going into module_scripts under the line that starts with ("cf_reinforce_party", and changing slot_troop_original_faction to slot_faction_culture, but now when I started a new game none of the Lords have any troops and the message updates in the bottom corner don't appear anymore. When I look in recent messages, I see these error messages repeating over and over:
SCRIPT ERROR ON OPCODE 522: Invalid Faction ID: 539; LINE NO: 18: At script: cf_reinforce_party
SCRIPT ERROR ON OPCODE 522: Invalid Faction ID: 539; LINE NO: 19: At script: cf_reinforce_party
SCRIPT ERROR ON OPCODE 522: Invalid Faction ID: 539; LINE NO: 20: At script: cf_reinforce_party
Any ideas on how to fix this?
Well, I changed slot_faction_culture back to slot_troop_original_faction, and now it works again. Is there any way to make them use their current faction troops without breaking it? I remember being able to do this in an earlier versions by changing that line.
SCRIPT ERROR ON OPCODE 522: Invalid Faction ID: 539; LINE NO: 18: At script: cf_reinforce_party
SCRIPT ERROR ON OPCODE 522: Invalid Faction ID: 539; LINE NO: 19: At script: cf_reinforce_party
SCRIPT ERROR ON OPCODE 522: Invalid Faction ID: 539; LINE NO: 20: At script: cf_reinforce_party
Any ideas on how to fix this?
Well, I changed slot_faction_culture back to slot_troop_original_faction, and now it works again. Is there any way to make them use their current faction troops without breaking it? I remember being able to do this in an earlier versions by changing that line.