RyanFialcowitz 说:
Theodoriph 说:
Ironflesh (for HP)
Power Draw (for bow damage)
Power Strike (for melee damage)
Shield (if the unit carries a shield)
You'd basically have to turn them into gods and max them all...especially since many of the archer units have crappy equipment and armor. There's probably a way to mod that too. If you haven't checked into that you should...better weapons and armor would probably make a much bigger difference than stat increases (e.g. adding a shield to shieldless archers).
As an aside, most archers of the time wouldn't have stood a chance against cavalry. From my fuzzy memory, the longbow was one of the only bows capable of piercing heavy armor and longbowmen weren't exactly common.
What I'd basically like to do is just have everything die on approach to the stationed archers. For everything not mounted this works fairly well.
1.) Any suggestions as to the level to set those skills?
2.) How about the weapon proficiances?
3.) What equipment would be ideal?
4.) Are attributes a factor?
- Ryan Paul Fialcowitz
I'm not sure how much I can help, because a lot of my advice depends upon understanding how the computer aims, and I frankly have no clue how the computers aims.
If you really want to kill all cavalry before it arrives then I'd suggest:
Power Draw 10 - Cavalry closes quickly. To kill them quickly, high damage when the computer actually manages to hit is a must. You don't need Ironflesh, Shield or Powerstrike if you want to make sure they all die before they close to melee anyway.
Agility (Unknown) - Each point of agility increases a weapons movement speed by 0.5%. So if you were to say boost this to 1000, archers should technically fire 500% faster. Whether they actually do depends on how long they take to aim (re: if AI archers act like humans and take time to aim they won't be 500% faster...if they act like computers and just draw and fire at a pre-selected target they will be). You'll need to experiment with this one to find a happy medium. I'd start with 100 and work my way up (or down) until you find the killing potential you require.
Weapon Proficiency - This decreases the size of my reticle, so I imagine it makes an AI archer more accurate. The question is whether an increase in accuracy is a good thing when the AI is trying to hit a moving target. I'd imagine that would depend on whether the AI is able to lead targets or whether it fires at where the target currently is. If the former, it should help alot. If the latter, it may not help much until the target is close enough so that leading no longer matters. Higher weapon proficiencies also increase damage.
Strength - I don't think this is actually needed. But since powerdraw is limited to 1/3 of strength (likely not the case fod modding), changing this would keep the character internally consistent (and that's always nice).
Equipment:
Large bags of Khergit Arrows
I'm not sure what the optimum bow is since I can't remember the specific wording of powerdraw (I'll have to check to see if it only adds damage for each point of power draw above and beyond the bow's powerdraw requirement or for all points). Stronger bows, aside from dealing more damage, also shoot straighter than weaker ones, which may or may not help the AI with any aiming issues.
In conclusion, you'll just have to experiment
