Destichado
Squire
It's a common enough complaint. After the first twenty or so levels, the game starts to get too easy. We all know it, the problem is: what to do?
I may have part of a solution.
I think it's safe enough to say that the Magnificent 7 mod is currently the most common/popular mod for Mount&Blade. Among one of the first "treats" we got in that mod were rune weapons -weapons that *we* could get, but would not randomly appear in the smithies.
If that's possible, then it's also possible to make entirely new weapon types that are completely unavalable -anywhere. And we, of course, will give those weapons to the enemy NPCs.
Granting speed and/or damage bonuses to certain weapons only equipped by enemy units would make for faster-striking, more danderous enemies. Similarly, by decreasing the weight of equipment and adding additional armour points, we can make them faster/more agile, and hard to kill.
I would suggest that these non-standard equips be limited to the highest-level units -Black Knights, Khergit Raiders, and possibly Vaegir/Swadian Knights and Infantry as well.
Until we get an update that grants tactical sense to NPCs, modding and restricting the equipment should provide an easy way of keeping the game interesting for another ten to fifteen levels.
I may have part of a solution.
I think it's safe enough to say that the Magnificent 7 mod is currently the most common/popular mod for Mount&Blade. Among one of the first "treats" we got in that mod were rune weapons -weapons that *we* could get, but would not randomly appear in the smithies.
If that's possible, then it's also possible to make entirely new weapon types that are completely unavalable -anywhere. And we, of course, will give those weapons to the enemy NPCs.
Granting speed and/or damage bonuses to certain weapons only equipped by enemy units would make for faster-striking, more danderous enemies. Similarly, by decreasing the weight of equipment and adding additional armour points, we can make them faster/more agile, and hard to kill.
I would suggest that these non-standard equips be limited to the highest-level units -Black Knights, Khergit Raiders, and possibly Vaegir/Swadian Knights and Infantry as well.
Until we get an update that grants tactical sense to NPCs, modding and restricting the equipment should provide an easy way of keeping the game interesting for another ten to fifteen levels.